
Defend the base and gather energy!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
Defend the base and gather energy in this intense top-down co-op defense shooter!
Fight against massive AI swarm legions with your teammate and customize your own shooter skin via Steam Workshop.

*This game doesn't have background music. I don't know how to compose songs, haha!
Genres
Stats
Languages: Korean
Reviews
Такое.
免费 没中文 没成就 《DOI:防御射击手》 在这款激烈的俯视角合作防御射击游戏中,保卫基地并收集能量! 与你的队友一起对抗庞大的AI蜂群军团,并通过Steam创意工坊自定义你自己的射击手皮肤。 *本游戏没有背景音乐。我不知道如何作曲,哈哈!
DOI: Defense Shooter is a small first-person action game that combines shooting with defensive gameplay. Instead of simply moving from one objective to another, I have to protect positions, deal with incoming enemies and make careful use of my weapons to keep the situation under control. The straightforward premise makes it easy to understand, but the pressure of defending an area gives the combat a little more structure. The shooting is the strongest part for me. A defense game needs combat that feels responsive because I am often dealing with multiple enemies at once. When the weapons feel accurate and enemies react clearly to being hit, clearing a wave can be satisfying, especially when the pressure starts building. Positioning is also important. I cannot simply focus on shooting whatever is closest because enemies can approach from different directions. I have to pay attention to where they are coming from and decide which threats need to be dealt with first. That makes the defensive setup more interesting than a straightforward shooting gallery. The simple structure also makes the game accessible. I can understand the basic objective quickly and start playing without having to learn a complicated progression system. That works well for short sessions because the action gets going quickly and the focus remains on surviving the next wave. The biggest weakness is the limited variety. Wave-based shooters can become repetitive when the same enemies and situations appear too often. More enemy types, weapons, defensive tools and environmental hazards would make later stages feel more demanding without simply increasing the number of enemies. The progression could also be deeper. Unlocking stronger equipment or improving defensive capabilities would give me more meaningful goals between battles. At the moment, the satisfaction mostly comes from surviving and improving my own performance, which may not be enough for players looking for a longer progression loop. The presentation is functional and supports the gameplay without distracting from it. Clear enemy designs and readable environments are particularly important because I need to understand where threats are coming from. A stronger visual identity would still help the game stand out among other small shooters. Overall, DOI: Defense Shooter is a straightforward defensive FPS that delivers some enjoyable shooting and manageable tactical pressure. I like the focus on protecting positions, prioritising threats and surviving waves, while the limited enemy variety and progression keep the experience from becoming especially deep. It works best as a quick action game when I want straightforward shooting without a lot of extra complexity. Rating: 7.3/10
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