
The couch co-op roguelike dungeon crawler with a twist! Compete to perform the best in each room to see who gets first pick on the Ancient cards to prepare for the final fight. Will you escape with your friends, or die trying?
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About
Lost in the Temple of Nimh, your party trying to fight their way to freedom. Level up using the Ancient Cards and clearing each room of enemies as a team. All is fine until one of you is corrupted by the Traitor Card... Now it is not only a battle to escape but a battle to stay alive against your once friend!
Connect 2 - 4 controllers to your laptop/PC via either Bluetooth or cable.
Stand on the pressure plates to start, select your cards and fight your way through the dungeon!
Movement: Left Joystick
In Game Menu (Toggle): +
Stats Peeks: Left Bumper
Primary - Y
Secondary - B
Primary - X
Secondary - A
Select Card - Left Joystick
Confirm - A
Deny - B
Please note that if you wish to connect a Nintendo Switch Pro Controller as a wired controller, or experience controller vibration on a Nintendo Switch Pro Controller, you must enable Steam Input for Nintendo Switch Pro Controllers (from your Steam client controller settings) before launching the game, as Unity does not support either of these features natively.
Please also make sure the "Use Nintendo Button Layout" toggle is OFF, otherwise in-game button indicators will not be accurate.
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Stats
Languages: English
Reviews
Considering that this game is on Steam and the requirement is to have a controller (2 CONTROLLERS) is a bit strange to me since it's primarily mouse and keyboard platform, and if you don't own a controller (or 2) you can't even play? Also you need a friend, a wife or a husband too. That's a lot of effort for one game :D Luckily I still own a controller and a husband so I was able to try this one out. This was our verdict: The cards are nice and tarot like with each owning different abilities. The UI is very confusing and all though the pixel graphics fit to the atmosphere they make the game very confusing to look at since there is lot happening in the screen. It does remind me of Vampire Survivors, but this game fails to properly explain rules or even what you need to do during the levels. The idea is sweet, but with the UI, the preparations and all the effort you need to do in order to play, I sadly cannot recommend it during this stage.
Sıradışı bir yaklaşımla tasarlanmış, kanepe başında birlikte oynanabilen roguelike zindan oyunu! Son savaşa hazırlanmak için Antik kartlardan ilk seçimi kimin yapacağını görmek için her odada en iyi performansı sergilemek için yarışın. Arkadaşlarınızla birlikte kaçabilecek misiniz, yoksa denemekten ölecek misiniz?
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I want more content DLC PLS
Double Cross Dungeon is a small local multiplayer dungeon game built around a really simple idea that I think works quite well. I am exploring the Temple of Nimh with up to three other people, clearing rooms and picking Ancient Cards that make my character stronger as I go. The interesting part is that one of those cards can turn one person into a traitor, so the group can suddenly go from working together to fighting each other. I like that because it gives the normal dungeon crawling setup a little twist without making the whole thing difficult to understand. The card system is probably my favourite part. After clearing a room, I get to choose from cards that can give me better abilities and make my character stronger for the later fights. There is a bit of competition over who gets the cards first, so even before the traitor appears I am paying attention to what everyone else is taking. I like having that small layer of tension because it makes the rewards feel more important than simply getting another random upgrade. I am also thinking ahead because the cards I choose can make a big difference when the harder fights arrive. Once the Traitor Card comes into play, the whole mood changes. One person gets corrupted and becomes an enemy while the rest of the group has to survive and keep fighting through the dungeon. I really like this idea because it means I cannot completely relax just because I cleared the last room. Someone I was relying on a moment ago can suddenly become the biggest threat in the game. It gives the later part of a run a nice sense of uncertainty and makes the game feel more like a party game than a normal cooperative dungeon crawler. The biggest problem for me is how small the overall experience feels. Double Cross Dungeon is very clearly designed around short local multiplayer sessions, so there is not a huge amount of content or a deep progression system waiting for me. The main appeal is replaying the same basic structure and seeing what happens when the cards, upgrades and traitor situation change. That can be fun for a while, but I do not think there is enough variety here for me to keep playing for very long without wanting something more. I also think the local multiplayer focus limits the game quite a bit. I need between two and four controllers connected to play the main setup, and the whole idea works best when everyone is sitting together and reacting to what is happening. Remote Play Together is supported, which helps, but it still feels like a game made for a specific group situation rather than something I would play on my own. The combat itself is fairly straightforward too, so most of the entertainment comes from the card choices and the possibility that someone is going to betray the group rather than from deep fighting mechanics. The pixel art and simple presentation suit the game nicely. I do not think it needs huge environments or detailed graphics because the rooms are small and the action is easy to understand at a glance. I like that the game keeps its focus on the dungeon, the cards and the traitor idea instead of filling the screen with unnecessary information. There is also something satisfying about seeing a normal cooperative run slowly fall apart because one person has been turned against everyone else. That is the kind of moment the game is really built around, and it gives the short matches their personality. Overall, Double Cross Dungeon is a fun little party game with a clever twist on cooperative dungeon crawling. I like the Ancient Cards, the room based progression and especially the moment when the Traitor Card changes the whole match. The main problems for me are the limited amount of content, simple combat and the fact that I really need the right local multiplayer setup to get the most out of it. It feels more like a game I would bring out for a few quick sessions than something I would make a long term game, but the central idea is good and it gives the usual dungeon crawl a reason to turn on my friends at any moment. Rating: 7/10
免费 没中文 没成就 必须手柄 《双重背叛地下城》 小心,你的朋友可能会变成你的敌人! 你们的队伍迷失在尼姆神庙中,正奋力杀出一条通往自由的道路。通过使用远古卡牌提升等级,并以团队的力量清剿每个房间里的敌人。一切都很顺利,直到你们中的某个人被 “背叛者卡牌” 腐化…… 现在,这不仅是一场逃离的战斗,更是一场对抗你昔日朋友、挣扎求生的战斗! ——=== 游戏设置 ===—— 将 2 至 4 个手柄通过蓝牙或数据线连接到你的笔记本电脑或台式电脑。 站在压力板上开始游戏,选择你的卡牌,一路战斗穿越地下城! ——=== 操作方法 ===—— 游戏中(通用): 移动:左摇杆 游戏菜单(开关):+ 查看属性:左肩键(L) Switch 手柄: 主技能:Y 副技能:B Xbox 手柄: 主技能:X 副技能:A 卡牌选择: 选择卡牌:左摇杆 确认:A 取消:B ——=== ===—— 请注意,如果你希望将任天堂 Switch Pro 手柄作为有线手柄使用,或希望在 Switch Pro 手柄上体验震动功能,必须在启动游戏前,在 Steam 客户端的控制器设置中为 Nintendo Switch Pro 手柄启用 Steam 输入,因为 Unity 本身并不原生支持这两项功能。 同时请确保 “使用任天堂按键布局” 选项处于关闭状态,否则游戏内的按键提示将不准确。
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