
No revenue estimate for PSN — its rating/review counts don't calibrate to sales the way Steam's do. Reviews and prices only.
Let's play a game: I'll give you some puny humans, and you try to help them make it through my labyrinth. No, you won't be controlling them in battles - they'll fight automatically! My game is about strategy and praying to RNGesus, not mashing buttons. You can buy items for the humans: swords, crossbows, coffins, stale pretzels. Plus, I'll let you give them cool mutations! A few Topochlorians in the blood and some Crocodile Skin never hurt anyone. There's one catch, though: if you die, you have to start over entirely, and the whole world will be generated again from scratch. Yes, my game is a roguelike game. Well, roguelite, if you're a nerd who loves compartmentalizing us creators into strict genres. I almost forgot: my game has a multiplayer mode, too! But I'm not going to tell you anything about it, because King of the Hill is a special secret multiplayer mode that only unlocks once you beat the game. * sincerely, with disrespect for puny humans, your local evil AI: d'Spot Despot
Trends
Price over time on the United States storefront, quoted in USD — from our own daily price tracking. Other markets are listed under "Price by market" in the Prices tab; they are not on this axis, because one line cannot be two currencies.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Related
Related
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Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 3.8K | 91% | $44.99 | |
| — | 2.6K | 69% | −66%$8.49reg. $24.99 | |
| — | 720 | 88% | $39.99 | |
| — | 354 | 74% | $29.99 | |
| — | 354 | 74% | $11.99 | |
| — | 338 | 77% | $24.99 |