
Grab a shovel and let's get digging! Join the adventure, hire miners and dig for a treasure
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 9 → 0.43/day in the week after.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $0.99−80% | 146reviews | 68% | — | $4.2K |
| $1.99−60% | 388ratings | 83% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Casual, basic game that's very similar to the mobile and YouTube Playables versions. Dig hole, collect balls to sell, make money, unlock the next island, repeat. This game features DLCs that provide pets with better benefits, but completing all achievements can be done without them. Although this version has the same gameplay regardless of platform, I did notice some differences here compared to the mobile and YouTube Playables versions: Steam version has only 12 islands, while Playables has 16 (I'm not sure how many the mobile version has, but I'm guessing it's at least 16). Steam version has purchasable temporary boosts that restock after 1 in-game day, while other versions have the boosts appear randomly while digging. Steam version has pets that must be purchased to obtain, while other versions allow you to obtain a free pet every ~8 minutes. To sell balls in the Steam version you simply stand near the buyer, while in other versions you stand near a loader who places balls into a minecart which can be upgraded (increase capacity, speed, respawn time, etc.) The general meta is: buy diggers, buy the temporary boosts, dig, build the monument, unlock the next island. The achievements are not difficult and only require patience. The endgame (last few achievements) rely heavily on diamonds, which are slow to collect - I recommend only buying the first 3 diggers once you reach island 4 to save up on diamonds, otherwise the endgame will be much more grindy. Full completion can be done in about 8-10 hours total. This game is an inexpensive time waster and if you enjoy the simplicity of the core gameplay loop and the satisfaction of consistent progression, then it's worth it. You can try out a free version either on mobile or YouTube if you're unsure about buying this, but then again this game's only $5 USD at full price so you won't be breaking the bank.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Korean, Portuguese - Brazil, Russian, Turkish, Japanese, Simplified Chinese, Traditional Chinese
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Звичайна мобільна гра, в принцепе на день, а може вечір піде
terrible product, kinda funny tho.
Долгая игра, достижения заставляют долго сидеть АФК, не сворачивая.
땅 파서 돈 벌고, 그 돈으로 땅 사서 또 파고, 또 돈 벌고 그 돈으로 땅 사는 그걸 반복하는 단순한 게임입니다. 총 12개 섬이 있는데 색깔만 다르고 하는 일은 처음부터 끝까지 똑같네요. 광부들 고용해서 자동화가 가능한데, 나중엔 플레이어가 하는게 똑같아서 그냥 광부들 시켜놓고 구경만 하게 됩니다. 기념물을 다 건설하면 재화 가치가 10배 뛰는 요소나 펫 시스템이 있긴 한데, 펫은 그냥 골드 획득량만 늘려줘서 별 의미는 없습니다. 게다가 기본 펫 하나 빼곤 다 dlc라 상술이 느껴지네요. 뭐 기념물 다건설하면 끝나는거 같네요. 단순한 방치형 게임을 좋아하신다면 할만합니다. 근데 버그있어요. 펫 12마리 구입 도전과제가 있는데, 분명 구입 처리가 됐는데도 인게임 인벤토리에 펫이 안 나오고 도전과제 달성도 안 됩니다. 게임 전체펫이 12마리고 더살려면 dlc를 사야하는데 이것 때문에 굳이 dlc를 사서 해결해보고 싶지는 않네요.
okay so imma be frl. this is legit js a moblie game for pc lol. you cant afk off screen ( you have to have the game screen up) . this game is ode repetitive (obv). game 99cent but i felt like i got robbed lol. achievements are ehh ig. this game is legit a soild -0.000001/10
Got it on sale for around 1$ and I feel like a overpaid... it feels and play like a free mobile game except it doesn't send you an ads every 30 sec.
这个5000钻的成就怎么完成不了,达成条件是啥啊
Paid achievements...
为啥我在第二个岛上,但是第一个岛雇佣的员工收入不会计入到我这里,那不是白雇佣他们了吗?我要是趁着员工卖矿石时候去第一个岛,第二个岛上员工卖的矿石一分钱都不会算我头上,这什么奇怪的机制,意思是只能呆在一个岛上呗。
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $20.8K | 25 | 40% | $19.99 | |
| $56.6K | 131 | 69% | $5.99 | |
| $12.4K | 36 | 94% | $16.99 | |
| $0 | 0 | — | $3.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.2K | 115 | 90% | $2.99 | |
| $4.2K | 211 | 15% | $0.99 | |
| $4.2K | 103 | 90% | $2.99 | |
| $4.2K | 161 | 96% | $1.99 | |
| $4.2K | 54 | 56% | $3.29 | |
| $4.2K | 72 | 97% | $2.99 |