
The critically acclaimed RPG that raised the bar, from the creators of Baldur's Gate 3. Gather your party. Master deep, tactical combat. Venture as a party of up to four - but know that only one of you will have the chance to become a God.
Most likely between $95.6M and $271M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $44.99 | 96% | approximately $159.4M |
| PlayStation | $17.99 | 94% | — |
| GOG | $44.99 | 90% | — |
| Xbox | $49.99 | 88% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $3.43 on Xbox · Türkiye (−92%). Compare 45 prices in 15 markets →
Reviews
Themes across 2482 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
拉瑞安是不是觉得你那些小巧思解密可好玩了,你的孖或是死了
Divinity: Original Sin 2 — це гра точно не для казуалів, і якщо у вас мало часу (менше 100 годин) або не хочеться сильно напружувати мізки, її краще одразу скіпати. Єдиний її беззаперечний плюс — це крута механіка стихій, де вода проводить струм, кислота вибухає від вогню, а пара закриває огляд, але на цьому приємне закінчується. Бої навіть на легкому рівні перетворюються на знущання: вороги розумні, одразу бачать ваші слабкі місця і першими зливають магів та лучників. Якщо перший острів проходиться відносно нормально, то далі гра стає просто немилосердною — пастки вбивають всю групу з одного удару, монстри ваншотяться, а під кінець будь-який рядовий ворог відчувається як мега-бос, через що битви доводиться перегравати десятками разів. Але найбільше бісить не складність боїв, а сюжетні затики та душний пошук: секретні двері в секретних кімнатах через секретні люки, обов'язкове читання кожної знайденої книжки та багаторазові блукання локаціями в пошуках банального ключа чи підказки, без яких далі по сюжету просто не пройти.
Divinity: Original Sin 2 is an exceptional game, the overarching narrative and combat loops are immersive and extremely fun to engage with. Each encounter can be navigated in a plethora of ways all designed to push you as a player, if that means sneaking around the map and pilfering the things you want. Or if you murder-hobo everything on the map, you are given complete freedom of choice. The villains draw blurred lines on what is right and what is wrong on a grand scale and for the smaller plot points with each origin character's storyline. Unless you are Lohse of course, her villain is actually just an ♥♥♥♥♥♥♥♥ but in being one they push you to make morally grey choices of your own to overcome her own situation. The skills in game work incredibly well, such a diverse range of spells and abilities that genuinely just feel fun to engage with. Each region is locked inside of a struggle of its own, and I don't just mean each act. Every city, every camp damn near every square inch of this game has something for you to sink your teeth into as you explore (quite literally if you're an elf). All of this is true and MORE, until you get to act 4 (Arx). You are free to enjoy the game in absolutely any way you see fit throughout the entirety of acts 1 through 3. However, when you rock up to the last act you are forced to lock in and adopt new strategies that almost render your earlier playstyles useless. Not that it's impossible, but every fight IS an uphill battle unless you research and respec your party. As I'm writing this from a viewpoint of my first playthrough this wall was something new to overcome and because I personally enjoy that I think this really adds something to the later parts of the game. If we compare the last act of Divinity OS 2 to BG3, this game is infinitely harder. You NEED to use every bit of utility you can to prevent getting wiped constantly. Which overall I feel is a pleasant experience, yes it can be frustrating to know that your earlier builds become obsolete. But you are chasing Divinity, you're not just stopping the absolute. You're contending with forces that wield power on a whole other scale whilst trying to seize it yourself. My party roster through the whole game was Lohse (my MC), The Red Prince, Ifan & Fane. I have grown to invest myself in all of their stories even despite the hardships of Arx. When it came to Baldurs Gate 3, I felt less invested in the inner conflict with each of the main cast but DOS2 handles this brilliantly. The game is harder, the characters are more diverse and interesting and the world is incredible. Final rating: 8/10 - An inspiring playthrough.
Люблю дырку фейна лучник гавно
About to start my 3rd playthrough of this game, it's been six years since my last. Now my partner is excited to try it after beating almost all the bg3 ending. xD Thank you Larian Studios!
Eines der besten Spiele, die ich jemals gespielt habe. Besonders das Kampfsystem ist super!
好玩,不要选喜欢的角色当主控。。没有TA个人的结局并且少挺多互动剧情 不过还是推荐选起源角色,不然少剧情 物法双甲但是物法都可以玩的,怪物甲一般有一个比较薄,不限定纯物理或纯法术,有的职业本来就带混伤和混伤控制
peak singleplayer experience
e bonzinho
I suck at reviews, but I really like this game and have had a lot of fun playing it