
Devil's Dive is an action platformer rogue-lite. Dive deeper and deeper into the depths to regain your title as Lord of the Underworld... if you can defeat the usurpers! Death will see you spat out, returned to the surface. But you may Dive again, stronger!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Przyjemna rozgrywka. Mini klon Downwell.
Partidas cortas pero muy divertidas, cuando ya agarras la jugabilidad se te hará pan comido o no? Gameplay del juego: https://youtu.be/cCCaEhY3jMA
What an awesome hidden gem <3
I can't recommend this game enough! The pixel art style is awesome and the music is a bop! It's like a vertical dungeon crawler and the main mechanic gliding mechanic is pretty fun. The fact that game is so cheap makes it even better. And the boss fights have multiple attacks, so they're also pretty engaging. I hope more people find this game! It's pretty great
Um dos melhores jogos de plataforma 2D do ano. O que mais vai te surpreender é a excelente jogabilidade. Os botoes de ombro, caso use um controle xbox no seu pc, é uma das coisas mais agradáveis e originais que vi nos últimos anos. A sensação de recompensa nos hits dos combos ao matar inimigos em sequência é maravilhosa! O respawn mida a fase inteira onde vcs se encontra, e traz uma progressao na sua experiência. Excelente jogo! 9/10
Absolutely obnoxious. I'm not averse to difficult games, but Devil's Dive is difficult in an annoying way, not an engaging way. Hitboxes are unreadable, environmental hazards are obscured by the viewport, character acceleration swings wildly upon input. The game does not respect your time whatsoever. DD also tries to be a more feature-rich version of Downwell but misses the point that simplicity is one of the things that makes Downwell great. For example, the 360-degree aiming doesn't really add anything to the gameplay, but it does necessitate more awkward controls on a gamepad. Why would a platformer use an aim design that requires migrating the jump command from a face button to a shoulder button? In the case of DD, it feels like the answer to that question is "to be different from Downwell". It is different, but it's not better - I'd say it's actually worse, since using a trigger to jump in any game has, and always will, feel awful. DD looks and sounds great, but, unless you enjoy a very specific kind of old-school, teeth-grinding difficulty, you will not find this game fun. Avoid.
If you want to play light games with your Steamdeck, this should be on your list. one of the pixel games I've been waiting for; I'm happy with a presentation that's simple and easy to understand without having to read the details of how to play. Some things that might need to be added to the SFX seem missing, and I often miss essential items because they are similar to the background colour. But overall, I'm satisfied with the gameplay, music and graphics. Keep up the excellent work!
La sensación de dejarte caer sin tener que planear cuando ya te sabes el camino de los primeros niveles satisfactoria. Veo potencial si añadieran más contenido (acabo por desbloquear el modo relentless) en cuanto a los modos de disparo (ojalá poder acceder a 2 al mismo tiempo) y a la última habilidad del rayo(?). Desde el inicio hasta el final fue una experiencia agradable.
Cute presentation, snappy controls, great music. Hope some achievements are added at some point. It's really fun and I look forward to playing it more.
Awesome game, addictive and playable. Killer graphics appealing to an old gamer like me :) and LOVE the chipchune soundtrack. Highly recommended.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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