
DOOM: The Dark Ages is the prequel to the critically acclaimed DOOM (2016) and DOOM Eternal that tells an epic cinematic story worthy of the DOOM Slayer’s legend. Players will step into the blood-stained boots of the DOOM Slayer, in this never-before-seen dark and sinister medieval war against Hell.
Most likely between $28.5M and $80.7M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $49.99 | 88% | approximately $47.5M |
| Xbox | $49.99 | 86% | — |
| PlayStation | $69.99 | 93% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $33.36 on Xbox · Ukraine (−33%). Compare 30 prices in 15 markets →
Reviews
Themes across 3076 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Great Doom game. Had a lot of fun with it.
I've tried to play it a couple times now but I get bored before even finishing the first level. I liked Eternal's gameplay style better. I appreciate that they wanted to try something different, but I'm just not feeling it.
As a enjoyer of the doom series and someone who has hundrets of hours on doom 2016 and eternal i dont recomend this game due to several reasons 1 its price is really high sure its got good graphics and pure aura moments but the gameplay is unfun and repetative and dosnt feel like the other 2 games, it does run okay with my pc specs which i guess is a upside however i dont recomend it
id software绝对称得上一句天才工作室的美称,新doom三部曲要比喻的话就像是上个世纪的酒基搭配上现代的调料勾兑出的“旧酒新喝”,以old school FPS为基础打造出的于现代FPS截然不同的游玩体验,在本体通关的时候我也说过,相较于永恒,暗黑时代更像是在16的基础上于新风格的再探索,方向并不坏,玩着也还行,比永恒容易上手的多,但大大降速的战斗体验和缺乏纵深设计的地图让人很难在流程结束后再去打开它。 游玩深度上的缺失加上强制光追带来的性能负担以及略显昂贵的售价让《黑暗纪元》很难说的上是成功(虽然我个人还是挺喜欢的),而DLC则像是雨果马丁终于忍受不了在地上龟爬了一样,开场就让地狱使徒敲碎了doom slayer的盾牌(阔嘞以拉奈),并将一把新玩具给到了玩家手里,伴随而来的是钩索,二段冲刺这些在永恒里被津津乐道而黑暗时代一度缺失了的东西(那我缺的二段跳这块的谁给我补啊),让游戏的节奏再次加速,玩家要以一种更刺激的方式面对新的战斗,地图也有了更多的高低差,黑暗纪元他终于像是一款doom了,而且是一款同时拥有永恒的一部分策略性与深度和黑暗纪元本体的那一点点温柔的,更适合上手的doom。在流程中期,逐渐解锁长矛能力后就能发现,从永恒里回归的不只是机动性,还有永恒特有的武器分工设计,长矛带有四项主动招式,投矛,戳刺,钩索锁定和空中下砸,投矛在升级后可以摧毁路径上的弹幕(对付脑魔,宇宙元素尤其好用)并使得隐形恶魔显形,还可以破坏地狱牧师和阿加顿侍从的护盾强行攻击本体,戳刺在升级后可以一次就让装甲恶魔的护甲过热,追加一次长矛挥击或是别的什么破甲攻击就可以一次破坏装甲变种的护甲,还可以封印恶魔召唤师和地狱牧师的传送能力(地狱牧师只要一戳+贴脸一喷ssg即可进处决,恶魔召唤师需要血拳打满+3戳3喷交替即可无交互秒杀),他就像永恒一样,对应的怪物有对应的能力可以克制,而他不需要和永恒那样切换对应的枪械和模组,这真的方便了很多(事实上如果是永恒,想使用肉钩位移也必须先切换到超级霰弹枪,操作量巨大)。 而喜欢游戏本体的也不用担心,盾牌并没有彻底消失,流程进行一定阶段后就会修好还给你,而盾牌也依旧保有自己的优势区间,在面对连续绿光的弹反怪时盾牌还是相当可靠,而且他还可以直接定身超重型恶魔以外的目标,玩家可以在盾牌和长矛中随意切换,这意味着你其实可以一个投矛戳烂地狱牧师的护盾然后切盾牌飞盾将他控住,再钩索过去把枪管塞他嘴里来发大的,熟练的运用两把副武器的组合切换,能让战斗的乐趣再上一层楼,这真的很像永恒的思路,但用了一种更简单的方式呈现上来 当然游戏也不是一点问题都没有,投矛带来的能力全都需要新的按键,并且弹反方式也于盾牌完全不同(盾牌右键弹反,长矛中键弹反右键钩索),也因为本体并没有冲刺只有跑步,不得已默认键位下冲刺闪避被绑定到了Ctrl上,搞得在游玩之前鼓捣了大半天才设置出了比较顺手的操作方式。黑暗纪元本体直接标明收集品位置的设计也莫名其妙的被删掉了,现在和永恒一样你得靠近他才会显现,这让我在全收集的过程中多少有点恼火(拜托,大伙都是来战斗爽的不是来找小垃圾的)。 最后总结,启示录补齐了黑暗纪元缺少的最后一块拼图,虽然不那么完美。事实也证明不管弹反正反馈多高,正面进攻永远比被动防守更让人血脉偾张,在加入长矛后的黑暗纪元,就是这款游戏本来该有的样子,让掩体和龟缩去他的吧,回归射击游戏最本源的爽快,移动动然后开火,接着看敌人爆发四散这就足够了 。到这就是《毁灭战士:黑暗纪元》的全部了,准备好就尽情享受开膛破肚吧。
Great game with non-stop action. The perfect balance in a video game. I would recommend this game no problem.
A delightful FPS. Sadly, it's rare to see games like this these days.
Pretty much the best gameplay I've gotten to experience in over 20 years of gaming. Perfectly executed power fantasy and intense gameplay. Finally feel like demons do fear you.
Certified banger from start to finish, the DLC is just cherry on top, feels more than a whole game than an expansion. 10/10
顶!!!
BRU-TAL Una escopeta, un escudo-sierra y a reventar bichos infernales sin pensar en nada más durante veinte horas.