
The story of Gloria and Baal continues in Vinga, where our heroes will meet new and old friends and discover the secret buried inside an ancient labyrinth. The game plays like a dungeon crawler with cards.
Modeled estimate, not a reported figure. How we estimate →
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About
The story of Gloria and Baal continues in Vinga, where our heroes will meet new and old friends and the ancient secret buried inside an ancient labyrinth.
The game plays like a dungeon crawler with cards. You will not lose your cards after a run, so you'll be able to keep on buffing your own deck with new and powerful cards. This is also an adult game, so characters may lose their clothes or get into some pretty dirty situations.

Features
30 playable characters.
700+ illustrated cards.
4 different biomes to explore.
50+ regular enemies to fight.
20+ unique boss encounters.
100+ scenes to discover.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 29 reviews with recorded playtime.
Reviews
Pretty damn good. Sometimes can feel a bit repetitive if you are trying to get/unlock something specific and you get the wrong boss spawn after 5 floors. BUT the build variety and story/character writing make up for it :) Currently it feels like a spicy Slay the Spire+Darkest Dungeon hybrid, rather than an "actual hentai game". Also its a "sequel" (and I have not played the original Demonherd) but the characters kinda give enough background info / exposition that I know whats going on.
If you can get over a simple repetative gameplay loop for extreme variety in playable characters, deckbuildng / stlye diversity, you will enjoy this game.
레벨 올리기, 좋은 카드 얻기 너무 힘들다. 얻어도 성취감도 없는 반복 전투가 전부다. 개힘든 노가다 겜에, 어른들 겜이라기에는 민망한 서비스 일러가 몇 장 낑겨있다고 보면된다. 게임성도 18+도 전부 못잡은 희대의 똥겜이다. 뒤에 뭐 더 있나 싶어서 파봤는데 뭐 없다. 그냥 하지마라 분명히 경고했다.
Super excited to play, the game's concept, writing, lore, and art hooked me immediately. Then I settled into the gameplay loop... Not hard, just tedious. Repetitive. RNG Frustration. Instead of character and deck optimization, my brain started calculating how many more runs until I get the next tiny sprinkle of the story. From there, it didn't take long to decide that the math wasn't working for me. Goodbye Magikania. I wish we could have hung out more. I'll remember you fondly.
Из плюсов: *Много персонажей со своим стилем игры *Классная рисовка, классные арты *Сложная. Люди жалуются на это, но для меня это плюс, т.к. игру интересно изучать, а не тупо прокликать Из минусов: *Баги. Просто вылетаешь в определенный момент и весь твой прогресс на забеге сгорает. *Их пока еще не правили. Покупайте, если хотите проинвестировать в разработку, т.к. пока непонятно будут допиливать игру или нет. Хотя в обсуждениях говорят, что будут, но этого не видно
給推薦幫補血理論上個人覺得骨架不錯 建議其他隊畫面有興趣的朋友可在等等讓團隊先接收一部分的反饋有做出改善在入手 目前玩下來是全英文 個人英文能力普普還算看得懂卡牌效果戰鬥腳色篇日式 瑟瑟CG風格比較算篇歐美(個人觀點) 然後急用的朋友不推薦 個人覺得戰鬥偏難主要是你打贏一場拿到的資源獎勵跟你消耗的目前不成正比 只有打贏樓層開寶相拿到的好一點可以抽一張卡之類的 等級算很難農也還沒升級 卡片上限99但是初期只能放20張有吃卡片消耗... 然後我覺得腳色地成移動篇緩慢...有種鈍鈍的感覺 總之6/10的概念分數不高主要還是太農稍微修正一下參數讓升級不要太冗長感覺會改善
I came here only for a great card game. And I got it.
game is too good to sit at mixed
кстати вполне залипательно (хотя я обнаружил как сохранятся только с 3й попытки...) а также вполне хардкорно зашел в первый данж и сразу в первом кувшине напал призрак...а у тебя всего 1 мд карта в колоде,ран закончился едва начавшись
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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