
Your village is dying. Your only hope of saving it is buried in the desert scrapyard, hidden behind mountains of trash // memories. Will you uncover those memories? Or will you blast them to pieces?
Modeled estimate, not a reported figure. How we estimate →
Media

About
Desert Angels is an open-world narrative adventure / third-person shooter(?) / 'walking sim with guns'.
A century of peace in the desert is broken all at once: a stranger falls from the stars, the empire beyond the sands threatens to invade, and the machines keeping the village alive are failing. The scrapyard contains your village's hope, with so much lost technology buried in the sands. Uncover the scrapyard's memories — or blast those memories to pieces — to find it.
A complete playthrough of the game takes approximately 1-3 hours.

Danger looms over the distance, but none of it is immediate; there are no enemies or hazards in the scrapyard, only layers upon layers of trash and the open sands. And guns, which you can use to blow up the trash:

Once upon a time, the desert was ravaged by war, and to this day many of the weapons lying around the scrapyard are still operational.
Almost everything in the game is destructible. Blast new paths, find shortcuts, and discover secrets -- or bury them forever.

There's a history buried within the sands, and memories both precious and painful. Talk to the ghosts haunting the place — or ignore them. Investigate the trash and the stories that they tell — or destroy them.
What gets to be remembered, and what gets to be forgotten? The choices you make and the places you see will shape the narrative.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
I only had time to see the intro, play a bit and grasp the scale of the game. Will definitely keep playing
Desert Angels is a relaxing game with a sweet but melancholic atmosphere. It tells a story about friendship, finding your place in the world, the old vs the new ways of surviving, and the tension between those who want to avoid conflict no matter the cost and those who want to stay and fight. It's a good game to absorb slowly, taking in a small storylet at a time, with some decluttering in between. The gameplay strikes a nice balance between letting you clear all the debris if you want, but having mild narrative nods to reasons you might not want to, leaving up to players to do as much or as little as they want.
A walking simulator that gains some depth with VN-style interaction memories and traversal of a destructible environment. Still a bit slow-paced for me, but I'll come back to it when I crave the "walking the desert" aesthetic.
A lovely narrative game, and quite therapeutic to clear the scrap. Despite so much of the world being physics-based piles of trash, the environment is very carefully and thoughtfully laid out. Also, there is a clarinet gun.
Very chill and relaxed game! Story's def the best part. Really diggin' it so far. 😉
A sentimental world to get lost in for a few hours
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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