
Cards and Chaos await you in Doors of Insanity, a Deck Building RPG roguelike with a focus on character creation and incredible loot!
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Languages: English, Russian, Simplified Chinese, Traditional Chinese
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Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Es un buen juego para las primeras horas, el arte del juego estilo Cuphead te va a cautivar y mantener enganchado para avanzar por las puertas. Además, el estilo de humor del juego está bastante bien, memero a full. El problema que tiene es a nivel mecánicas, le falta BASTANTE variedad de cartas y artefactos, lo cual simplifica muchisimo su gameplay y no da lugar a armar estrategias. En cuanto te das cuenta de la importancia del oro y como usarlo con 2 cartas puntuales, rompiste el juego y pasarlo se vuelve facilisimo, El endgame tampoco esta muy bueno, poca rejugabilidad real una vez que le agarras la mano. Es un juego para gastar unas horas si te gustó el Slay the Spire, pero realmente esta lejísimos de ser un roguelike complejo y cargado de contenido. Es una experiencia rapida y superficial, pero sirve para pasar el rato
ive had my share of similar roguelike games and i find this one rather lacking in content/combo's/synergy and whatnot. Theres still some minor (yet sometimes gamechanging) bugs in it : abilitys not registering at all although they should - scroll mechanic and sound queue bugs (but those are quite rare) - having like debuffs on the enemy doesnt feel rewarding since playing with summoners/dices will never effect them (only cards will benefit from 50% dmg buff for example) . Although it should be a little rng its quite easy to always get the 'winning' cards/ buff items and you should completely ignore half of the other items on each run --> those have bad to none synergy and 0 benefits in 99% of fights. Now im usually comparing roguelike games to Slay the Spire and with good reason - STS is balanced , has huge content and makes each run a cool adventure. One more thing i want to mention is the weird way of clearing the hardest path and yet then get the chance to choose items/ buffs/ rewards which are useless since thats the end and you start over without those items obviously. The talent tree and unlocking of items/cards is a nice addition but with the current amount it feels like a letdown. Ill easily recommend many other similar roguelike games over this one - obviously slay the spire followed by vault of the void / monster train / griftlands.
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Doors of Insanity is a unique deckbuilder with several outside-the-box mechanics that will keep you engaged for hours. I have some minor gripes, such as that the three primary skill tracks were not created equally (Equipment Master is completely overpowered) and that it only took me a few hours to get most of the achievements. The content is there, and is great, but it needs some further definition and difficulty before it can become a masterpiece. All the same, this game is a lot of fun to play! A bit overpriced, but worth getting on sale. I recommend this game to deckbuilding enthusiasts and anyone who enjoys games with a very wacky sense of humor.
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I'm impressed with this card battler. Good graphics, good audio and good re-play ability. Esp. like the dice for defence OR attack. :)
good game
I love this game.
Хороша гра на один вечір.
nice game but it can be more interesting doors, some sections all doors are same and when it's like that there is no meaning to select door
Зря потраченные деньги
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.