
Delivered on Time is a first-person horror game themed around food delivery. As an elite delivery pro, nothing—not ghosts, hauntings, or even supernatural battles—will stop you from getting the food to the customer's door… on time!
Modeled estimate, not a reported figure. How we estimate →
Media

About
Grab the delivery order from your car.
Confirm the drop-off location.
Complete the delivery as instructed.
Return to your car and escape.
Simple, right?
But if things go wrong… well, you’re on your own. Good luck.
After being rejected by major companies despite your prestigious university degree, you’ve lost all hope and decided to become a food delivery rider. However, the delivery app you downloaded seems… glitchy. It keeps sending you to eerie locations—crumbling old neighborhoods, deserted skyscrapers, and abandoned hospitals...
But no worries! As a dedicated Food Delivery Hero, ghosts, hauntings, and even supernatural fights are no match for you. Your only goal is to deliver the order to the customer’s doorstep—on time!
The delivery mission behind each door is full of unknowns and randomness! Earn money by completing deliveries and use it to level up your rider rank. But beware—higher ranks mean more advanced (and far more dangerous) orders. Don’t forget to buy accident and life insurance.
A compact experience
This is a concise narrative game, with an average playtime of around 30 minutes
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, German, Japanese, Traditional Chinese, Korean*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
流程不长,缝合的元素挺多的,我们要跑到各个地方送外卖(居然还有后室),创意非常不错的,就是流程太短了,虽然是小游戏但是也太短了吧,还有 关掉游戏的时候,记得切换输入法 不然会一直卡输入法导致游戏一直运行
游戏恐怖元素不是很多,更像是一款外卖模拟器,给各种阴间东西送外卖,别说玩着还挺上头,就是比较短小,一小时就全成就了,希望后续能有更多不同场景,加油。
某b看预告片来的,开幕就是坤坤(又黑我家哥哥是吧),大半夜玩还是有点氛围的,尤其是当你玩一半的时候你家门铃响了,你定的国潮外卖到了,蚌埠住了有点。提高亿点点预算,给每个订单都写一段故事,然后来点反转,伏笔,追逐战,跳脸,那就成了嘻嘻。考虑到应该是一个人开发的,还是给个好评鼓励吧,毕竟价格不贵,就当喝杯咖啡了(时间也差不多bushi)。
那些打好评的我真*** 全程重复地图 没高能也没什么剧情 无聊的要命 还在打好评 走路模拟器都比这好玩 死吧
参杂了很多梗(特指我偶像)的一款步行模拟器,但就我的理解一般外卖是送给人的,不是送给鬼的,希望更新武力驱魔
有点单调的外卖模拟器。。。。。。。有点奇怪的小巧思 但是考虑到价格 凑合吧 你但凡再贵一点我就给中评了
엔딩 못 보는게 버그였다고요???????????? 그냥 무한 배달해야 되는줄
就随机的几个房子 这就送外卖了?模型都懒得捏么?
A solid idea but it was not executed with the polish or fun a game concept like this deserves. There were little to no jump scares, when something happens its very predictable. The backrooms delivery map could be so much more insane. A Game called "Delivered on Time" should also be...dare i say...timed? Dying has no true consequence either. Boiled down: Pick up food, listen to dark ambient music, drop off food, maybe get jump scared if you're a literal 4 year old.
全程送外卖 没有任何恐怖的点 非常无聊又垃圾的游戏 你怎么好意思卖12块 不建议购买
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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