No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. Reviews and prices only.
Toronto, 1901. You've come to The Globe with a spare collar and one ambition: to become a great reporter. What you file — and what you refuse to — is up to you. Dominion is a hand-drawn narrative mystery set on the copper wire that held the young Dominion of Canada together. Chase the year's real stories to the desk, and decide what's fit to print. READ THE WIRE — Learn and copy real International Morse code, letter by letter, straight off the sounder. By the end you'll take a cable off the line yourself. CHASE THE STORY — Cover 1901 as it actually happened: the death of Queen Victoria, the shooting of President McKinley, Marconi's first wireless signal, and more — real events, on their real dates. THE SCOOP OR THE TRUTH — Every dispatch is a choice. Print fast and loose for the front page, or stand the story up and file it clean. The desk is watching, and so is your conscience. WORK THE CORKBOARD — Pin your leads, chase the thread, and uncover the story the powerful would rather stayed buried. A game about journalism, truth, and a country finding its voice — grounded in real history, honestly told. No ads. No tracking. Nothing to buy. Just the click of the wire and a story to file.
Ratings
Each storefront's own ratings counter and average — separate, overlapping audiences, never added together.
11 of 15 markets; the rest gave no counter or aren't reached yet, not markets where nobody rated it.
About
Toronto, 1901. You've come to The Globe with a spare collar and one ambition: to become a great reporter. What you file — and what you refuse to — is up to you. Dominion is a hand-drawn narrative mystery set on the copper wire that held the young Dominion of Canada together. Chase the year's real stories to the desk, and decide what's fit to print. READ THE WIRE — Learn and copy real International Morse code, letter by letter, straight off the sounder. By the end you'll take a cable off the line yourself. CHASE THE STORY — Cover 1901 as it actually happened: the death of Queen Victoria, the shooting of President McKinley, Marconi's first wireless signal, and more — real events, on their real dates. THE SCOOP OR THE TRUTH — Every dispatch is a choice. Print fast and loose for the front page, or stand the story up and file it clean. The desk is watching, and so is your conscience. WORK THE CORKBOARD — Pin your leads, chase the thread, and uncover the story the powerful would rather stayed buried. A game about journalism, truth, and a country finding its voice — grounded in real history, honestly told. No ads. No tracking. Nothing to buy. Just the click of the wire and a story to file.
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Media
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 4 | 100% | $4.99 | |
| — | 0 | 0% | $2.99 | |
| $157.1M | 146.9K | 96% | $39.99 | |
| $30.2M | 36.2K | 83% | $24.99 | |
| $28M | 38.7K | 96% | $24.99 | |
| $18.1M | 20.3K | 93% | $29.99 |