
A co-op roguelike dungeon exploration game. As you progress with your teammates, you will face dilemma choices where growing stronger yourself means someone else becomes weaker. Each run, you must create builds by combining different maps, classes, skills, and items, and overcome the cursed dungeon.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
Dilemma Dungeon is a 4-player co-op top-down roguelike dungeon exploration game.
To overcome the cursed dungeon, players must work together, but every choice comes at a cost.
At every moment of combat and growth, players face choices: will you become stronger yourself, or sacrifice for your allies? You may raise your own stats significantly at the cost of lowering a teammate’s, or make someone else stronger while weakening yourself.
The game consists of three stages, and with ever-changing room layouts, monsters, and events, each run is a brand new challenge.
Players complete their own builds by combining different classes, skills, and equipment items, and must break the curse to reach the end of the dungeon.
In this dungeon, where cooperation and betrayal, sacrifice and greed intertwine—can you maintain trust with your teammates until the very end?
Stats
Languages: English, Korean, French, German, Spanish - Spain, Japanese, Traditional Chinese, Russian, Simplified Chinese
Engagement
Reviews
votre jeux a un potentiel de folie, il me fait penser a "never split the partie" et wizard legend il tourne sur unity en plus une avencer de folie sur les graphisme il faut que vous le mettiez jouable en multi surtout, si les gens peuvent pas jouez avec leur pote enligne possible qu'il tombe dans l'oublie... autre genre qui na rien na voir sur le gameplay mais dans le style de crawler, Unrailed vous avez matiere a faire des chose courage <3
在常规类吸血鬼幸存者的单人模式上改成多人联机,且随机成长选项从只对自身改成增益自身+减益队友,或者减益自身+增益队友,这点比较新奇。不过目前游戏内容较少,待填充。
Sadly i would say, Game is not polished at all. -Map seems to not work -Perks are kinda luckluster -Tiles become repetetive after literally few minutes. -Mage and range is easy mode you dont have to fight - Minibosses are easly staggererd = pointless i Would say game might have some potential but for now its rather not anything special. EDIT : checked after big update, for sure its better than before, checked just couple minutes. Dash - no animation seems weird boss - if you stay close you can just move slowly and he can't hit you, short range sweep or something around him close range would be nice, and less hp, if he is that easy i think it would be better to make him more lethal and less tanky, couple more skill but less hp, seems like game is slow paced with exp so you won't be that powerful when you get to him to kill him fast.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 20 reviews with recorded playtime.
카메라 무빙 최악,, 멀미가 절로난다. 모든게 구려서 뭐라고 말하기도 어렵.
gowno ♥♥♥♥♥♥ mapa mi sie nie laduje jeba to / avice67
사운드 없음, 카메라 워크가 어지러움. 적들의 공격 판정이 이상함. 피격감 타격감이 없음. 아이템 및 회복이 안 먹어지는 버그가 있음. 캐릭터 스탯이 난해함. 생명력 흡수 -%가 무슨 의미인지 인게임에서 알 수단이 전혀 없음. 맵은 매우 길지만 숏컷이나 웨이포인트가 없음. 다리가 너무 많음. 맵에 의미 없는 끼임이 발생할 여지가 많음. 아이템 습득 방식이 난해함. 아이템이 어떤 이득을 주는 지 알 수 없음. 모든 몬스터가 동일한 근접 공격만 함. 모든 몬스터를 잡아야 방을 넘어갈 수 있는데 게임이 굉장히 지루해짐. 프레임 설정 외에 그래픽 설정이 없는데도 팬이 돌아가는 소리가 들림. 기본 설정을 키면 언어에 한국어(korean)이 보이나 실제로 설정 적용 버튼을 누르지 않으면 기본 언어는 영어임. 맵이 맵을 켤 때만 갱신을 시도함. 진짜 궁금한 점. 보스룸에 파랗게 빛나는 구멍은 뭔지 모르겠음. 빠지면 못나오고 죽는거도 안되는데 fear&hunger에 대한 오마주인가 하는 생각이 들 정도였음. 게임에 대한 애정이 안 보임. 에셋을 써도 괜찮습니다. 그러나 이 게임은 내용물이 없습니다. 애정이 담기지 않았어요.
The game is really cool for a free one, perfect for relaxing over a beer with a friend. The only thing I don't understand is that when you reach the second level (the boss), a portal appears. No matter what you do, you can't figure out what to do.
As the official expert in theis game with the most houresd played, if you're looking for a game with "unique" chalanges, then look no further. dilemma dungeon posses no ddilemma on what to play because the awnser is anyuthing else. I would only recomend this game if you like repititity, dieing for no reason, and nonsensical math. There are rooms with an apparent purpose yet me and my eunuch adviser cannot figure out what that might be. the only purpose we see to play this game is for crisis managmment practice. So what im trying to say is... Its a great game, I highly recoimend it.
weird and bad, when playing with a friend the damage they take kills me
что за убогая дичь? XD герои на два удара, хп не восстанавливается, интерфейс игрока на пол экрана и не видно врагов за ним, потому что они резко из-за него появляются и сразу же сносят всё здоровье. ладно маг, он издали шмаляет, но воин сам вблизи лишь бьёт и тем самым его дамажат. онлайна нет, если он вообще должен быть, ведь комнаты от кого-то закрывать требуется, раз такое в принципе вводится, горох-опыт падает в пропасть, ведь на деревянных мостах нет ограждения, что с уровнем растет у героев неизвестно, лишь цифра под авой меняется, видимо, так еще и фатальные ошибки-вылеты из игры, как я на лестницу залез XD
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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