
Flip, trick and grind your train in a fast-paced, off-the-rails ride through a colourful Japanese dystopia. Outmatch rival gangs, wreck a shady megacorp, and take back the tracks with nothing but skill, speed, and style.
Most likely between $950.2K and $2.7M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $19.99 | 98% | approximately $1.6M |
| PlayStation | $19.99 | 98% | — |
| Xbox | $19.99 | 86% | — |
| Nintendo | $19.99 | — | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $9.21 on Steam · Russia (−54%). Compare 35 prices in 15 markets →
Reviews
Themes across 1823 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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positive critical· bar length = how often the theme comes up
Reviews
This game gives mad persona vibes not gonna lie, and the gameplay reminds me of persona. Amazing just like persona 5. Persona/10!!!
This is my best game of 2026 and the year isn't even over. Holy peak!
Quel ride ! Quelle bande de son ! C’est original, sympatoche presque trop riche mais on s’amuse comme un fou.
This is my Game of the Year for 2026, and nothing will be able to top it. Also, let me know when a physical edition is on the way, I need one!
I like trains
For $20 you’re getting a very fun game with a great amount of content. The game never slows down, is constantly introducing new complexities, and has great music.
I'll echo the general sentiment around the downsides of the game. The continuous addition of mechanics in each chapter, while initially fun, becomes overbearing and frustrating as the flow of which you are performing the function of the game (racking up combos through tricks in fast-paced levels) is damaged. The addition of the air jumps, double drift, and ziplines make the basic controls a little confusing and the mechanics are incomplete, but they add to the diversity of the levels. However, the gravity rail that begins in Chapter 8 is atrocious, breaking the flow of the game and increases the difficulty and complexity of what makes this game so good (stylish tricks on stylish levels). By the end of Chapter 7, I had finally gotten the hang of combos, usually averaging streaks of 40-50 before crashing. This is thrown out the window as I was forced to learn a new mechanic that was constantly bugged and forcing me to ensure I was dodging stage hazards instead of performing tricks. While I appreciate the challenge of the game through the dares, gold star times, and gold star scores, artificiality inflating the difficulty through half-baked mechanics really sours the overall experience. With all this negativity, how do I still give it 4 stars? Chapters 1-7 are an amazing, inventive, and high-octane experience that outdoes SSX Tricky. The soundtrack is fantastic and the boss fights are creative. By the end of Chapter 7, I was hooked and excited to gold star all the levels. I hate grinding, but somehow Denshattack had sucked me into chasing for silver and gold medals. If you are looking for a game that encapsulates style and adrenaline-chasing, then this game is for you.
Vraiment super
This game cured my depression
也许不一定是今年最好玩的独立游戏,但是绝对是最嗨最爽的