
You play Adam Jensen, an ex-SWAT specialist who's been handpicked to oversee the defensive needs of one of America's most experimental biotechnology firms. When a black ops team breaks in and kills the very scientists you were hired to protect, everything you thought you knew about your job changes.
Most likely between $796.3K and $2.3M. How we estimate →
Checked against 8 developer-reported games
Reviews
Themes across 984 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h2][b] Один умный дядя заработал капитальчик и пустил ♂your @нус♂ в оборот [/b][/h2] [i][b] Плюсы: [/b][/i] Проработанная во всех аспектах игра. Геймдизайн уровней - мое почтение! В каждой локации будет по дырке\траншее\вентиляции дабы пройти из точки А в точку Б. Балансная прокачка, где любой навык приносит пользу. Буквально, ты прокачался и сразу почувствовал это. Даже сейчас в это интересно и нужно играть. Игра абсолютно ничем не ограничивает тебя. Никаких "игровых условностей", "специальных фишек для реиграбельности" и тд. [i][b] Минусы: [/b][/i] Техническое состояние. Локализация - искать и качать. Постоянные микрофризы. Плохая работа на 2к\4к мониках [i][b] Итоги: [/b][/i] Добротная игра, которая является золотой классикой. Она стоит того, чтобы купить, заморочится с исправлениями и наслаждаться. 9.6\10
Boss savaşları aşırı zayıf. Hack mekaniği sıkıcı. Bazı şeyler tekrara binse de oyun aşırı uzun olmadığı için katlanılabilir düzeyde. Bölüm tasarımları kaliteli ve özgürlükçü. Yeteneklerin oyuna etkisi yeterli. Adam Jensen akılda kalıcı ve özgün bir karakter. NVIDIA denetim masasından düşey senkronizasyon ayarını "Hızlı" yapıp monitör teknolojisi ayarını "Sabit Yenileme Hızı" yaparsanız oyun içi takılmalar düzeliyor. Bazı eski oyunlarda G-SYNC ve FreeSync teknolojileri böyle sorunlara yol açabiliyor, başka oyunlarda da deneyebilirsiniz.
мой первый иммерсив сим и я рад что именно эта игра стала ею
[h1] 10 / 10 [/h1] [h2] 极其优秀的赛博朋克题材作品 [/h2] 在通关了杀出重围人类分裂后我就忍不住立刻购买了前作人类革命 两个作品皆是不同的体验,但主角依旧是那个强大又熟悉的男人--亚当.杰森 作为一款11年的游戏来说,人类革命的画质即便是到了今天仍然不算过时,甚至个人认为属于优秀的水平,虽然人物建模动作不太成熟有些僵硬,但人物的神态和眼神都很传神 但枪械手感与枪械建模却不太理想(以前听一位博主吐槽过3代中玩家拿着电击枪就像在停车场里拿着车钥匙在找自己车停哪儿了一样,现在一看那姿势的确如此)突击步枪拿在手里的感觉怪怪的,有种纸片枪的感觉,但手枪的建模和手感却是例外,我个人认为比4代的手感还要更舒适 虽然枪械手感并不太理想,但在3代中收起大部分枪支时都会有一个非常自然的折叠的过渡动画,这个细节我觉得也是一项加分点 杀出重围的对话劝服系统也是一如既往的优秀且细节 底特律城市区域的地图非常庞大,每个区域都是不同的景色,此外各地还分布了各式各样的支线任务 对于战斗方面,3代的难度较大,被其中一个敌人发现后会瞬间导致整个区域的敌人同时敌对 血量也少的令人发指,3代的杰森简直跟脆皮虾一样,被打中四五枪就可以宣布游戏结束了(不过这本身也属于潜行类游戏,可以理解) 虽然杰森正面战斗能力脆皮,但拥有例如砸墙、潜行双杀、无伤坠落、骇入机器等各种特殊能力(插个题外话,从4代增加了杰森的正面作战能力和各种杀伤性能力来看,4代明显改变了游戏玩法,将难度缩减了许多,无论是选择战斗还是潜行的可行性都增加了不少) 杀出重围的确是属于可遇不可求的好游戏,也是一部好ip
I asked for this.
Очередная пройденная игра. С ней я знаком очень давно, в детстве у меня был даже диск (утерян). Проходил неоднократно. Сказать нечего, один из лучших имёрс симов вообще, игра, полюбившая во мне жанр киберпанк. Интересная прокачка, да и по сюжету полный кулл. Технически и графически конечно добрый привет, в любом случае рекомендую! Музыка: 7/10 Геймплей: 9/10 Сюжет: 10/10 Атмосфера: 9/10 Техническая составляющая: 6/10 Итог: 8/10
I believe this is an excellent game that may sometimes fly under the radar. It has an expansive, meticulous world that feels more than just a limited plane behind a screen. Reading the emails from each person's computer and discovering correspondence through books, news, and pocket secretaries gives a story to each person you meet. However, the world similarly remains restrictive, perhaps akin to real life, where you can't go traversing around to locations willy-nilly, forcing you to decide how you will elect to reach a target, while simultaneously giving you many options to do so. The characters are memorable, with strong, authentic voice acting which clearly embodies what the writers had in mind for each person. The path the story takes is not obvious, and demands that you continue exploring to discover more. The protagonist, Adam Jensen, is certainly one of the era's greatest, as he is neither entirely what YOU make of him, nor is he just some guy you control. He is both of those things, amplifying the game's immersion and the insight you have into the man you play as. Decision making is vital in this game. There are times where you may realize that you forgot, or failed, to save certain people, but as the game progresses, you will become more aware of these opportunities and perhaps choose to take them. Some of these rescue decisions may impact the overall conclusion, as well, but ultimately, it is up to you. The art direction of this game is memorable, and beautiful, yet again contributing to this game's elaborate detailing, this time when it comes to stage and character appearance design, as well as the iconic "gold" filter, giving the entire game a yellowish tint. Thinking of how much you experience in this game, it is evident how much work was placed simply into creating the spaces Jensen occupies. On the topic of art, and as a musician, this game also features a rich cinematic score by Michael McCann, which is ranges from haunting, tense, energetic, to solemn. DXHR has its share of monolithic vistas, which demand an atmospheric accompaniment, which McCann delivers. As for how the game performed, I encountered no issues or frame drops, while still enjoying all the beauty that was offered. I played this on my daily office PC, the specs for which I attached, just in case you're not sure if your computer will run this game well. It should, theoretically.
As good as it was on the 360 15+ years ago. These deserved so much more love. Eidos is a ♥♥♥♥ company for leaving this series dormant and on a cliffhanger.
0451
I wasn't sure if it would live up to its exceptional predecessor, yet I am happy to report that it strives to meet that standard very well! A fantastic world with incredible interactivity and whimsical solutions to whatever the game throws at you, with the ability to directly challenge those in your path with not just actions but through well designed speech checks. Along with some incredibly intricate map designs with so many different paths that when you see them after you've picked one you can't help but go "Ah!" Fantastic game, definitely one to get to if you haven't already! (Just be mindful of the "boss" fights, if you decide to play in ways the game suggest they aren't good.)