
A TCG like you’ve never played before. Dobro Goranku combines fast-paced action, deep strategy, and the art of bluffing, letting you build unique decks and defeat rivals in breathtaking duels.
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About

In a world where all conflict is settled by the divine game of Dobro Goranku, every card you play shapes the future. Build your deck, challenge rivals, and seize control of fate itself.
When endless wars threatened to tear the world of Turiya apart, a God intervened with a single, unbreakable rule: all disputes, from the fate of empires to bitter personal rivalries, would be decided by a sacred card game—Dobro Goranku.
In this new era, strategy is your weapon, and the deck is your army. Those who control the cards, control destiny itself.
Your path to victory starts with strategic deck-building. You must master the six core elements—Fire, Water, Earth, Air, Light, and Darkness—to outwit your opponents.
Each round is governed by a random element. If your card matches the active element, you secure a guaranteed victory for the turn. But if both players match—or neither do—the true test of power begins. In this scenario, victory goes to the player whose card has the higher stat linked to the round’s governing element.

Dobro Goranku is more than just a simple battle. Your cards are a living arsenal designed to evolve. They will level up, gain new stats, and grow immensely more powerful with every duel you win.
Matches are swift and decisive, concluding in just five rounds. The player who accumulates the most points doesn’t just win—they claim rewards that transcend simple victory, fueling their ongoing progression.


Test your skills against an advanced AI designed to challenge you at every turn.

Battle players from around the world and climb the global leaderboard to prove your strategic mastery.

Evolve your cards, unlock powerful improvements, and constantly customise your deck to perfect your playstyle.

Master the distinct mechanics and synergies of Fire, Water, Earth, Air, Light, and Darkness.

Jump into quick, engaging battles that are easy to learn but offer deep strategic challenges.
Dobro Goranku is the ultimate experience for:
Fans of competitive TCGs and turn-based strategy games.
Players who love the deep satisfaction of deck-building, climbing leaderboards, and perfecting their personal strategies.
Anyone seeking a competitive game with simple, fun, and highly engaging mechanics.

Dobro Goranku will be available in multiple languages, including English, Portuguese, and Spanish.
Genres
Stats
Languages: English*, Spanish - Spain, Portuguese - Brazil*languages with full audio support
Engagement
Reviews
o fato de que as mesmas cartas podem terem valores diferentes é algo minimamente divertido e muito frustante, no caso isso só seria algo para fazer o usuario gachar mais as cartas, visto que cartas 5 estrelas superam cartas de 3 estrelas com equipamento acoplado, mas a mesma carta 5 estrelas com atributos ruins perde para uma de duas estrelas. Para mim isso é um problema serio de balanceamento fazendo com que quem gaste mais tenha cartas overpower. Outro problema é o uso de IA para tudo, o problema é usar e não fazer o tratamento minimo, em algum objetos dá para ver pixels soltos, detalhe que a imagem deveria ser PNG nessas partes, exemplo disso é a boneca de tutorial. O uso de IA torna menos atrativo, pois sempre tudo parece hiper saturado e chamativo, fazendo com que cartas raras não se destaquem pela arte mas sim pelo poder. Tal vez iniciar com ia e futuramente trazer cartas com outros estilos para diferenciar seja uma boa.
Jogo desde o closed beta e desde sempre achei o jogo simples porém entrega o que promete. Partidas rápidas, casuais, criativas e mesmo assim são partidas competitivas. Creio que com as atualizações futuras, os devs prometeram melhorias visuais e estratégias e disseram que são coisas que já estão trabalhando. Aguardando para conferir os próximos capitulos desse jogo.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 28 reviews with recorded playtime.
This game has a lot of potential, but is clearly very much early access. The game has a very pretty art style, could be made with AI, but I prefer good-looking art styles made with AI over generic and boring "hand tailored" ones. The concept is different from what most card games do in regard to the win condition. It is not, card with bigger number hits opponent in his face until life is 0, it is who has the most points after 5 rounds and every loss gives you a stackable 25% point bonus for your next win. Meaning, theoretically, your opponent could win each round with 1 card and you win the last one with at least 3 cards on the board and you win. You have the advantage if you play a card with the current element, otherwise the stats are relevant. And there is where the bluffing comes in: I am thinking already, damn, I don't have the element and don't know if I should commit a good card with high stats --> opponent plays 2 cards --> well now I am definitely not playing a card --> pass --> opponent played an absolute trash card with an irrelevant equipment, damn, 3K potential points lost Edit: I changed the rating to negative because my patience with this game has ended. There was one significant update since launch and even though you at least have something to do with the new crafting system but it just makes the game more grindier. And existing "problems" were not changed at all: I am very annoyed with the spawnrate of light and dark mana, as in all my playtime I have yet to find a card with such elements and one should at least expect to cap the appearance on the field of light and dark mana accordingly. In all my 19 hours I got connected on one occasion with an actual player and not to a bot. I don't know if it is because the search is region-locked, but nevertheless it feels quite empty. The system with the star signs now makes sense as crafting has finally arrived, but the randomness of the stats and sign distribution of the received cards makes me creating a freaking excel sheet just to find out if I should trash a card or if it is worth it to transcend and upgrade it. The skills are still not explained or interactable and I am tired of waiting until or if at all a system finally comes out and I am sure it would just complicate the crafting system even further. In short: Good and unique ideas, bad and too slow implementation.
Написать обзор продукта Dobro Goranku Пожалуйста, опишите, что вам понравилось или не понравилось в этой игре, и порекомендовали бы вы её другим. Будьте вежливы и придерживайтесь правил и рекомендаций.
Игра "Dobro Goranku" - это неожиданно увлекательное и чарующее приключение, погружающее в атмосферу балканского фольклора. Визуальный стиль, выполненный в минималистичной графике, подкупает своей самобытностью и создает уникальное настроение. Персонажи, несмотря на лаконичный дизайн, запоминаются благодаря ярким характерам и забавным диалогам. Геймплей, на первый взгляд простой, оказывается довольно изобретательным и предлагает множество вариаций для прохождения. Загадки, основанные на балканской мифологии и традициях, заставляют поломать голову и вместе с тем узнать много нового об этом регионе. Музыкальное сопровождение прекрасно дополняет атмосферу и добавляет игре очарования. "Dobro Goranku" не поражает графическими изысками или сложным сюжетом, но берет другим - неповторимой атмосферой, оригинальным подходом и искренним желанием рассказать историю. Это игра, которая оставляет после себя приятное послевкусие и заставляет улыбнуться. Рекомендую всем, кто ищет что-то новое и необычное в мире инди-игр. Не бойтесь скромной картинки, за ней скрывается настоящее сокровище.
No lo recomiendo porque no se siente que "luches" contra tu enemigo, es como demasiado genérico y sin inspiración. Si has jugado cualquier otro TCG como Pokemon, Yu gi, Hearstone te vas a desepcionar de este juego.
texto do menu e do jogo muito pequeno e não da para visualizar e ler, e o jogo feito totalmente de ia tenho ate medo do codigo ser feito por ia tambem. pra piorar o jogo é feito por brasileiro... e saio uma fezes dessa.
Como um Amante de jogos TCG, eu adorei a mecanica do jogo. Porem, alem de nitidamente saber que as imagens sao geradas por IA (o que me incomoda), a gameplay se torna desfavoravel devido ao fato de voce cair contra pessoas que ja tem as cartas muito fortes e upadas, tornando a experiencia PESSIMA. perdi 5 partidas seguidas, simplesmente pq os oponentes tinham cartas 5 estrelas em todas rodadas. Alem disso, a fila para encontrar partida de 2 a 3 minutos. Por se tratar de um acesso antecipado, nao RECOMENDO. irei voltar a testar com o jogo pronto.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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