
A game with one objective - to get to the moon. A game for apes by apes. A game as frustrating as stock market manipulation, a game that will make you want to hold on for dear life...
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Portugal, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1] Diamond Hands: To The Moon [/h1] DISCLAIMER: This game IS GOOD but it's one thing, and only one that makes me give a negative review. Other than that the game is perfect imo. It's weird but promise its bad enough (imo) for a negative. Would give a neutral but ♥♥♥♥ steam <3 [url=https://store.steampowered.com/curator/35879153-Doubtful-Player/] Check Out Our Curator [/url] As a start I specifically requested this game because a friend of mine got very incredulously mad at it. On a stream that I was kinda patchy about watching, I missed the part where she played this game obviously. In a review she said: [i] "there is no skill required for this game, just a level of perseverance and patience that are awarded to a special few (in case this 5%) who seemingly have nothing better to do than torture themselves in a self flagellation kind of way." [/i] I of course, being said individual, who has no skill and way too much patience that I'm generally contrived as an idiot persisted to consider purchasing this game with the intent of showing her up. [i][b]"Now this looks like a job for me."[/b][/i] ~ Eminem Upon seeing and downloading this game I was pleased to find it was in the exact art style that I love. THIS PIXEL IS JUST THE MMMMMMMMMMMFDGMNFDJKNG THAT I LURUUBE. And the controls seemed easy enough, just press and hold and pyoing. Okay cool Until it wasn't. Upon reaching the end I was hit with the tippy top of the "t", wtf is this. It was soon after this I discovered that jumping isn't as simple as it seems. Jumping is a vague range of "I'm too heavy to even think about jumping" to regular jump to "I'm on the moon" (yet you're not, settle down). This game was fun-ish up until that particular point. Now don't get me wrong, I love a challenge and was really enjoying the challenge of working out how to work my way up to somewhere when it wasn't the most obvious, and the game persists in this, don't get me wrong but.... I can't help but get really frustrated at the fact I don't know when my jumps are going to work the way I want them or not. I feel like this is the intention and it's supposed to be a bit rage-y but it saps all the enjoyment out of it for me. Personally, an indication of how hard you're going to jump (whether it be an obvious and way-too-easy jump bar, or a more subtle character sprite/animation change) would've been something I'd really want there. Is this something I can say completely makes this game trash and you shouldn't play it and ♥♥♥♥ this game and it can suck a phat one? Ehh... No not really. Does this aspect of the game being almost unpredictable and very hard to control ruin the game or take away from the enjoyability? Yes, a lot so. I feel with Getting Over It or other games with the same premise (control a thing, thing does the same thing no change, get to top, risk of losing everything, get mad scrub) the variability within the gameplay is a lot user friendly to learn as there's a lot of good visual cues (or sometimes audio cues those are great). I usually do pros and cons for my personal game reviews, but I don't really feel as if I need to. The game is honestly great as is except for the whole jumping thing that could be "solved" with visual/audio cue or sprite change/animation. Other than that, it's a good enough game from what I've explored. Level 3 is where it had to end for me as the more complex jumps requiring smaller jumps had me ♥♥♥♥♥♥ due to the whole not knowing how hard I was jumping situation. I made it to almost level 4 with trying to count it out in my head, but nah, sorry, nope. I'd git gud but idk where I left my meds.
suffer with yo friends simulator
Atenção: Logo de cara preciso informar que esse jogo pode não ser para qualquer um. O jogo tem como publico alvo pessoas que gostam de desafios e não se estressam por pouca coisa... Mas se você gosta de jogos como "Getting Over It with Bennett Foddy" talvez esse jogo possa ser a tua praia. A mecânica do jogo, é parecida com a do game "Jump King", você segura o "botão de pulo" e vai tentando acertar as plataformas acima, o problema é que não existe um hud informando a potência do pulo ou o ângulo em que o personagem será arremessado, com isto a queda é inevitável. O gráfico é simples, possui uma pixel-art interessante, e a música é okay porém pode enjoar caso você não consiga avançar no jogo. O jogo possui modo online, porém não foi possível testar por não encontrar jogadores online.
This is the first time i get to click the "I got this product for free" box LOL So yes, I got this game for free from the dev. This is a well done "jump hell" game, the jumping takes some getting used to and the levels are rage inducing, but in a good way. It's the kind of rage where you want to keep playing, you yell, scream at your monitor, just to get past the part, and in turn tell the game to go eff itself and flip it the bird. The multiplayer aspect is so much fun, its absolute chaos, its hard to make your jumps when you are laughing hysterically because your Anonymous friend fell from the 3rd level all the way to the ground level and flashed for a split second on your screen screaming all the way down!! Its a simple game that you can't put down, simply addictive, simply rage inducing.....simple fun!! The Dev seems like a genuine dude and this was a passion project for him, big ups bud, thanks again!! 140 falls from the top of level 1/10 will rage at monitor again!!! Trey's Trades Mod approved!
항아리류중에서 매우 쉬운게임중 하나 솔직히 말해서 그냥 짭프킹같지만 그래도 다른게임으로 보고싶었음ㅋㅋ 물리엔진이랑 다른게 좀 많아서 점프킹유저로서 적응은 힘들었지만 엄청 쉽고 재밌게 한 게임중 하나임. 항아리류 게임 입문하고싶다면 추천하는 게임들중 하나. ----- [게임이름] : Diamond Hands: To The Moon [난이도] : 0.8 / 10 (일반클리어 기준) [게임설명] : 점프킹의 짝퉁겜..? 느낌나는 게임임, 생각보다 쉽고 짧아서 할만하다고 생각함미다. [가격] : 5,500 [예상 플레이타임] : (기본맵) - 1~3시간 [대충 본인의 게임 평가] : 쉽긴 한데 떨어지는거 설계는 진짜 잘해놨음ㅋㅋㅋ 물리엔진 살짝 이상해요
In Diamond Hands: To The Moon, you play as a stockbroker trying to get to the moon by jumping from platform to platform, and this will be the most difficult jumping moon mission of your life. Using your patience and ape transformation powers, you are able to hold out against your urge to purge and ascend the tree of monetary gains, as you journey upwards to the moon. This is a path not for the short willed and the smooth hearted. For this journey will require diamond hands of strength and the courage to continue past seemingly impossible odds. This video game makes men into apes and only apes live forever. I received this game for free through keymailer and it's really cool and definitely worth the buy if you want to scream uncontrollably in despair as you seek the glory of the moon. Here's a preview of the first 3 levels. https://youtu.be/1QXMBy6JscA https://steamcommunity.com/sharedfiles/filedetails/?id=2615374796
Pixel art is hella good, music is dope, simple mechanics that create tough but awesome gameplay. Everytime you miss a jump you feel like punching someone 8/10!!! (moon just you wait)
Fun game, great music honestly, very nice amount of effort put into it for what seemed like a meme game. I only passed level 1, because I'm bad but this was honestly fun. It's akin to that bennet foddy game with the hammer. All in all I think its fun, and worth it to kill time especially since its based on a crazy event irl.
Отличная игра в духе Jump King про восхождение на вершину неудобными прыжками. Игра сложная, в любой момент можно потерять вообще весь свой прогресс (я бы сделал уровень для нубов с поэкранным сохранением). Даже в спидране там прыгать минуты 4, у меня же ушло два часа на самое начало. Ты словно как головоломку разгадываешь каждый следующий шаг. Есть мультиплеер, поэтому человек прошедший игру может стать вашим наставником, показывая, как и куда прыгать, но это всё равно не поможет. https://youtu.be/5wrBu88hr-s
このゲームをしていると君がいるね。と言われます。 私は可愛い女の子なのにゴリラを見てそう言われます。 可愛い女の子にはやらせないでください。
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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