
A fast paced auto-scroller where you deliver potions to customers while avoiding the attempts of a big witch company to thwart you. Navigate tight spaces while avoiding porch pirates and witches with malicious intent.
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About
Friday Kwon is a young witch who makes potions for her family shop. But when her mother breaks her arms in an accident, Friday returns to her post as a delivery girl for the first time since her own accident left her paralyzed from the waist down.
The Rainforest Witch Company doesn't take kindly to this and they'll do everything in their power to make sure that Friday doesn't deliver any potions. Take control of Friday and navigate the unfriendly skies as she tries to get potions to her customers and keep the family business afloat.
Prefer a more chill game? Take your time on the levels and don't sweat the small mistakes like a lost or late package. But if you like more of a challenge try your hand at being the best delivery girl whose only flaw is being a perfectionist. Or maybe you prefer something in between? The choice is yours.
Gameplay and story by Emerson Arriety
Background and story art by SleepySoren
Sprite art by Vioclipse
User interface art by FraesFortunes
Music by Apocalyptic Universe
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
Went in expecting a bit more refined version of those old christmas themed delivery flash games, came out feeling like doing this for 2hu 2sday was more appropriate than originally expected. What starts out as a simple time trial type delivery sim pretty quickly becomes a needle threading pacifist bullet hell for lack of a better marker as early as chapter 2 (about 15 levels in, and there's 9 chapters according to chapter select) A pretty straightforward game that has a startlingly high cieling according to the "100% medals" per level, and some of those levels are ROUGH (as in difficult) the trailer kinda gives an example of one of the levels, but some of them are pretty ruthless with mistakes if you want all medals, but I wont lie it hit that challenge nerve in my brain where "f**k you" in rage turned into "f**k you" as a taunt when I succeeded at a level. the 2 issues I have are both issues I'm not sure if could be adjusted without tweaking a lot of stuff around it so I don't really hold it against it and label it more a "learning curve" scenario 1) everything seems to have boxes around it which the biggest problems are buildings which body block if my square bumps into its square too much and I cant get around them and the porch pirates who i swear 90% of my times of getting yoinked by them has been due to the tip of their box hitting the package right before it passed them 2) some of the rival witch levels are actual bullet hells, which makes the full hitbox rather than my usual dot hitbox REALLY ROUGH (again, as in challenging) again, the game has a good chunk of spots where it's very clear that both of these points are very much accounted for so it arguably falls more under skill issue one thing I would like (I havent finished the game completely yet so maybe this is a feature on completion but I'm putting this here now in a "please add if it isnt yet") since the game gives you ratings per level rather than per chapter I'd like to be able to select by level rather than by chapter to go back and squeak out missed medals if I choose to overall, charming artstyle (and as far as I can tell hand drawn), interesting story so far, and high skill ceiling it seems. definitely recommend it
fighting for my life delivering packages
super fun game with simple mechanics yet challenging gameplay! you start off thinking it'll be a breeze - just fly around and drop packages that match the color of the house, right? - but the game gradually introduces more and more challenges that scale up the difficulty to keep you on your toes. some of the levels are lowkey brutal but once you figure out the strat, get closer to the goal, and then finally conquer it, it is SO rewarding!! i also love how there's flexibility with how you want to play the game! you wanna focus on dropping the packages without dealing with the colors? sure! vice versa? up to you! wanna deal with both drop accuracy (which has PROJECTILE PHYSICS BY THE WAY) as well as color matching? have fun suffering!! genuinely an awesome game with lots of replayability (i'm too Bad at Games to even attempt 100%ing it but someone theoretically could!) and lots of heart. 10/10 punctual packages!!
delivered by friday is a charming auto-scroller game that is easy to pickup, but hard to master with 100% accuracy. there's lots of entertaining, replayable fun that feels reminiscent of a game you'd get sucked into while in your elementary school's computer lab, challenging your friends with it knowing damn well your teacher was just about to see yall's screen and have y'all log off. the art for the game is lovely, i'm very much endeared to friday, and the story she leads as you play has me invested even early on. you're given flexibility in your controls and how you deliver (and i recommend tinkering first and as you play more levels to see what works for you,) but no matter what you choose- and i speak as a player who has used keyboard and a dualsense to play levels, and had it auto pick color for deliveries for me- you still get a strong level of challenge that doesn't feel lost. this is one of those games you could beat in a day, but also replay endlessly and pick up whenever and wherever. very much a fun PC game as is, but the potential gets even more fun on handheld with steam deck and i highly recommend that as well! the witch delivery service industry aint no joke bruh lol
simple but fun
I think the game is very competent and does present some clever challenges, but WOW is it difficult. I'm also very not good at these types of games, but just because it ended up not being my type of game I feel like it wouldn't be fair to give it a negative review. I think if you like difficult games like this you'll enjoy it. It definitely needs music in some places though, like the main menu and cutscenes. [Key provided by the devs] Stream when I played it (Live thoughts): https://www.twitch.tv/videos/2795200345 https://youtube.com/live/hHAgZrelpsI
Being a delivery girl is easy when you don't have a billionaire company trying to take you out. 10/10
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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