
The critically acclaimed RPG that raised the bar, from the creators of Baldur's Gate 3. Gather your party. Master deep, tactical combat. Venture as a party of up to four - but know that only one of you will have the chance to become a God.
Most likely between $95.6M and $271M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $44.99 | 96% | approximately $159.4M |
| PlayStation | $17.99 | 94% | — |
| GOG | $44.99 | 90% | — |
| Xbox | $49.99 | 88% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $3.43 on Xbox · Türkiye (−92%). Compare 45 prices in 15 markets →
Reviews
Themes across 2482 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This is a fun game. And it's way more fun if you're a smart person - which I am not. The storyline is intriguing just like the first, and there are all sorts of things to learn about from books, characters, and playing the game. But, alas, I am not a smart person. So I struggled immensely to enjoy this game for what it offered because the game is like Magica on steroids: If you understand how combing this thing with that thing will create another thing that can then be added to that random object that you learned about from some random book, then all of a sudden you can perform this big, powerful attack. Or you fight like most other games and die, over, and over, and over again. This is designed for people who understand min-maxing to the absolute limit. This is designed by people who know players will fight dirty and legally cheat their way through interactions, and so the difficulty is geared towards those people, making the rest of us unintelligent players suffer through horribly broken fights that take near an hour to complete just to suddenly suffer a TPK from a lingering condition. And the game didn't autosave for the fight. But it DID autosave for the tiny fight forty minutes prior that you didn't even struggle with. Oh, and you'll die to almost every fight. By the time you sufficiently level up to enjoy the fights, it's time for the journey to continue to the next chapter where you're back to dying every fight. I have a lot of gripes with the game. But I still sunk in 112 hours to beat it. And I didn't even complete all the fights or find all the quests. Like everything Larian does, the game was made with their love and passion. But like Larian tends to do, they struggle with balance. Just like Divinity 1, this game has extreme highs that make me burn hours into the game because the voice acting, music, and gameplay is so much fun. And then you get to the boss fights that make you want to rage quit because they're so horribly busted. I recommend this only because there is so much good on this game, just know you're going to have to suffer for it. There's a reason so few people have actually beaten this game to completion. And something else I've realized is that Larian gives you the option of creating your own character. But Divinity isn't about your character. It's about their characters. If I ever play this again, should pick one of them instead.
I came from BG3 aswell, if you liked that game you'll like this to, and you can get it cheap.
Honestly, one of the best games I've played. Had to start it 3 times before I finally went all the way through and it's a crazy long game, but looking forward to a new playthrough. Not for the impatient.
top 10 games OAT
Befriedigendes Spiel mit guten Gameplay-Mechaniken und richtig guter Controller-Unterstützung, die ich Maus und Tastatur jederzeit bevorzuge. Letztere war auch der ausschlaggebende Grund, warum ich das Spiel durchgespielt und nicht vorzeitig abgebrochen habe. Denn mir fehlt es vor allem an Immersion. Es wirkt alles sehr "bunt" und wenig beklemmend, die Story zunehmend konstruiert und die Charakterentwicklung ist zwar nett, allerdings auch bedeutungslos. Ich habe hier leider keine Bindung zu meiner Party aufbauen können. Ich habe alle Haupt- und Nebenquests mit Lohse, dem Roten Prinzen, Sebille und Ifan erledigt und dafür circa 350 Stunden gebraucht. Alle Charaktere waren gegen Ende auf Level 20. Die rundenbasierten Kämpfe fand ich knackig, aber sehr gut und haben mich durchgehend bei Laune gehalten. Hin und wieder kann es allerdings recht unübersichtlich werden, vor allem wenn sich Elementarschäden auf Flächen ausbreiten. Die Dialoge können zudem sehr textlastig und anstrengend werden, während die Sprachausgabe im Hintergrund auf Englisch läuft. Die deutschen Textübersetzungen sind dabei nicht immer korrekt. Besonders bei den Charaktereigenschaften und Fähigkeiten gibt es Übersetzungsfehler, die zwar nicht spielentscheidend, aber gerade am Anfang wirklich verwirrend sind. Leider sind auch einige Fähigkeiten schlecht und unzureichend beschrieben. So kommt es vor, dass bestimmte Aktionen plötzlich Statuseffekte wie Unsichtbarkeit aufheben, ohne dass dies irgendwo erwähnt wird. Auch wie genau Statuseffekte entfernt werden können, wird bei den Fähigkeiten nicht konsistent beschrieben.
If you love Baldur's gate 3 this is a must have.
best crpg, but again, my friend love to suck ♥♥♥♥
在秘源交汇的大陆——绿琟陇,每个人都可以成为神 你从复仇女神号上漂流至沙滩上而来,降临大地。在这广袤的世界中,你自由旅行,结识同伴,寻找掌握至高源力的七神,直到飞升成神,在终点见证一切旅途的沉淀。 七神正在死去,神王尚未到来。面对虚空异兽入侵的际遇,人类总会喟叹自身的无力,但在人生最陡峭的转折处,若有凡人的渴望到达极致,神明的视线就将投射而下。当人与神在尽头重聚,世界的真相完全揭秘之时,你又会去往何方? 你说的对,《神原2》是由拉瑞安工作室自主研发的全新crpg冒险游戏。游戏发生在一个被称作绿琟陇的幻想世界,在这里,被神选中的人将被授予秘源,导引元素之力。你将扮演一位神秘角色,在自由的旅行中邂逅性格各异,能力独特的同伴们,和他们一起击败强敌,找回失踪的神明。同时,逐步发现秘源的真相
玩过博德之门3后,还想体验拉式CRPJ的必玩之作。 联机体验:家里的弓佬脆的像张纸,他和怪只能共存两个回合,不是他秒怪就是怪秒他。家里的死灵法天天遇敌时自爆,要不就打错技能给怪回血或者加buff。家里的唤雨师经常做一些匪夷所思的战略部署浪费行动点。而我一个双手战,输出一般机动一般,敌人或者队友一旦发神经,就要在回合数里坐牢。[皱眉]没有人比我们更适配了!:mhwgood:
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