
Enter the Diebrary! Test your reflexes and wit in this fast-paced arena roguelike, where you must fight through thousands of enemies to make it out alive. Choose upgrades and power-ups to increase your chances of survival, then vote on new twists to spice up your next run!
Modeled estimate, not a reported figure. How we estimate →
About


Choose 1 of 5 main characters, each equipped with their own unique abilities and skills!
Who will help you defeat the evil hordes?
The Elph? The Cone Dog? Or the Barbarian?

With 7 primary weapons, and 12 secondary weapons - things will start to get hectic, real quick.
A wand, a spear, a bow and a boomerang will make you mow smoothly through thousands of enemies.
Test and experiment to find the perfect combination.
Enemies beware!

Early in the game you will stumble upon a caged pet.
They’re surprisingly powerful Allies in your fight with hordes of foes!
Plus, they're pretty darn cute.

Unlock boosts with the currency you gain during every run to make your Character stronger.
Temporary boosts stay with you for the run, perks unlocked in the perk store help you get farther in the game.
And if you'd like to try something new, you can always refund and shuffle your boosts as you wish!

Play the same Story in async multiplayer with your friends and vote on how the Story evolves at the end of each Chapter!
There are over 50 Plot Twists to throw in the mix, you'll find something different each run!
Story Twists
When playing together with friends, each of you can play through every Chapter solo, and then place your votes for Plot Twists at the end.
After the voting ends, a Plot Twist is chosen and takes effect for ALL players in the Story!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
First things first, this game is exactly what it is: cheap gum that bursts with flavor for 3 seconds, then tastes like car tire for the remainder of your chewing session. Unlocking Steam achievements was fun, but now the game is actively discouraging me from unlocking the greyed-out 'Special' tab (I've unlocked everything else). -1536x864' as highest resolution for a game released in 2023 is unacceptable. Are you planning to add the standard 1920x1080 HD resolution? -Game has only 1 (one) soundtrack. After listening to it for the 10th time, I decided to continue playing on full mute. Maybe add more soundtracks? -I'm playing single player mode, so why do I have to deal with the 'voting for Plot Twists' multiplayer gimmick? I could have a list of all of the Plot Twists to choose from once 'the bar' is filled, and swap it with another at any time if I don't like it. -Endgame is in dire need of currency conversion. Too many 'Magic Tomes', not enough 'Lost Scrolls' and 'Paper Scraps'. I've noticed an annoying bug: some of the Plot Twists unlocked in one map show their effects on another map. In my case, I unlocked 'Hostage Situation' in forest map, its 'no exp until rescued' effect is also enforced on snow map, which makes it extra difficult for no reason. I could unlock 'Hostage Situation' on snow map and get used to the difficulty, but I can't even see it in the upcoming Plot Twists segment. I've also noticed that Plot Twists that deal you extreme absolutes add artificial difficulty and just make playing a Chapter insufferable: -'Split Personality' should definitely be kept as the very last Plot Twist. I unlocked it for Steam achievement purposes, now I regret doing so, because, together with 'Twice Dead', 'Destructive Tendencies', 'Enraged', and being bugged with 'Hostage Situation' from my forest map, it's made my snow map literally unplayable. -'Twice Dead' should affect only big monsters, not ALL of the monsters. -'Destructive Tendencies' makes the first 5 minutes of a 'chapter' absolute hell, it definitely needs nerfing. Maybe add this rule: 'You're completely healed once you level up' right after 'but enemies no longer drop hearts'. OR make trees destructible so they drop hearts. OR don't let trees block/absorb projectiles. -'Enraged' could make the character invulnerable for a couple seconds or regenerate hearts faster, instead of the ineffective 'increased attack, charge, reload, and cooldown speed for a short duration'. -'Hostage Situation' could be changed to 'no paper scraps until rescued' instead of 'no exp'. OR 'no paper scraps before level 25 until rescued, no exp after level 25 until rescued'. -'Spectral Farmer' needs to reactivate far fewer times, and should plant only SOME of the exp, not ALL of them. -'Spicy Pepper' appears too many times and pushes you in a direction so hard that I often glitch out from one side of the map and end up on the other side. It needs to appear far fewer times and the extremely hard push needs to be nerfed... hard. And most importantly: I've also bought 4/4 'Game Speed' Perk (everything is 100% faster) and unlocked 'Zoomies' (everything is 50% faster), which made me get used to 150% faster gameplay while unlocking Steam achievements and in-game achievements ("bursting with flavor for 3 seconds" part). But now that I'm expected to play with all these extreme Plot Twists, I mitigated the difficulty by refunding 'Game Speed' to 0/4, so now I'm playing with only +50% game speed from 'Zoomies', which feels like a slog ("tastes like car tire" part). I'll change 'not recommended' to 'recommended' once you address my issues by patching the game.
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Hours played at review time, across 39 reviews with recorded playtime.
I played the game a couple months before full release and It is no where comparable to before, of course it is still the same game and I can see and feel it but it feels easier and less chunky. There are way less bugs and they try to balance overpowered things. The game is online so you can play with your friends(I don't got those) or you can play by yourself with there being a system after beating the map 1 time to get a debuff to try and make your run harder with the wide selection of things to get it makes for almost unlimited play-ability.
This one is really nice, hits hard and looks clean. If you're into Brotato and Vampire Survivors, this one is most certainly for you. Fantastic game, skills are sweet and the level ups for em are awesome. Also, as you progress, you can change how the next chapter plays which really changes things up. Love it, well worth it.
Buone idee e meccaniche innovative, vedremo come si evolve col tempo!
This game doesn't set out to redefine the genre. It's biggest selling points are the whimsical design elements and the random modifiers to new games, the "plot twists." It plays well with mouse and WASD and the diversity of character skills and weapon types makes one run feel more different than in Vampire Survivor, the game I have the most experience on to compare to.
Love it so far, not much to say, except its a fairly high paced game that you will enjoy :P
Lots of options, super fun so far. Still playing and will share my final review later on. I'll enjoy it much more with proper controller support. First look: https://youtu.be/YCfEmH1folY
Pretty fun game, it seems a little too easy at the moment but I'm sure it'll get harder as I play it more.
Really fun to grind and unlock all the possible skills & 76 achievements. Who's a good boy? Conedog is. I got accidently sting by a bee while playing this game. :(.
Frankly, the game sees little development beyond what what initially made. Sure, it's arguably a complete game, but eventually it loses it's replayability. If you're looking for a game to kill time, I would say this won't last you long. It's not bad for a moment, but hardly great.
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