
Play as a young scavenger and construct your vertical farm one platform at a time under extreme weather. Evolving from a scrap-gathering survivor into an easygoing farming tycoon. Transform the climate, and remake the wasteland into your personal Eden.
Most likely between $1.2M and $3.3M. How we estimate →
Checked against 8 developer-reported gamesmedian error
Cheapest copy: ≈ $8.63 on Steam · China (−46%). Compare 15 prices in 15 markets →
Reviews
Themes across 1442 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Is this your game? Tell us your real sales — we'll mark the estimate as developer-verified and use it to calibrate everyone's. Share your numbers →
positive critical· bar length = how often the theme comes up
Reviews
Post-war farming excellence with lots of built in QoL that games of this genre could use more. One of my favorite games for this year.
真是好玩
最初は好き勝手にやったほうがいいんですが、やってると「あれ?これWiki見ながらヤッタ方がいいやつ?」と首を傾げます。そこでWikiを見始めると泥沼の開始です。 「別にすぐにクリアできなくてもいいじゃん、のんびりやろうよ」主義の人はどうかそのままで。 最大の問題は、Wiki見ないとクリア意欲を削ぐ程に情報が少ないしメモも出来ないことでしょうか。 Wikiがあればゲーム内時間二年、Wiki無しだと五年はかかる可能性大です。 この辺の不親切さが直ってくれればなぁと思いつつトロコンはしました。一応ね。
好玩爱玩
I don't leave reviews very often, but I really enjoyed this game! The basic gameplay is smooth and it has a charming art style and an interesting aesthetic! I really enjoyed slowly building up my farm and exploring the various locations. The characters are also quite charming and have fairly interesting stories of their own (although as of the last time I played, not all characters are fully fleshed out). Player character-wise, this is closer to a Rune Factory than a Story of Seasons - you play a named character with their own history, and there's very limited customization (mostly just hats or mods). There's the standard relationship levels with NPCs (gifts, chatting, etc.), although most NPCs have fairly limited day-to-day dialogue outside of quests. AFAIK there's no "dating", which probably makes sense since the PC is on the younger side. Did I mention I really love the graphics? It's a very clean pixel art style, where everything is distinct (if that makes sense). I love my cute deadpan Proti too! The few negative reviews I see mostly come down to grindiness and certain gameplay systems: - grindiness: creating certain machines/items/upgrades require a fairly large amount of materials. This is a game that rewards you for constantly foraging, farming, and keeping your machines active. Alternatively, chill out and you'll get your greenhouse eventually. - "requirements" for finishing the game: the game does require some interaction with most of the systems (e.g. farming, ranching, fishing, fighting, etc.) in order to complete the story, but I don't think it's a particularly onerous requirement. I didn't spend enough time fishing, and I was able to get to where I needed in like, 2 in-game days? I basically haven't interacted at all with the genetics system and I seem to be doing alright. Ultimately, I think the complaints mainly come down to trying to "rush" completion. There's not really anything stopping you from taking it slow and enjoying the game (or even temporarily dropping it until you feel that itch again). Sure, if you want to min-max and finish the story quickly, you might feel irritated, but I know there are lot of people in the cozy game genre who also enjoy slowly farming their way to completion. That's not to say you can't min-max - there are a number of minor improvements (e.g. building a cellar for "artisan" products) or farming automation that you can do if you're one of those Stardew starfruit production line people. Of course, the game isn't perfect - I do have a few complaints: 1. Late game you get a way to move buildings, but it'd be nice if there were an easier way to move platforms around 2. There needs to be a way to scroll through interactions - please just let me pet my animals when they're standing in front of crops, I'm begging you 3. More day-to-day dialogue would be nice 4. I don't mind taking notes outside of game, but it'd be nice to have a way to track a recipe/"mission" (you can track quests, but not the faction trades)
65/100で 世界観はいいし農作業とか牧場もいい前半は きちんと作れば全自動に出来るので好きな人にはお勧め 遺伝子システムとかは粗使いませんでした 後半は作業ゲーになり 対して広くない探索マップを何度もグルグルと周回(何十時間もやってしまった) 原因を考えたら 店売りの資源が高いだよな此れ、おかげでつまらんダンジョンを探し回る羽目に ダンジョンへ行かずに 日数をどんどん飛ばして金策へ走ればよかったのかなと
Best Post-Apocalypse Simulation Pixel Games
다 좋은데 번역이 너무 구리다 정말.. 번역 개선되면 다시 하겠음
第一次玩这种横板的种田(捡垃圾)游戏,指引好舒服。。。
养老 免扰