No revenue estimate for XBOX — its rating/review counts don't calibrate to sales the way Steam's do. Reviews and prices only.
1997’s Diablo set the stage for a new type of game that combined fast-paced action, deep character customization, intense multiplayer combat, and dark gothic fantasy in one bone-chilling package.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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