
Gather your party and get ready for a new, back-to-the-roots RPG adventure! Discuss your decisions with companions; fight foes in turn-based combat; explore an open world and interact with everything and everyone you see. Join up with a friend to play online in co-op and make your own adventures with the powerful RPG toolkit.
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Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Giving this a 10/10 already because the Menu, background, and music is so PEAK. I already know it will be amazing.
9/10
剧情解谜好,但解谜关卡有点难
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Languages: English*, French, German, Russian, Polish, Italian, Czech*languages with full audio support
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
《神界:原罪 经典版》评测:CRPG 复兴的起点,硬核又自由的回合制盛宴重点(不支持中文,只有英文) 作为拉瑞安的翻身之作,也是《神界:原罪 2》的前身,初代原罪的知名度不如续作,却奠定了整个系列 “高自由度 + 元素互动” 的核心玩法精髓,是老式 CRPG 爱好者不容错过的作品。 它的核心亮点很突出: 回合制战斗的自由度拉满。元素互动是整个游戏的灵魂 —— 水导电、油遇火爆炸、冰面打滑、毒雾扩散,环境和技能的组合千变万化。同一场战斗,可以硬刚、可以潜行绕后、可以用环境杀清场,甚至能靠嘴炮说服敌人,没有标准答案,每次重玩都能玩出新花样。 纯正的 CRPG 探索体验。地图没有强制的感叹号指引,藏着大量隐藏宝箱、支线和彩蛋,对话分支极多,不同的属性点、技能甚至能解锁完全不同的对话路线,选择权完全交还给玩家。 双人同玩是隐藏彩蛋。支持本地双人分别操控两个主角,共同做选择、打配合,是为数不多适合朋友、情侣一起玩的 CRPG,双人配合的乐趣远大于单人。 对应的缺点也很鲜明: 上手门槛极高。属性、技能、装备系统复杂,几乎没有新手引导,新手很容易加点加废、开局被小怪虐到弃坑,前几个小时挫败感很强。 任务指引模糊,系统平衡不如二代。很多任务全靠自己摸索,很容易卡关;部分 build 强度失衡,后期数值容易崩坏,整体完成度和细腻度比二代差一个档次。 画面和 UI 放在现在看偏老旧,操作逻辑也偏繁琐,习惯了现代游戏的玩家需要较长的适应期。 总结:如果你是硬核 CRPG 爱好者,喜欢高自由度的回合制玩法,能接受慢节奏探索和高上手门槛,初代原罪绝对值得补票;但如果你是系列新手,更建议从《神界:原罪 2》入门,再回头体验初代的雏形魅力。
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.