
Follow a weird story of an Alien Slug trying to survive Planet Earth! It's all about the FUN, WEIRD & COZY things in life! A Cartoony 3D Adventure played in 3rd/1st Person! Explore a wide variety of places. Meet cool characters. Gather to build. And full of Action!
Modeled estimate, not a reported figure. How we estimate →
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About

Gather materials to build a home, craft cool gadgets and "build" a family.
Explore a wide variety of places - Switch between 1st & 3rd person anytime.
Meet a bunch of cool characters:
Rodney Douglas Norman - A Comedian with his heart in the right place and a guide of life
Salad Fingers - A Cartoon Character from David Firth in a post-apocalyptic setting
Jon Lloyd - A Metal Guru, transformed into a slug in game
Hawkon Langlete - Another Metal Messiah
Baron Von Butcher - A Goat-riding Dark Lord from the Underworld
AND MORE!
100 Songs from real Indie musicians
100 Butterflies & More
Different Outfits & Looks for Slaug the slug
Cool Items & Weapons to find
And more!
Plumber - Chimney Sweeper - Postman - Carpenter - Farmer
Clean Toilets, Sweep Chimneys, Deliver Letters, Build Structures, Grow Stuff


Depths of Insanity 1 is a delirious fantasy made up in Slaug's head when being knocked out.
Depths of Insanity 2 is just a side story in the same franchise.
Depths of Insanity 3 is the Origin Story where everything starts after waking up from a knockout.

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
"Chaotic, colorful, and surprisingly deep." I’ve only put about an hour and a half into this so far, but it’s definitely one of the most unique games I’ve played this year. I’ll admit, I made the mistake of skipping the intro and just jumping straight into the gameplay, so I was a little lost at first. A lot of the confusion was definitely my fault for not learning the ropes properly, but once things started clicking, I really got into it. What I liked: The variety here is wild. I’ve spent most of my time so far working the Farmer job, and honestly? It’s really satisfying. There is something cool about managing your crops and building stuff in a world that is otherwise completely bizarre and "out there." It balances out the craziness of the setting really well. Notes on Controls: I’m playing on Mouse & Keyboard, and the one thing that took some getting used to was the camera. I was expecting it to rotate freely around the character a bit more than it does, so navigation felt a little different than your standard third-person adventure game. The UI was also slightly hard to figure out at a glance (though again, skipping the tutorial probably didn't help me there). Overall: Even with the slight learning curve on the interface and camera, the charm of the game wins out. It’s weird in the best way possible. If you’re looking for something with a lot of personality, give it a shot.
This is the third game in the series, but since I haven’t played the previous ones, I don’t know how they connect. This entry begins with an alien crashing his spaceship and befriending a fly that tells him what to do. First of all, movement feels a bit weird. Although you can move freely, there are obstacles that look easy to jump over, yet the jump is finicky and only works properly in specific spots. Everywhere else, it just triggers a tiny hop. The game’s world is made up of small and large square maps connected together. Exits aren’t clearly marked aside from openings at the edges, so you simply have to walk into them to travel to a new area. The map is only visible in the quest menu, where you’ll see a large grid of squares labeled with letters and numbers that act as coordinates. These coordinates appear briefly when you enter a new map, helping you keep track of your location. Transitions between maps aren’t instant and take a few seconds, but that’s not too bad. What is annoying is that sometimes these transitions change your perspective. The game lets you choose between first- and third-person views, but if you prefer one, it’s frustrating when the game constantly switches it on you. Each map has a few points of interest, but like everything else, the game doesn’t mark anything as important. The only way to notice is by bumping into something and getting a message that an item is required. The good news is that it shows you the exact item, so you can remember it for later. However, the game uses an irritating day–night cycle that ruins exploration because at night you can only see a few steps ahead. The game also lacks auto-save and includes situations where you can get stuck. In one case, I walked into a map I wasn’t supposed to and ended up locked inside a fenced enclosure. Since I didn’t have the item needed to escape, the game told me the only way out was to reload from a save. So if you don’t save regularly, you could lose hours of progress.
This was the first game of its genre(and in the series) that Ive tried and its been a very unique gaming experience so far. The game is clearly made with love and it shows in the depth of the environment and all the places you can explore. Be sure to save here and there to avoid backtracking, and have a blast! Loved the little easter eggs and all the indie music. A surprising amount of depth and activities for a indie game of this nature, and was pleasantly surpised by that the game expects the player to think and isnt just a handholding simulator. Highly recommend
So you start off the game by just being plopped into the world as Slaug the slug. Not knowing what to really do you rummage around the area and you find a bugnet, with this you capture a fly called Sloppy (the fly) which becomes your companion. What sloppy does, other than now and then talks to you, I don't really know but it's cool having a companion. You then proceed to go around having an adventure, you can even time-travel back to the viking-age. That's enough about the story and premise. The gameplay is surprisingly fun for what it looks like, it's by no means a hard game but I'm guessing that's the point. Think of it like a point and click adventure merged with Mario 64. Ohh and you can (re)build like a "base" (for lack of a better word) in the same area where you start. The graphics might not be great, but that's also not the point. The game has it's own style and feel instead of just using assets and slapping together a "game", all of it looks handcrafted. I would give this game a score of 12 puppies holding 38 sushi rolls while doing the Harlem shake, out of 10. Edit: Also, I'm not done with the game. I have like 3 or something hours played but I'm pretty sure I have a lot more to do in the game. So I'll catch y'all laters.
Fun game with a lot to explore and test. Fun voice-acting and crazy situations. Well worth a try.
If you are sitting on the latest hardware waiting to show off and brag about how lifelike and great looking the game you just bought is - then you come to the wrong place. But if you are looking for a game with lots of laughs, wacky characters and insane adventure....look no further! Depths of Insanty 3 is a game about having fun and wanting to know what fxxked up stuff is gonna happen next rather than about high fps and larger than life graphics. It's a game where you go "I really need to go to bed as im working tomorrow...but I just HAVE to see what happens next before im off". It's a proof that you don't need to have a budget of $100.000.000 or 500 people working on a game for it to turn out great. It's about the passion for making a game and having fun while doing so - and also about what one person can achieve if he just go for it rather than dream about it. Despite my low time playing (I did play the beta too) i must insist that if you need something to play and you don't just want to sit and be amazed on the raytraced shadows or motioncapture...for a price like this - it's definitly worth every penny.
I had a really nice time playing this. Depths of Insanity 3 has a colorful style and a lot of charm. Exploring the different areas was fun, and I enjoyed discovering new places. You can really feel the creativity behind it
This game surprised me. The pixel/old-school look brought me back to when I was a kid playing games, which I didn’t expect to hit as hard as it did (I usually play FPS and stuff). There are lots of things to craft, and hidden items to find all over the map in tricky spots! The game is really silly (in a good way). I’ve legit laughed out loud multiple times. The two cows in the barn are pure gold. xD If you’re into nostalgic games with a goofy vibe, I’d say go for it!
You play as a slug named Slaug. It has humor and exploration is a main part of the game. I love that it has voiceacting and I would recommend playing it with keyboard & mouse. Just exploring the different areas and find new items to access new areas are fun. I found it cozy, and interesting to play. I can tell the developer put a lot of love into making this. A lot of different gameplay elements similar to old Zelda games mixed with Animal Crossing & Doom shooters. It's crazy! Will definately play more of this to see where it's going!
"Depths of Insanity 3" will make you question everything you knew before this game about alien life forms, chickens, Scandinavian farmers, and a few other things that normally—you would think—are very safe and straightforward. But not if you'll reach depths of insanity. Then nothing is like that, and believe me: [b]IT'S A WILD RIDE.[/b]
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