
Let’s deliver the cake. To reach your goal, you must cross a space crawling with monstrous creatures. If fear makes you tremble or you panic and drop the cake, it’s all over. This challenge isn’t for cowards. Only the brave and composed will make it through. Are you up for it?
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About
"Don't Drop The Cake" is a horror game where you must carry a wobbly cake while navigating a space infested with terrifying creatures.
Even if you say, "Fear is not in my vocabulary," deep down, you might be scared. In this game, you must use your mouse to balance the cake and prevent it from falling. If your hands start to shake or you panic, the cake will fall, and your fear will be exposed for everyone to see.
In this game, you'll encounter uniquely designed, terrifying creatures unlike anything you've seen before. Use your wits and courage to avoid getting caught by them.
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This game is a prologue version. It is based on the first stage of the main game, but the content and presentation differ from the final version.
Genres
Stats
Languages: English, Japanese
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
i drop the cake and now i dont ♥♥♥♥♥♥♥ like this game i ont like it i dont like it dont ieokle itkl oic eopenklfj weob rl2oewbfbf weofb web o;u vfbwer[ovb fe3fv evb uib d2uiovb d23
하하
DONT DROP THAT CAKE !
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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Has a lot of potential, didn't really think that this would be that difficult to play or have obstacles that were challenging. But i was surprised, cant wait til the full version comes out. https://www.youtube.com/watch?v=fO6-1uwIbKs
Don’t Drop The Cake: Prologue is a game with one simple goal: carry the cake. Unfortunately, the cake is apparently made of nitroglycerin, your character is made of elbows, and gravity is personally invested in your failure. You’ll start off optimistic: “Okay, we’ll move slowly, communicate, and deliver this cake like professionals.” Two seconds later someone bumps a doorway, the cake does a triple axel, and the team instantly enters the five stages of grief—except it’s just stage one: **screaming.** The prologue is a perfect bite-sized taste of the full experience: it teaches you the basics and then immediately tests your friendships by forcing you to coordinate like a heist crew… except the treasure is frosting and the alarm is your teammate yelling “NOOOO” in Dolby surround sound. And the comedy is automatic. Every attempt produces a new blooper: * cake wedged in a corner * cake launched off a ledge * cake sacrificed for “speedrun strats” * cake dropped by the person who swore they had it **Pros:** * Hilarious with friends * Quick rounds, instant chaos * Success feels like winning the Olympics **Cons:** * Doorways become boss fights * Your hands forget how to hold things * I now fear cakes in real life (respectfully) 9/10. I came to deliver dessert. I stayed because nothing bonds a team like failing a mission repeatedly and blaming the floor.
"Don't Drop The Cake" is a very engaging game about... you guessed it, trying not to drop the cake. The balancing mechanic is really easy to get the hang of! I will say, the concept of using fear to try to get the player to drop the cake is really interesting! And seeing all of the different tactics of fear the game uses to try to make the player drop the cake. Personally, I didn't get very scared by any of the scares in this game except for one which was a motion cue around the start of the game, all of the other things I was able to see coming, or just didn't think they were scary. The movement mechanics are decent and they aren't really bad, and neither are the graphics/quality, everything seems to tie together nicely and it actually looks pretty good. But a lot of the paintings, and a few other things sort of seem out of place, like they just don't belong and I don't really think they look good. After reading some other reviews on this game a lot of people are mentioning the AI paintings, and this is exactly what I'm referring to. Something I personally didn't enjoy was near the end of the Prologue, like the "last scene" in the metal area, I thought it didn't really fit the theme of the game whatsoever. Going from some actual "horror" aspects like unexpected audio cues or motion cues (like a painting falling), to this really silly "horror". It was a change in the feel of the game and I didn't really think it fit in at all. It was cute, it was funny, but it wasn't really "in place". I couldn't honestly say that I recommend this game. The concept is so interesting, but I don't think the developers of this game executed it in a way where I could say I'd recommend that it's worth your time.
Игра "Don't Drop The Cake: Prologue" – это действительно забавная и вызывающая привыкание казуальная аркада. Простой, но увлекательный геймплей моментально цепляет: удержать торт на подносе, избегая препятствий, оказывается на удивление сложно и весело. Визуальный стиль, хотя и минималистичный, приятен глазу и отлично подходит под атмосферу игры. Музыкальное сопровождение ненавязчиво и хорошо дополняет игровой процесс, не отвлекая от основной задачи. Единственное, что можно отметить как небольшой минус – это короткая продолжительность, что вполне ожидаемо для пролога. Сложность постепенно нарастает, заставляя адаптироваться и улучшать свои навыки. В целом, "Don't Drop The Cake: Prologue" – отличная игра для коротких игровых сессий, позволяющая расслабиться и проверить свою реакцию. С нетерпением жду полной версии! Рекомендую всем любителям казуальных игр с элементами хардкора.
I played the prologue on the hardest difficulty, in Japanese (I speak American) and this game made me laugh, cry, rage, sweat, fart, cry again and it took me about 30 minutes total. I laughed so hard in fact I cried and raged so hard that I farted, it is somehow the best and worst experience ever. I hate this game. overall pretty good :)
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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