
Reprise your role as a supernatural assassin in Dishonored 2. Declared a “masterpiece” by Eurogamer and hailed “a must-play revenge tale” by Game Informer, Dishonored 2 is the follow up to Arkane’s 1st-person action blockbuster & winner of 100+ 'Game of the Year' awards, Dishonored.
Most likely between $23M and $65.1M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $29.99 | 90% | approximately $38.3M |
| PlayStation | $29.99 | 89% | — |
| Xbox | $5.99 | 84% | — |
| GOG | $5.99 | 88% | — |
| Epic | $29.99 | 95% |
Reviews
Themes across 1408 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
positive critical· bar length = how often the theme comes up
Reviews
Go woke, go broke--amirite fellow gamers? I have nothing but fond memories for Dishonored 1, so when I heard about the poor reception to the sequel I was pretty disappointed. Years later, I saw Dishonored 2 on sale on steam and I noticed that the user reviews were "very positive". Curious. I read a few and realized that I needed to try this game. I bought it and went in with measured expectations. Right away the developers let the player know: this one is for the ladies. Female overseers, female villian (I later learned that Delilah was introduced in the first game's DLCs), and a female protagonist, still with the option to play as Corvo. The great offence, however, was good ol' Samuel's replacement: a black, lesbian woman with disabilities. "Ah," I thought, "the poor reception makes sense." While stuff like this does detract a little from the world-building, it's ultimately not a real issue for me. And, once these "woke" introductions are over, the rest of the game is just a great sequel to the first Dishonored. Because there are several ways to play through this game, I must note that my playthrough was with Emily, low chaos, zero detections, zero kills. I also took the time to explore each level and (try to) find all the runes and bone charms. With all that said, I loved this game. There's always a back door and the player is always rewarded for exploring. Each level is thoughtfully designed and most have extremely memorable aesthetics or gimics. All the non-lethal routes and optional objectives were fun, but there are a couple of levels with some boring backtracking. All-in-all, it's exactly what a sequel should be: a perfect balance of novel and familiar. Like the first game, Dishonored 2 doesn't have much of a story. It's the lore and world-building that actually get the player engaged. However, I find Emily to be a much more interesting character than Corvo. In the first game, Corvo is silent, capable, determined, and cool. In other words, he's boring! As royal protector, Corvo's only defining traits are his abilities to help or harm others. Emily brings something new to the table: internal conflict. Unlike Dishonored 1, the sequel is almost a coming-of-age story. Emily not only goes on a journey of revenge like her father before, she goes on a journey of self discovery. Can she be the stealthy, deadly badass her father was? Can she earn the respect of her allies? Is she fit to be an empress? It's not much, but this added dimension of story-telling was a nice bonus to an otherwise faithful sequel. In sum, if you liked Dishonored 1, then you will like Dishonored 2. The "woke" stuff is only at the beginning, but if that sort of thing actually bothers you, then you should probably not play this game or really any game. I would recommend instead going outside and touching grass for once in your life. Otherwise, I do recommend Dishonored 2.
💀 Офіційна підтримка української локалізації відсутня; ❤️🔥 Є фанатський українізатор, який можна знайти на КУЛІ або в посібниках Steam 📁 Dishonored 2 для мене стала приємним продовженням. Люблю цю частину не менше, аніж першу. 📖 За сюжетом, ми можемо цього разу навіть обирати за кого ми граємо: старого доброго досвідченого вовка Корво Аттано або ж молоду зелену імператрицю Емілі Колдуїн. Після перемоги Корво в першій частині він повернув трон Емілі та залишився охороняти спокій доньки. Однак, простого та щасливого життя в якості перших осіб держави їм не судилося мати. Через 15 років після вбивства Джесаміни заявляється відьмочка Даліла. Воно оголошує, що була бастардом в імператорській родині, сестрою Джесаміни та тітонькою Емілі. А отже, має набагато більше законних прав на трон (що, насправді, сумнівно, але). Вона перетворює на каменюку одного з героїв, а іншого замикає в кабінеті, збираючись розібратися із ним пізніше. Звісно, герой втікає через вікно та розпочинає свій шлях партизана. Задача з першої частини не змінилася: відновити своє чесне ім'я та репутацію, розплутати змову, розстріляти причетних, повісити на площі Далілу, повернути трон та врятувати бідолагу, якого замурували в статую. 📄 З цікавого, що я можу відмітити, це поява покращених версій міні-історій. По-перше, вони цікаві для проходження. По-друге, інколи розширюють лор. Працюють як така цікава версія сайд-квестів. Вони, звісно, існували і в першій частині. Але в дещо іншому форматі, типу історій про божевільну бабцю-відьмочку. Тут же вони набагато деталізованіше та довші для проходження (майже рівень в рівні). 👀 Візуально гра набагато покращилася з часів першої частини. Але, що важливіше, все так само зберігає унікальний візуальний стиль серії, який дозволить грі залишатися привабливою для ока на пару десятиліть довше. 🔫 Ігроладно, сонячна Карнака стане чудовим місцем для туристичних відвідин на відпустку цього літа. Особливо якщо робочі будні вам здавалися однаково сірими та темним, як холодні вулиці Дануоллу. Тим паче, що в нас лишилося в арсеналі: 1) мільйон варіантів проходження рівнів; 2) ще пару мільйонів варіацій позбавлення життя ворогів корони (з розширеним арсеналом); 3) три основні стилі проходження: пацифістичний (без вбивств), ассасинський (тихі стелс-вбивства), режим танку Т-84 (вирізати все, як Джек Різник проституток на вулицях Лондону, влаштувавши в Карнаці криваву зливу); 4) можливість навіть відмовитися від магічної мітки та орудувати виключно наявним арсеналом, як проста людина; 5) система хаосу все так само лишилася на місці. ⚙️ Оптиізація в мене проблем не викликала. Гра без проблем проходилася протягом всього часу. 🎯 Dishonored 2 це все ще Absolute Cinema від світу immersive sim, який в деяких аспектах навіть перевершив свою попередницю. Купуйте, грайте, насолоджуйтесь.
I doubt my review will be helpful because this game has problems that only seem to be a problem for me. I played it years back when it first came out and didn't like it, so I tried it again to see if I'd enjoy it more now that I'm older. Nope. To preface, I think the lethal/non lethal split is already flawed game design. Don't give me all these fun powers and weapons to use but tell me I'm bad for using them. So in my opinion, the original game is deeply flawed. So why do I like it more than the sequel? It's fun diet stealth. It's not a serious stealth game. It give you convenient enemy positions and intuitive alternate routes. Find a locked door? Get up high and find an open window, or go around the building to find a secondary entrance. Dishonored 2 constantly, and repeatedly obscures these routes behind just a little to much homework to be fun. Want to get through this building to get a rune? Sorry, on this side there is 1 door, and it's locked, and you have to backtrack 20 minutes to go through the ONE entrance we gave it in an absolutely not convenient or intuitive location. It's like if to unsmoothed all the edges from the original game, at least the edges that were smoothed. It's somehow clunkier than the original. I don't even know if I can recommend it for $6. Because it doesn't even have the simple fun of the original.
After multiple playthroughs, I still think Dishonored 2 is one of the best immersive sims ever made. It gives you an incredible amount of freedom without ever feeling overwhelming. Every level is designed like a giant puzzle box, with countless ways to reach your objective depending on how you want to play. You can ghost through without being seen, eliminate every guard in sight, or mix stealth, powers, and gadgets however you like. The level design deserves all the praise it gets. Missions like Clockwork Mansion and A Crack in the Slab are some of the smartest and most memorable levels I've played in any game, not just stealth games. Even after you know the layouts, they're fun to revisit because there's always another route or approach you didn't notice before. The PC launch deserved the criticism it got, but the game has been patched over the years and runs much better now. If you've been putting it off because of those early reviews, it's absolutely worth giving another look. A modern classic and, in my opinion, one of Arkane's best games. Easy recommendation.
Dishonored 2 was good But now it doesn’t even ♥♥♥♥♥♥♥ launch shouldn’t even be sold on the store do not buy this game
серия игр с шикарной боевкой,где вам нельзя убивать
Very good action/stealth game, maybe a bit too similar to the first game.
Dishonored 2 is easily one of the best stealth-assassin games ever made. Even years after its release, it never feels old. What amazes me most is the sheer amount of freedom the game gives you. Every mission feels like a giant sandbox where there are countless ways to achieve your objective. Whether you want to sneak through shadows without being seen, eliminate targets silently, or go on a full rampage, the choice is always yours. At first, my ADHD kicks in and I spend way too much time trying to do everything perfectly and silently. It can be slow, but that's part of the experience. Exploring every corner, finding hidden paths, discovering secrets, and planning the perfect approach is incredibly rewarding. The level design is absolutely brilliant. There are so many routes, tools, powers, and creative solutions that every playthrough feels different. Few games make experimentation this fun. One moment you're teleporting across rooftops, and the next you're finding an entirely new path you never noticed before. What makes Dishonored 2 special is that it never gets boring. There's simply too much to do and too many ways to do it. Every mission encourages creativity and rewards curiosity. If you love stealth games, immersive worlds, and player freedom, Dishonored 2 is a masterpiece and one of the greatest stealth games ever created.
91/100。耻辱2在1的基础上让无论是暗杀还是潜行都有了更爽快的体验,空中敲晕简直爽麻了,同时地图也比前作更大。收集符文与地图探索也巧妙的结合起来,当然我觉得要收集的符文和护符还是偏多了
Man I can’t even describe how I love this game. My universal chill game on par with Cyberpunk 2077 and few other titles. Already finished it like 15 times on different platforms and still love it as fresh. Hope someday we’ll see third part, but no hope left this year with such news