
DOOM: The Dark Ages is the prequel to the critically acclaimed DOOM (2016) and DOOM Eternal that tells an epic cinematic story worthy of the DOOM Slayer’s legend. Players will step into the blood-stained boots of the DOOM Slayer, in this never-before-seen dark and sinister medieval war against Hell.
Most likely between $28.5M and $80.7M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $49.99 | 88% | approximately $47.5M |
| Xbox | $49.99 | 86% | — |
| PlayStation | $69.99 | 93% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $33.36 on Xbox · Ukraine (−33%). Compare 30 prices in 15 markets →
Reviews
Themes across 3076 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Имхо, это лучшая часть серии. Как Eternal был лучше, чем DOOM2016, так и Dark Ages стал лучше во всём. Сюжет ещё лучше, больше, красивее: куча кат-сцен, персонажи, ну прям синема. Геймплей стал доступнее, и, несмотря на нытьё, что, мол, игра стала медленнее, медленнее она не стала. Достаточно лишь почувствовать, что ты теперь не паркурщик-акробат, а чёртов танк, и сразу появляется желание лететь в бой с двух ног, устраивая резню всему, что шевелится. Да, игра стала проще и доступнее, но ведь так и должно быть, когда ты машина смерти, которая нагибает весь Ад. В общем, нереальный топчик
Game is an easy 8/10 for its base game on immediate post-launch. With Update 2, max of 8.3. Post DLC however, 9.5/10. Absolutely wonderfully fun game, a perfect lovechild of Dark Ages and Eternal.
I have been playing DOOM since its shareware days and I did enjoy its "Dark Ages" theme. The scenery as with all recent DOOM games is top notch, and even with a lot on screen manages to run very smoothly. The music, one of my favorite aspects of the modern DOOM games is also top notch and keeps you pumped up for the constant action. This experience of course is basically linear and really becomes a run and gun. That said.... I miss creep and horror based DOOM. DOOM 3 for me was amazing. While I love the run and gun, if the dev ever came back with a solid horror based DOOM I would be the first to pre-prder.
DOOM: TDA's biggest sin isn't the complete shift in gameplay mechanics. Even though, the shield can feel a bit lackluster, I can't say the same for the spear. It's actually quite good. My only gripe with it is the fact the gun switching is quite slow and lowers down you shield/spear at the same time. The game's biggest sin is not the uninteresting story cutscenes and dumb plot either. It's also, suprisingly not the boring Kaiju fights or the Dragon riding, even if they feel so out of place here. We could argue that the music is not engaging, and that's Mick Gordon is terribly missed, but no, not even that. It's also not the fact the devs let you customize your own difficulty setting because they couldn't figure it out themselves. No, none of this. The game's biggest sin, far beyond everything else, is the fact that all "secrets" are displayed on the map from the get-go. This might seem like a nitpick, but bear with me. Secrets are supposed to be either found by suprise while playing, or while exploring. On the first or subsequent playthroughs. Finding a secret is meant to feel like a bonus. Like a little reward. But by displaying all the secrets location on the map, this shifts completely. Instead of being pleasantly surprised upon discovering the little gift that awaits you, you feel frustrated when you realise you just missed a secret and can't go back to look for it. So, you take the bad habit of constantly looking at your map just to make sure you didn't miss anything. This is so dumb, but since you kinda need to hunt those secrets because they hold most of the currency required to upgrade your stuff, you just can't help it. But because of this, the pace of the game is getting hammered and every level feels like a slog. Guess what? They didn't do that for the Revelations DLC, and it turns out it's much more enjoyable to play. Then, if you manage to find the courage to start the compagn over, you'll notice that not having to look for secrets constantly makes the game so much more enjoyable. To an extreme degree. Who would've guess that, encouraging the players to pause the game every couple of minutes, in a game that's about running and gunning demons, wasn't so great of an idea. In the end, I have to choose a thumb. Even if I leave aside the combat mechanics, the game is still a step down from both 2016 and Eternal. For some reason, they couldn't help but tried to fix things that weren't broken. They added boring gameplay sequences, a dumb story exposition through cutscenes one couldn't care less about, and decided to make the secrets not secrets. If you manage to resist the urge to constantly look at your map (or use a mod to remove those question marks), bear the uninteresting music, and skip the story cutscenes, I would argue the game is good. Great even. Sometimes, when everything clicks, it's even peak. But as is, I'm not so sure.
Bu oyun 1 kuruşu dahi hak etmeyecek kadar sıkıcı. Bu yüzden korsan indirip oynayın diyeceğim ama optimizesinin boktanlığından ötürü onu da oynayamayacaksınız ki.
Love this game series, but most importantly I love you id Software forever <3
Чудова гра, особисто для мене, це найкраща частина в серії
[h1] Tschüss DENUVO! [/h1] Ende aus, DENUVO raus! Tschö mit ö, DENUVÖ! Adios, Aus die Maus, Bye Bye, Ciao, Ende Gelände, Schicht im Schacht, Gute Nacht, Tschaugummi, San Frantschüssko, Auf Wirsing, Bis Peter, Auf Wiederhörnchen, Bis Spätersilie, Ade bleib schee, Küsschen aufs Nüsschen, Tüdelü.
Кто засунул мне баян в дум?! Шустрая, резкая мясорубка, к которой очень быстро привыкаешь и проходишь на рефлексах типа “ блок, блок, выстрел, блок, удар, добивание”. Есть "открытые" уровни, где весело разносить кучкующиеся силы противников. Новый для серии “лавкрафтианский сеттинг”. Механики ощущаются свежо, по-крайней мере первые часов пять. "Босс раш" к концу игры оставил не совсем приятное послевкусие. (убей последнего босса 10 раз в 5 стадиях в разных главах) Последняя треть игры ощущается затянутой, игра уже раскрыла все карты, но продолжает их тасовать. Менее вдумчивый боевой процесс, в сравнении с этёрнал. На кошмаре ощущается как нормал в предыдущей игре. Можно забить на половину оружия в игре. 5/10 владык ада
Bought it on sale and i still didn't enjoy it enough to not request a refund. To me, it just feel like a watered down Doom Eternal. Music is meh, weapons are meh, they removed the over the top voilent executions with generic punches, they added a parry function that honestly just ruins the flow of combat. You even somehow feel faster and less agile at the same time. Its all honestly very dissapointing.