
You play Adam Jensen, an ex-SWAT specialist who's been handpicked to oversee the defensive needs of one of America's most experimental biotechnology firms. When a black ops team breaks in and kills the very scientists you were hired to protect, everything you thought you knew about your job changes.
Most likely between $796.3K and $2.3M. How we estimate →
Checked against 8 developer-reported games
Reviews
Themes across 984 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
ja
Thrilling. I liked it.
11/10 Played this first time in 2011 when it came out and it was my gateway to immersive sim games. Too bad these kind of games aren't made by AAA companies nowadays and it royally sucks balls that we didn't get conclusion to Adam Jensens story.
It is hollow, oversimplified and far longer than its mechanical and narrative depth can support. 6/10
For a game made in 2013 it is incredible and still holds up. The augmenting is very cool and allows for multiple different play styles. The combat is difficult, even on the "normal" difficulty you will die in only a few shots. Downside is the hacking becomes so repetitive with all the computers that I got bored midway through and gave up hacking most computers. Also running back and forth between the city without the extra sprint felt rough at first. For the cheap price and the hours and hours of gameplay, it is worth it.
A great immersive sim cyberpunk game, reminds me of gits somehow. With that said, it's a little bit buggy and might crash towards the end when saving, sadly reasonable considering the dated engine.
+ Цікавий сюжет + Непоганий сетінг рпг + шутер +Декілька кінцівок + Можливість вбивати усіх :3 + Можливість прокачки - Батарейки = прив'язка здібностей до них а вони відновлюються лише завдяки батончикам - Маленькі локації - Торговци не оновлюють асортимент заточка на прохождення гри і в ході цього оновлення асортименту товарів 10 з 12 балів
wirklich gute spiel, super Sound, Graphic, Story und spiel Erlebnis. ein sehr gutes werk geworden und der sound im spiel und in den cut scene super Story. falls sie auf der suche nach einem spiel suchen das sie länger spielen wollen oder sich als agent sich zu versuchen, dann sollten sie dieses spiel spielen. eine kleine spoiler Warnung es geht um die Story in den letzte Kapitel wurde glaube ein teil der Story weg gelassen was dazu führte das sie über etwas geredet hatten das man nicht mitbekommen hatte, es wahr bischen verwirrend, es könnte auch sein das ich es nicht mitbekommen hatte aber wollte es dennoch sagen. dennoch wahr dieses spiel wirklich gut und habe es gerne gespielt, kann es nur empfehlen.
I haven't played a lot of FPS, but I think this is a really good one. What I like the most about it is the quality of storytelling in this game from the Deus Ex series. It's a surprisingly well-balanced story, I think, with an almost literary sense of depth of character in the game's roleplaying elements. The gameplay is great too, It all fits together really well. Not having been familiar with the Deus Ex franchise, my first impression was that the FPS mechanics may have seemed a little clunky - at least, when trying to complete the first session, with [spoiler]a hand-held stun projectile weapon that had no kind of sights[/spoiler] lol. Maybe it was too easy to overthink it though, honestly. After some time in game, it was easy to adapt to. There have been later times when I've wished that that same weapon was in the inventory. [spoiler](I'm not playing for the pacifist achievement, I just like how that style of gameplay works out technically, when not trying to wake all the neighbors lol.)[/spoiler] After about ten hours in, I'm very well impressed with this Deus Ex game. If I could offer any advice for anyone who hasn't played this one before, my first thought: After entering [spoiler]Derelict Row[/spoiler], be ready for a relentless session. I think that the game's roleplay scripting here is great, although it's quite a long run from there right into the next area with no break in the city. I'm writing this review while still working on getting through the second area of the two. I love how they handled this area transition though [spoiler]- even capturing details like communications traffic between the VTOL pilot and the Detroit air traffic controller[/spoiler] lol. Maybe it could seem a little corny, I think that it's a surprisingly well-placed sort of literary element though, and the voice acting is great. I appreciate the level of storytelling in this game. With this edition of the game, there's a video about the game's production, bundled under the Extras menu. I think that this commentary has actually contributed positively to the game experience. I'm glad to see there are these games from developers daring to go outside of the FPS mainstream. They've done so really well with this series. In one of the details that I find particularly interesting about the gameplay implementation, I think that the radial menu for primary/secondary and consumables selection is really pretty nice. (It was a few hours, before I'd found that feature lol, playing with an 8BitDo X-box style controller with Steam on Linux, audio enhanced using Jamin with PipeWire's JACK audio emulation) This radial menu doesn't leave the player guessing over loadouts. It's not long before all of the inventory slots can be available, moreover, along with all the primary and secondary alternatives. Altogether, I think it's been a really positive break from a certain long-running looter shooter series that I won't mention here lol. No hawk-vultures were harmed in the production of this comment. It's also a game that really stands well on its own. Maybe they'll reprise the series sometime. It's a fun play session, meanwhile.
трижды заваренный шедевр, да старенькая, но мне и по сей день приятно видеть эту графику и общую стилистику/атмосферу проекта