
Haunted by a desperate past, you awaken to a terrifying new reality: a desolate and dark realm that echoes with your past. Now you must embrace the unknown and embark on an adventure to unveil its secrets. Are you ready to face your worst fears and emerge even stronger?
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"Djinn - The Forbidden Knowledge is a thrilling, open-world horror adventure with a retro aesthetic. Immerse yourself in this unique story as an Arabian Princess, trapped in a realm that mirrors your deepest fears. As you navigate the twisted world, confront your enemies and unearth the dark secrets that lurk within. Can you overcome your demons and escape this nightmare, or will it consume you forever?"

Exploring a unique open-world hiding many secrets
Captivating and mysterious story with 13 endings
Various challenges and enemy types to deal with
Haunting adventure with a playtime of 8 - 12 hours
Not hand-holding and old school style gameplay
Integrated easter eggs referencing works of horror

Djinn is an exploration-focused game that also incorporates action, platforming, and light puzzles. Despite its challenging old-school style with roguelite elements, it doesn't punish you by making you lose the inventory items upon death, allowing for steady progression. It's crucial to collect notes that unveil the story, lore, and environment's secrets as you explore and face off against various enemies and even some bosses. Resource management is also key, as you'll need to find and strategically use items to maintain your health, stamina, and sanity as you immerse further into this adventure.

Oman's 19th-century golden age, crossroads of trading routes, began to crumble under the weight of a new and terrifying threat. The once vibrant markets fell silent, replaced by a chilling emptiness and whispers. By 1840, with malevolent forces rising from the darkness and magicians weaving their deceptive schemes, the Sultan was forced to abandon his homeland. He relocated his capital to Zanzibar in Africa, leaving the Sultanate to face a future shrouded in fear and uncertainty.

Experience the unsettling story as you progress through the realm of the unknown, wielding your weapons against creatures from this world and beyond. Learn how to survive in an ever-changing environment, where the very land itself can be your enemy and every shadow hides a threat. Define your own path – explore and scavenge for resources to overcome the trials.

“Djinn - The Forbidden Knowledge” offers multiple endings, each open to your interpretation and imagination. If you pay close attention to detail as the story unfolds, you will discover new answers and unlock a more profound understanding of the narrative.

The game features a range of settings (see Screenshot 13) to customize your experience for both quality and performance. However, some of the settings change dynamically to increase your immersion and simulate your psychological and physical state, such as: FOV (80°- 90°), Camera Shake, DOF, Vignettes and Sound Levels (SFX and Music).
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 20 reviews with recorded playtime.
Reviews
Beyler oyunun mantığını tam çözemedim ama güzel gibi geliştirilebilir.
Açık dünya ve keşfedebilir yerlerin olması güzel ama yönergeler olsaydı güzel olabilirdi.İşte şunu yap gibi görevlerle daha heveslenebilirdik. Yönlendirmeler var ama çok büyük bir harita olduğu için ister istemez bir süre sonra oyunda kaybolabiliyorsunuz. 13 farklı sondan sadece 1 son elde edebildim. Yani oyunu keşfetmek bir hayli zaman alacak gibi. Bir kaç hata gördüm onları söyleyim. Açılan çekmece ve dolaplar kapanmıyordu. Oyunda bir kaç jumpscare var olup olmadık yerde sıçrayabilirsiniz dikkatli olun ama bir süre sonra alışıyorsunuz. Bazen karakter yersiz yere korkuyor ve neden korktuğunu biz göremiyoruz kimi zaman; buna da dikkat etmeli yapımcılar. Bir türk yapımı oyun ama ingilizce dilinde. Türkçe destek de bekliyoruz.
Djinn - The Forbidden Knowledge is a retro-inspired open-world horror adventure. Explore a twisted world, uncover secrets, and face terrifying enemies. With 13 possible endings and old-school gameplay, it offers an immersive and challenging experience filled with mystery and survival.
**Rating: ★★★★☆ (4/5)** "Djinn - The Forbidden Knowledge" is a captivating and enigmatic journey that any fan of horror and open-world exploration should not miss. From the moment you step into its dark and mysterious world, you're drawn into an adventure filled with secrets, challenges, and spine-chilling moments. **Pros:** 1. **Unique Open-World:** The game excels in creating a rich, immersive environment brimming with hidden secrets. Each corner of the world holds something new to discover, making exploration highly rewarding. 2. **Captivating Storyline:** With 13 different endings, the story is as complex as it is engaging. The narrative is filled with mystery and intrigue, keeping players hooked from start to finish. 3. **Diverse Challenges and Enemies:** The variety of challenges and enemy types keeps the gameplay fresh and exciting. Each encounter requires different strategies, ensuring you stay on your toes. 4. **Haunting Atmosphere:** The game's haunting ambiance and thrilling adventure span 8 to 12 hours of playtime. The eerie music and atmospheric sound effects add to the sense of dread and suspense. 5. **Old-School Gameplay:** For those who appreciate a challenge, the lack of hand-holding and old-school gameplay style is a welcome feature. It pushes you to think critically and explore thoroughly. 6. **Easter Eggs Galore:** Integrated easter eggs referencing classic works of horror add an extra layer of enjoyment, particularly for horror aficionados. **Cons:** 1. **Steep Learning Curve:** The old-school style gameplay can be challenging, especially for new players. A bit of hand-holding early on could help ease the learning curve. 2. **Graphical Limitations:** While the atmosphere is superb, the graphics might feel dated compared to modern standards. However, this does not significantly detract from the overall experience. Overall, "Djinn - The Forbidden Knowledge" is a gem for those who love a good horror story intertwined with deep exploration and challenging gameplay. Its multiple endings offer great replay value, and the eerie world will keep you coming back for more. Dive in if you dare, and uncover the secrets of the forbidden knowledge!
The game harkens back to older times with its animation and graphics, but I like the style and setting very much. I really like the amount of endings you can achieve and while i did see others say it was open world, I didn't expect it to be as big as it was. I would recommend this to anyone looking for a spooky atmosphere, retro graphics and some decent exploration!
the jump scares in this game are awesome its a must try if you like horror type games even better with no lights on while playing
雰囲気が素晴らしいです。 イヤホン、ヘッドホン推奨です。 古き良き放りだし感もあり、トライアンドエラーという点においては、現在のローグライクとも言えるかと思います。 サウンド面においては、無音とバックグラウンドミュージックがある時とない時の落差が雰囲気に彩りを添えています。 効果音もそれに加えていい雰囲気を与えます。 ギミックの魅せ方が良く、楽しいです。 理不尽なことが多いという方が出るかもしれません。 それは、この世界において、歪んだ世界であることと、ジン等の影響があるのでSAN値が減ったりすると影響が目に見えて増えます。 画面がぐらぐらするとかもそうですし、飛ばされるのもそうです。 タスクをこなしていく楽しさを知っている人であれば、開拓していく楽しさがあると思います。 繰り返しが苦手な方は、合わないですね。 これは、ローグライクとかの共通事項かもしれません。 問題点は、雰囲気重視でオプション関連の文字が判別しにくいところでしょうか? 構えた時のクロスヘアは、意図的に消してあるようです。 そうなると問題点としては、突く剣では蛇を倒せるのに上から振り降ろす剣では、蛇を倒せない問題があります。 これも何かしら意図があるならいいのですが。。。 英語のみなので日本語しかできない人は翻訳しながらするとかで頑張るしかないです。 私もそうです。 雰囲気とオープンワールドでホラーはなかなかやったことがなかったので一本道でない良さが楽しかったです。 ブログのほうには、別途似てますが日本語でのレビューもあります。 写真付き。 日本語での遊び方ガイドみたいなものも用意しました。 I use translations, so there may be some mistranslations. The atmosphere is wonderful. Earphones and headphones recommended. It has a good old-fashioned throwaway feel, and in terms of trial and error, it could be called a roguelike of today. In terms of sound, the difference between silence and background music adds color to the atmosphere. The sound effects also add to the atmosphere. The gimmicks are well presented and fun. Some may say that it is often unreasonable. That is because it is a distorted world and the effects of djinn, etc., in this world increase visibly when the SAN value decreases. It is the same with the screen wobbling or being sent flying. If you know how fun it is to complete tasks, you will have fun pioneering. If you don't like repetition, it's not for you. This may be a common issue with roguelikes and the like. The problem is that the emphasis is on atmosphere and the option-related text is difficult to discern? The crosshairs when held in position seem to have been intentionally erased. Then there is the problem that a thrusting sword can kill a snake, but a sword swung down from above cannot kill a snake. I hope there is some intention behind this, but... It is only in English, so if you can only speak Japanese, you have to do your best while translating. I'm the same way. I enjoyed the atmosphere and the goodness of not being on a straight path since I had not played horror in an open world very often. The blog has a separate but similar review in Japanese. With photos. A simple play guide was made in Japanese.
Other than the game being confusing I think it would be worth playing considering how different and open it is. You kinda have to just figure things out on your own though. Like learn from mistakes to see what you need to avoid. I was told I had to destroyed 3 spells and i burnt 4 spell pages and wasnt sure if anything really happened or if I had to get more. I also played this game once a couple months ago and the game at the beginning seems a whole lot different. Felt like I was starting a whole new game or maybe I just went a different direction then last time. The main thing with this game is you have to figure everything out yourself even the key binds. I had to look in the settings for a few things. I want a game to explain things to me while I'm playing the game. I dont wanna have to read it in the menu. For a indie game I think it has decent graphics and decent audio. The game isnt AMAZING but it isn't unplayable either. Think I'll try to stream it sometime soon! As I am curious about how a game like this ends. Also the first time I played the game had a lot of stuff for you to read to kinda figure out what happened. And the second time i played barley had anything to read not sure if it was because I played previously and it saved these journal entries. But I never like a game that has way too much to read. Part 1 - https://youtu.be/dkqUjRKaa_w Part 2 - https://youtu.be/X8r-P1iiGaA
[b]Djinn - The Forbidden Knowledge ist ein gutes Spiel[/b] Es ist ein sehr interessantes und unterhaltsames Spiel. +Sehr gutes Spiel-Design +Beeindruckende Atmosphäre +Beeindruckend große Spiele-Welt +Das Spiel läuft ruckelfrei +Abwechslungsreiche Vertonung +Mehrere Möglichkeiten die Welt zu erkunden (nicht-linearer Verlauf) +Anscheinend komplette PS4 Controller-unterstützung -Keine Umgebungsverdeckung -Die Laufgeräuche sind leider etwas zu bassig gehalten -Eventuell keine Speichermöglichkeit (nach 40 Minuten habe ich zumindest keine gefunden)
It just takes so long to get to the good stuff in this game. I like the promise of the multiple endings - I liked the couple of endings that I found - [b]however[/b] the interiors feel like mazes, walking the desert is painfully slow, too many items that I interacted with were either pointless or Djinn's tricks, and having low sanity is really obnoxious. Having low sanity kind of just ruins the atmosphere for the most part with lots of random scary sound effects playing constantly, and you can't really avoid getting low sanity pretty much infinitely with how many random, sometimes [b]invisible[/b], encounters just keep it down. Not enough items to restore your stats vs. how many items deplete them. I wanted to like it, it has promise. It's too rough around the edges. EDIT: I never used the Teleview ability and that's my bad. That might have made some aspects of the game a lot more fun, but I don't even think that had much to do with my complaints honestly.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Languages: English**languages with full audio support
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