
Divinum is an action-adventure that blends stylish, expressive combat with rewarding exploration. Master devastating combos and craft unique builds to repel mysterious invaders and uncover your island's hidden truth.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
An outside threat reaches your homeland, a quiet northern island. You play as Fjør, a young warrior among those born under the Fate of the Guardian, blessed with exceptional combat prowess. But that alone is not enough to defeat the invaders and protect what's sacred to your people.
Walking the path of a Warden, explore the island above and below the surface: forgotten caves and ominous forests, gloomy catacombs and sacred ruins, where you shall fight hordes of monsters, discover well-hidden secrets and harness ancestral legacy.
Inspired by the best of the hack-and-slash genre, Divinum has a wide range of options to master and experiment with. Launch enemies into the air, where they are unable to act or escape while Fjør gains access to unique moves. Unleash unstoppable combos with two distinct primary weapons and special skills. Leave your foes no chance with quick dodges, blocks, and parries.
Explore the world, look for secrets and fight bosses to find Runes that meaningfully change how you fight. A +5% damage item? You won't find anything this boring in Divinum. Runes can provide anything from solid unique bonuses to modifiers that can completely change how you approach battles — but great power often comes with trade-offs.
Across the island, dangerous trials and ancient evil await you. Conquer them all and claim generous rewards!
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 563reviews | 87% | — | $202.1K |
| $14.99 | 6ratings | 80% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 443 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Game literally just *ends* at the 4 hour mark right after you get the 2nd weapon. Pretty clear the dev didn't want to finish it. Was really fun up until then, but I can't rightly recommend it with an ending like that.
hack and slash but your perfect parry needs to be frame 1 perfect. i actually cannot complete the game because of this issue, the enemies literally have a frame 1 attack sequence that you cannot predict. every perfect parry I've done is basically just luck at this point because i don't understand how a human being can block a single frame attack. if i wanted to play Sekiro and hate myself i would go play Sekiro and hate myself.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Simplified Chinese, Japanese, Spanish - Spain, Portuguese - Brazil, Korean, French, German
Hours played at review time, across 445 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Игра на 5 с лишним часов. Игра дала то, чего я ждал от akatori, а именно не прям однокнопочная боёвка и не совсем уж тупые мобы. Всех боссов можно пройти с первой попытки, кроме предфинального и финального, особенно последнего, на него было потрачено больше времени, чем на остальных, но даже так он не стоит с финальнымы боссами других метроидваний по сложности. Она очень линейная, так что запутаться куда идти нет, да и если заплутал, телепорт между точками доступен почти в самом начале. Узнал под одним из комментариев в ютубе, что разрабы из Казахстана, так что вы красавцы, знайте. Надеюсь, что будет длс, а то коротко как-то.
Игра вышла ближе к ночи, поиграл мало, но первые впечатления великолепные! Графика писельная, приятная глазу, не устают на стимдеке. Тут и там различные анимированные объекты. Сходу есть сюжет, но много, конечно, не видел. Зато что видел, так это боевку, она прямо сок. Сразу доступны 2 комбо, 2 вида апперкотов, комбо в воздухе, удар в падении, заряженный удар. Есть уклонения и паррирования, которые даже имеют импакт на врагов и станят их. Все это создает динамичные и эффектные файты, даже с 2д графоном. Для меня давно признак хорошей метроидвании - секреты попадаются с самого старта. И в этой игре они как раз есть! Даже в коротком вступлении можно найти скрытый путь и немного местной валюты или амулет на особую способность. Единственное, что расстроило, игра не держит 60 кадров на стимдеке, играл в 45. Настроек графики посути нет, снижать нечего. Надеюсь разработчик со временем поправит. Рекомендую попробовать игру, если любите метроидвании, вроде есть демка. А я буду ждать воскресенья, чтоб продолжить(
This plays exactly like Soul Quest and I left that game a scathing review. I can't in good faith recommend this kind of game to my friends. It has the same issues and I didn't need to play it for that long to get an idea of what this game wants to do. For some reason devs find it cute to add terrible level design with hazards with stylish/action gameplay and it seems like every "Metroidvania" wants to be the next Silksong. Hard pass from me. Decided to fully refund it.
One of the most dynamic games I've played in a while. During the past year, I've played a ton of Metroidvania games that have caught my eye because of either art style, gameplay videos or plot after finishing the games from the Castlevania Dominus Collection. This game, albeit short if you know what you're doing, has probably the most dynamic gameplay of the bunch I've played because it incorporates Hack n' Slash mechanics in its combat. Performing combos on enemies so they get staggered and then proceed to juggle them until they die is incredibly satisfying to pull off. The story is simple, very "to the point" and serves its intended purpose. Ending is a bit abrupt, though. Art style, level design, enemy variety and boss fights are really good especially one boss with moveset shifts. The one only gripe with the game is that there's almost no music. Not a dealbreaker at all but I love when this kind of games pull out bangers from their sleeves. Hopefully more music is added to most of the areas so at least they get a proper theme going on in the future. 100% recommended for people that enjoy this kind of games.
Full Walkthrough: https://youtu.be/WluViCMp5-4 Gameplay: Very Fun Music: Good Graphics: Decent Game Time: 3 - 5 hours Here I will leave the cat, friends who pass by can pet it and give it a thumbs up /> フ | l /` ミ_xノ / | / ヽ ノ │ | | | / ̄| | | | | ( ̄ヽ_ヽ)__)
Game eventually lands at a 5/10, really tough to see. The start of the game feels like a 8/10 with potential but as the game goes on you realize that it isn't really going to evolve from the very start and that is sad to see. no fun parkour challenges to do, no mechanically deep enemies to learn their patterns to counter properly, no interesting traversal abilities that open up the map in some big way to make exploration more fun, and worst of all the ending. The ending alone takes another point off. It is trying its best to build towards something but you have no clue who any of the bad guys are, or why they are doing anything, it is so lame, and you don't even defeat the big bad boss in a cool way you just get a short cutscene and its over. You are even given a second weapon to play with for 30 minutes before the game ends, why? Could have been so much better, because there is potential with some of the bosses.
Данная игрушка попалась в магазине рекомендаций совершенно случайно. Первые кадры сильно впечатлили, геймплей и визуальная составляющая игры смотрелись весьма неплохо для подобных игр. Первое впечатление от игры оставило только положительные эмоции, отдельно хочется выделить звуки в самой игре. Боевая система также выглядит многообещающе, очень интересно, какова она будет ближе к концу игры. Учитывая стоимость игры, это просто подарок особенно в наше время, когда такую стоимость игры редко где увидишь. Игру рекомендую.
Прикиньте, сделать игру где тебя не заставляют лишний раз бегать от респавна до места смерти. Прикиньте, сделать игру где у тебя со старта есть практически самодостаточный мувсет, а не тупо прыжок и удар. Прикиньте, сделать игру где у тебя после смерти не забирают деньги. Прикиньте, сделать игру где ты не получаешь контактного урона, но при этом игра всё ещё может дать тебе пизды если ты будешь делать ♥♥♥♥♥. Прикиньте, сделать систему амулетов без жёлтых крестов как в HK SS и ни у кого жопа не отвалится. Да как посмел этот ваш разработчик, сделать игру уважающую игроков, которые почему то ценят своё время и не хотят заниматься репетативной ♥♥♥♥♥♥. Очень надеюсь разработчик не забросит игру и добавит какой нибудь эндгейм контент, где тебе дадут больше разыграться со всеми обретёнными тобою инструментами. Ну и боссов сделают поинтереснее. А то 2 атаки, как то вообще не серьёзно.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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