
Flip, trick and grind your train in a fast-paced, off-the-rails ride through a colourful Japanese dystopia. Outmatch rival gangs, wreck a shady megacorp, and take back the tracks with nothing but skill, speed, and style.
Most likely between $950.2K and $2.7M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $19.99 | 98% | approximately $1.6M |
| PlayStation | $19.99 | 98% | — |
| Xbox | $19.99 | 86% | — |
| Nintendo | $19.99 | — | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $9.21 on Steam · Russia (−54%). Compare 35 prices in 15 markets →
Reviews
Themes across 1823 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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positive critical· bar length = how often the theme comes up
Reviews
[h1]Denshattack[/h1] Denshattack is an absolutely amazing experience. It has incredibly solid gameplay, a gorgeous presentation, and genuinely one of my favorite video game soundtracks of all time. [hr][/hr] [h2]Story and World[/h2] The story is fairly lighthearted, but I really appreciate how seriously it takes itself in all the right places without ever becoming too heavy. On the surface, the game is extremely goofy and straightforward, and it never forces its deeper ideas onto the player. Most of its depth can instead be found through the lore, character interactions, themes, and the details of its world and setting. I really appreciate that balance. It allows the game to remain fun and approachable while still giving you plenty to think about when you choose to look deeper. [h2]Gameplay and Level Design[/h2] The controls feel amazing. Everything is responsive, and the gameplay frequently becomes a marathon of quick reactions, reflexes, and split-second decisions. It feels genuinely riveting when you are moving at high speed and successfully reacting to everything the game throws at you. The trick system can occasionally be a little tricky to get down, but once you get a feel for it, it becomes incredibly satisfying. The level design feels like a high-speed combination of Tony Hawk and Sonic, except built entirely around trains. The stages are designed around maintaining momentum, reacting quickly, performing tricks, and gradually learning better routes. The game is extremely vibrant, and every area is full of color, personality, and beautiful scenery. New mechanics are introduced at an excellent pace. Even by the time you reach the end of the game, nothing feels like it has outlasted its welcome or become redundant. The game continually finds new ways to use its ideas without overwhelming the player. Replaying stages to improve your rank, find collectibles, or complete achievements also gives you more opportunities to master those mechanics. Because of that, replaying levels feels less like repeating old content and more like gaining a deeper understanding of how each stage works. [h2]Soundtrack[/h2] The soundtrack is absolutely incredible. It features composers such as 2 Mello, who I know from Bomb Rush Cyberfunk, Shoji Meguro from the Persona series, Tee Lopes from Sonic, and Ryo Nagamatsu from Splatoon. Those are only the video game composers I immediately recognized. There are many more composers and featured artists involved who I was not previously familiar with, but I am excited to discover more of their work through this game and its soundtrack. Every stage has its own unique track that perfectly matches its atmosphere. Because the levels are designed to be replayed, the music gradually becomes closely associated with each location and challenge. The soundtrack does not simply accompany the gameplay. It becomes part of the process of learning and mastering each stage. Around the halfway point, the story begins to pick up considerably, and I felt that the music also improved alongside it. The soundtrack becomes even more powerful as the stakes and energy increase. Honestly, the music being this good makes you want to keep playing, even when you are repeatedly failing a difficult section. It motivates you to keep grinding, improve your reactions, and eventually overcome whatever is stopping you. [h2]Voice Acting and Presentation[/h2] I played with the Japanese voice acting, and I thought the performances fit the characters extremely well. I also loved that characters from different regions use different accents and dialects that match where they come from. It is a small detail, but it makes the world feel much more distinctive and alive. [hr][/hr] [h2]Final Thoughts[/h2] [b]More than anything, Denshattack does not feel like a game assembled from current industry trends.[/b] It feels like something made by people with a very specific vision, and nearly every part of it, from its movement and music to its world and visual identity, works toward expressing that vision. In an industry where so many games are becoming increasingly cinematic, realistic, and visually similar to one another, Denshattack feels like a breath of fresh air. It completely exudes its own aura and identity. It knows exactly what it wants to be, and it commits to that vision with confidence. [b]Denshattack is easily one of the highlights of 2026 for me, and potentially one of the best games of the year.[/b]
Tout dans Denshattack! respire la joie et la passion. Un gameplay aux petits oignons inspiré d'un Jet Set Radio ou de jeux de skate mais cette fois, avec un train. Le tout sublimé par un excellent univers dans un futur pas si improbable et une bande-son magistrale. Définitivement un des meilleurs jeux de cette première moitié d'année.
Приключения Обдолбанного-Солевого Паровозика в Японии!
La felicidad hecha videojuego
let me drunk drive. PLEASEEEE
This is what Sonic could be in a world where Sega was willing to take more risks with the IP
Where I'm going and where I've Been, I dont Need Multi-Track Drifting Denshattack on top of feeling like a love letter to Japan i think, and the games that definitely influenced it. "Thomas The Tank Engine's Initial Pro Skater Radio Featuring V-Tubers from the twitch streams" is probably the correct way of summarizing it. Tones of sick flip tricks, a lot of mechanical depth for a two ton hunk of metal on rails, a BANGER of a soundtrack with some very punk roots, over the top ♥♥♥♥♥♥♥♥, and about 8,000,000 Rainbow Roads along the way. I think my only complaint apart from having to mash skip through stage intros may be length. It's perfectly lengthed for a story i think but I want more Denshattack to put my skill to the test with. maybe more train colors. Possibly... something else. i dunno ...I kinda love this game t his might be a top 10 of the year for me.
Não precisa de muito pra perceber que esse jogo é exatamente o que precisamos hoje, um jogo simples, divertido, muito único, extremamente criativo e que com certeza merece a sua atenção
Is this... Is this what joy feels like? I haven't felt this since Hi-Fi RUSH...
Unironically my game of the year, this is a game that oozes the passion and fun that the devs had making it. Its gonna make you go "WHAT" repeatedly throughout the course of playing it, and there's tons of replayability in going back and gold-medaling all the stages and finding all the pickups both for unlocks and deep train lore. Its fast paced but not unplayable for a casual or someone unused to a game like it (there aren't many like it, to be fair) and has tons of room to master every stage and score higher and higher. Also the waifu quality is through the roof, legitimately. I FORGOT TO MENTION THE MUSIC THE MUSIC IS THE BEST PART OF THE ENTIRE THING HOLY LORD ABOVE THE SOUNDTRACK IS BACKED BY SOME OF THE BEST GAME COMPOSERS EVER AND MUSIC GUESTS PLEASE LISTEN TO IT ON SPOTIFY OR SOMEWHERE IF NOT IN GAME Bright, loud, energetic, very fun and unapologetically a video game being a video game instead of a quick over-corporatized soulless cashgrab and I one hundred percent recommend it to literally anyone. If you don't like Emi I sincerely hope you get well soon.