
Roll the dice, will the outcome be a blessing or a punishment?
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
休闲。意犹未尽
[h1]总体评分[8.2分][/h1] 就冲这可爱的画面,其实就值回票价了❤ 本身也是一款优秀的回合制游戏,独特的游戏机制让人眼前一亮,非常有潜力继续开发下去~ [hr][/hr] [h1]⬇⬇⬇欢迎关注獣人控的游戏评测ฅ•̀∀•́ฅ[/h1] [quote] ✛ㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡ✛ [url=https://store.steampowered.com/curator/41161293/] 獣人控的游戏鉴赏🐺随缘更新欢迎关注⚣~ [/url] ✛ㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡ✛ [/quote]
Apr 2025 update: This game was dumped here, had zero updates for more than a year. What you see, is what you get. Played on Deck and on Desktop. Plays great on Deck, using touch only. But the game itself, at the time of writing this: - The game plays on a window. Resizing the window, distorts the image ratio. /facepalm - No game settings, sound settings, video settings, language, or even the following: - There isn't any in-game option to exit the game: on Deck we get a full screen but, meaning we have to take down the game by force every time, to exit back to Steam. On Windows, well, click that top-right X on the Window or Alt+F4, just like they did on last century. /facepalm x2 - Inside the game, miss-clicking a Summon aborts it AND grays out the button that was meant to let the player click it again properly. So what is happening? It's when a double click ends outside the invisible collision area of the button, and LOCKS the button from further interaction. Frustrating. - Some UI elements remain on screen when they should close after interaction. This makes the user worrying if the action was done correctly or at all. (ex. the Blessed faces group) - The Paper Dice use is not clearly explained, and not everyone will make the leap of thought I did myself, because I had an old reference: [spoiler] The Game Boy Advance game "Yu-Gi-Oh! Dungeon Dice Monsters" uses this unfolding shapes of a cube, and I absolutely LOVED that game! When I saw the mechanic here, to draw an unfold shape, I immediately recognized it. And the potential of it. But during the tutorial, the game just shows the user the "cross" shape, and does not tell anything else, not even the purpose of doing it. [/spoiler] Needs some UX user experience work, game settings, sound, video, a proper way to exit the game. I can't recommend this game at the time of writing/editing this. I liked it at first, for bringing me the memory of DDM on the Game Boy Advance, and the potential this game has/had. But its abandoned, so that interface will never be fixed and so on... TT
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ta chulo y las mecánicas tienen potencial, pero el juego dura como mucho una hora. Una pena, porque cuesta menos de un euro pero preferiría pagar más y que hicieran más con el concepto.
占空间极小的像素游戏,文字指导少,画面要素简洁到除非必要不会出现,小动物萌萌……通关简单,成就困难,有点 抓心挠肝的小游戏(?)
This game is really cool but also very short. It's basically a demo. The core idea of cutting paper dice out of a sheet of possible die faces is really neat! It also takes long enough to do that, if the game where the size of something like [Insert Your Favorite Similar Roguelike/lite Here], it might take a bit too long to do each turn. Even with that said I was sad that this game did not have more to it.
Should've developed their core idea more, but well, it was fun 30 minutes.
23分钟通了。。。
[h1][b]总体:8/10[/b][/h1] [h2]剧情:无 画面:8/10 音乐:7/10 玩法:8.5/10 [/h2] [hr][/hr] 游戏流程很短,但游戏玩法深度不浅,画风卡哇伊,音乐洗脑但单调。全成就玩完你就可以发现这个游戏的精髓! 总结:小而美
洗猪一下
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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