
Dominator Idle is the ultimate idle game for world domination. Train troops and purchase magical upgrades in order to takeover the entirety of earth. With a powerful prestige system you can grow your power to unfathomable standards allowing you to conquer stronger versions of Earth.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English
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Reviews
I really enjoyed the simplicity of the game, and how funny I found the mindless aspect of it. It did really remind me of cookie clicker, with a bit of a twist, being that there were no cookies to be seen. It does seem like a game where you'd pay a bit of attention to it at first, but once you get the away-from-keyboard side of it going, it just kinda sits there and does it's thing. I'd say a solid 9/10 :)
The game is half-cooked, broken and abandoned. Only useful for quick achievements, but beware, in order to get the last 2 achievements you have to delete data and start over again. That's because Time Warp is not working as expected. Broken. [2/10]
Залетел, убил 10 челов с дабл бара и 5 челов с авп, пришел домой, зашел в катку
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Modeled estimate over time.
Hours played at review time, across 34 reviews with recorded playtime.
[i]Dominator Idle[/i] is a brainless clicker/incrementer... you know the type, click on stuff to make numbers go up so you can buy stuff to help you click on stuff to make numbers go up so you can buy stuff to... you get the idea. The brainless gameplay is, unsusprisingly, accompanied with an equally low quality technical implementation and poor presentation, resulting in yet another horribly low quality shovelware game that might as well have been done in a web browser. Indeed, the developer didn't even bother with graphics, this is all text. Even browser games have better graphics than this. Epic failure. The developers abandoned this 2 years ago. It will never be completed. This unfinished game is just polluting Steam and making it harder for gamers to find genuinely, completely made games. The game is really simple and unambitious in terms of implementation, more of a tech demo or one of those cases where an amateur developer spends $100 to publish something on Steam Direct to see if it's possible. Yes, obviously it's possible. A proof of concept, tech demo, or something that's less than a little blip on the radar isn't offering anything truly valuable to gamers. The graphics aren't great, just text, the whole thing might have well been a web page. That's understandably a turn off for a lot of gamers, and it's a big contributor to the failure of the game to attract gamers despite having no up-front cost. Gaming is a primarily visual medium, and if developers want to succeed, they must understand that it's not an area for compromise. You deserve better than compromises. Now on to pricing and value for gamers. This is "free" enough (not every "free" game in the "free" section is truly free, there's usually some hidden price tag), at least you won't be expected to spend any more money after you download this, but just because something is free doesn't mean it's good, and the cost of a game is more than just financial, your time is valuable too. In terms of public reception, this failed to appeal to the 130 million+ gamers on Steam. SteamDB showed the game peaked at just a dozen or so concurrent players, and now there's basically nobody playing it. Even though it's free. This is a dismal public reception, but it's easy to see why gamers rejected it. Since free games don't contribute to your game collector badge and other profile stuff, is this a worthwhile addition to your Steam library? This is a hard pass. There's no immediate financial commitment, but there are thousands of more compelling games on the platform that will give you a lot more enjoyment for your time.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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