
Explore dungeons and dig up cells that hide not only fabulous treasures.
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Languages: English, German, Simplified Chinese, Russian
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Это не та игра про драконов, на которую я надеялся. Печа-а-аль. Спрайты симпатичные, и это единственный плюс. Монстры бегают по своему заскриптованному маршруту и бьют вас, когда видят и подходят. Управление не особо удобное. Геймпад по умолчанию работает криво, но это не проблема, можно всегда перебиндить его на клавиатуру. Но атаковать дракон может только влево или вправо. Вверх-вниз - не. Но зато если дракон коварен и подкрался к монстру сзади - задница скелета вполне себе кусается, пускай без анимации. Из сокровищ - монеты, доски и камни. Все. Тут даже достижения странные: я провел в игре 5 минут и прошел несколько комнат по два монстра в каждой, но достижение уверяет, что убил уже добрую сотню монстров...
Na pierwszy rzut oka gra wygląda urocza... I w sumie tyle. Nie oferuje nic więcej. W dodatku gra odbiega od tego, co jest pokazywane na screenach. - Poziomy są bardzo powtarzalne, odnosisz wrażenie, że to 5 tych samych zapętlonych poziomów. - Nie pokazuje, które klucze zostały zebrane. - Zawsze są tylko jedne drzwi wyjściowe, pomimo tego, co jest pokazane na screenach. - Przeciwników jest tylko trzy na krzyż. - Postać chodzi strasznie topornie, wieczne wrażenie, że driftuje po lodzie. - Niektórych itemów i potworów z screenshotów w ogóle nie spotkałam/widziałam. - Czasami dziury, w których smok kopie, nie reagują. - Część osiągnięć nie reaguje na wypełnienie wyzwania. Zabiłam już bardzo dużo przeciwników, a osiągnięcie za zabicie 10 jak jest zablokowane, tak nadal pozostaje. - Możemy się poruszać we wszystkich kierunkach, a smok atakuje tylko w lewo i prawo. - Jak źle przesuniesz beczki, to możesz sobie zablokować dostęp do jakiegoś itemu z racji tego, że nie możesz atakować w górę lub w dół. - Monotonność do potęgi, szybko się nudzi. Eh, idę po zwrot pieniędzy za to... coś.
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Hours played at review time, across 21 reviews with recorded playtime.
dann gebe ich auch mal meine Review ab das spiel ist grafisch super gelungen und habe es vergünstigt bekommen es ist ein schönes spiel für zwischendurch vor allem Retrofans und Drachenfans <-- das bin ich kommen voll auf ihre kosten mir persönlich gefällt das spiel doch jetzt kommt das aber nach dem ich denn ersten teil des turmes gebaut habe kann mein Drache sich nicht bewegen und der balken für die items holz stein und erz voll sind wäre schön wenn man das fixen könnte sonst kann man das spiel super empfehlen
This game is a perfect example of the saying "You get what you pay for." It's an indie-like cute looking style over substance game with no challenge what so ever. With 20 repeating layouts, mirrored and reused across the 4 whole re-skins of the assets, this feels like an asset store game that was repackaged and sold as is. It's an example of what an engine could do, when it's running a buggy and poorly coded game. The controls feels floaty and slow to response. Wind up times feels poorly tested. Locked trap doors open to a piece of dirt with 3 resources hidden inside it. Building your tower means nothing and I can not see anything change when you buy an upgrade for the dragon. Bare bones, seemingly untested, if you play in windowed mode the window crops out the corners of the map, etc. etc. etc. The only way to 'end' the game is to build your tower to the top, and then you repeat. Death has no incentive to avoid. In fact I died on purpose some times to get back to the main screen faster, as the dragon you play as has a return portal spade, but it is so slow and clunky to use since you have to use your mouse to select it, while all the rest of the controls are for the keyboard. Babies first game, style over substance, and the only challenge is to not be bored while playing it. It took me 99 minutes to play the game to 100%, two times and I unlocked every 'achievement' during that time. Funnily enough, writing this review gave me more pleasure than playing this game. Keep away.
https://youtu.be/wUeiDV0WRfc Many of the game's systems are incomplete leaving an overall disappointing gameplay experience.
Cute pixel game and cute dragon. It's fun that you explore the dungeons to collect materials and then build up your tower. Really easy as well so it's suitable for everyone. Not challenging at all. Also easy to get all achievements!
Give it a try, it only takes an hour to finish with the tiny dragon :)
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For what it is, this game is too expensive to recommend. Building the tower does nothing for your character; in fact, if you complete the tower before completing the dungeon, you have to start over. The gold is only good for changing the color of the dragon (with no additional effects) and buying more resources. The enemies do not deal enough damage to be any threat, whatsoever, especially seeing as how they only move side to side and take a while to actually attack once they hit you. If you spam the Enter (↵) wile moving around, you will fins spots that give resources for no reason; some do this infinitely. If this game were debugged and had some progression as far as difficulty and abilities, then I could see maybe paying $1 to $2 for this as a game for a small child, but as it currently is, I cannot recommend this game.
It's probably for the best this was delisted. The enemies defeated achievements broke immediately and all the rest of the negative reviews are accurate. The best that can be said is it looks cute and the story would be interesting if it mattered.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.