
Dicey Tales is a strategy RPG with deck-building mechanics. Assemble the ultimate expedition team by combining heroes and their skills. Roll the dice, battle foes, and shape your own story. Use strategy and a bit of luck to defeat powerful bosses!
Modeled estimate, not a reported figure. How we estimate →
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About
Dicey Tales is a deck-building roguelike RPG inspired by board games.
Roll the dice to attack enemies and predict their moves.
Recruit allies as you progress and shape your own adventure!
Dice + Tactics
Battles take place on a 7×7 grid.
Use dice to move your heroes and attack enemies.
Combine dice values to unleash powerful skills!
Sometimes, a crisis can turn into an opportunity—use enemy attacks strategically to gain the upper hand.
18 Unique Heroes & Skill Combinations
Recruit and develop 18 unique heroes.

Each hero follows a different skill path and plays a unique role in combat.
Leverage their distinctive abilities to make every battle dynamic and engaging.
The more heroes you gather, the stronger their synergy becomes—push enemies back, burn them, or freeze them in place!
World & Events
Embark on a journey filled with countless stories.
From heroes to townsfolk, and even a mischievous little imp—everyone has a tale to tell.
Discover their stories, recruit them, and expand your team.
Roll the dice and shape your destiny.
Seek out Goddess Statues to receive blessings and enhance your dice!
Relics
Relics with unique effects help define your combat strategy.
Collect relics to maximize your heroes’ potential and discover new ways to claim victory.
Heroic Chronicle

Gain experience as you play and strengthen the Heroic Chronicle.
Empower your team and unlock new starting heroes!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean, German, Spanish - Spain, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
사실 너무 합리적이면 게임이 재미없어~ 조금은 불합리한 면도 있어야지~ 물론 모르면 당해야지 수준은 아니고~ ------------------------ 만들다가 회사 사라짐?
1:boss太少了 2:位移技能的存在感太低(不管是我方还是敌方)
请问妮亚的任务在哪一关啊?是不是要触发问号地点才有的???或者前置条件?通了8把了没找到妮亚任务
Related
Related
Trends
Modeled estimate over time.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fun and interesting, with a big variety of characters and items/gear that feels relevant. It channels that feeling I love from strategy games, where you have to sit back and drink some coffee and have a look-- but only just. I do wish there were some settings to make it a bit harder, and I imagine other folks would prefer some ways to make it a bit easier. Even so, I'm already running it a second time, and I rarely do that with games. That's gotta be a recommend, right?
Please add controller support.
재밌긴함 판 진행하다보면 겜 자체가 과부하 처먹어서 겜 팅기는것만 어캐 고치면 더 재밌을것같음 글고 위업하면 판마다 끝나는 경험치좀 더줘 ㅡㅡ
포션이 안버려지는데요 ㅠㅠ
找到了小时候玩nanaimo的那种悠闲感
캐릭터 이동 가능 지역에 이동 안 되고, 공격 범위 지역인데 공격이 안되는 버그. 이제는 짜증 난다.
재밌음! 난이도는 안매운데 적당히 머리써서 판 굴리는 맛이 있음 동료들이 저마다 확실한 개성이 있어서 조합 맞추는 재미가 있음 같은 주사위도 어떤 동료로 쓰는지에 따라 효과가 달라짐 주어진 주사위를 어떻게 분배하고 리롤 돌릴지, 누구를 움직이고 누구 스킬에 투자할지 턴마다 고민하게 됌 동료 늘어나는게 마냥 좋지만은 않은듯함 동료가 많아질수록 이동주사위가 모자를 수밖에 없기도 하고, 레벨업 후보중에 원하는 동료가 안걸릴수도 있음 한 세 명쯤만 실전압축으로 키우는 빌드도 나쁘지 않을듯? 3스테이지 보스전 진입하자마자 게임이 계속 멈추는데 이거좀 해결해주세요. 이거땜에 한바퀴도 못돌고 리뷰쓰러 옴
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.