
Deliverance is a story of mystery, thrill and discovery. A choice-based adult visual novel allows you to explore the detective’s both sides. The hero, fighting to save his loved ones, or the villain willing to abandon all morality for power.
Modeled estimate, not a reported figure. How we estimate →
Media

About



Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Visuellement c'est cool, le scénario est basique mais efficace,une ost très variée qui s' intègre parfaitement bien dans le jeu. Les points négatifs pas de translation française, aucun son d'ambiance comme bruit d'une voiture,gémissement pendant l'acte etc......
傻逼游戏,正常推进度每次到选项游戏都会报错,作为一个黄油CG又短又粗糙且没有配音,大量没有差分的静态图片拿来敷衍毫无理由就开干的色情内容,作者对于选项的布置完全没有视觉小说该有的互动和参与感,不该有选项的地方恨不得给你选出26个字母哪个年龄最大的充数感,与此同时,游戏甚至又有着快进速度下长达十几二十秒没有选项纯文字的片段,配置大量的分支和结局在这些臭狗屎的漫长剧情当中让人很难找到剧情转折的分歧点。讨论区的这些傻逼外国佬自己消息不准确,还一直在里面乱几把发消息误导人,集个全成就硬是ctrl了三个小时才把正确分支试出来,玩着真窝火。
Анимации хромают, но сюжет на удивление не плох, много сцен
Recommended: This is one of those AVNs, where the story takes you on an adventure. Pro: - Decent writing - Decent graphics - Ample amount of women - MC is not too bad - Action oriented choices Con: - Sometimes the pacing feels a little off, but not a deal breaker - Needed more of a sandbox feel for a world like this. Felt way too Linear
Deliverance is one of those AVNs that actually understands atmosphere. The story is genuinely strong, with a great mix of mystery, horror, suspense, relationships, and moral tension. It is not just a collection of scenes loosely connected by filler dialogue. There is a real plot here, and the darker tone gives the game a much stronger identity than most titles in the genre. The love interests are also a major highlight. The game offers a very good variety of women, personalities, body types, and visual styles, which helps the cast feel distinct instead of repetitive. That alone already puts it above many AVNs where every character feels like a slightly modified version of the same model. Deliverance has a strong visual identity, and the cast is memorable enough to make the relationships actually matter. The horror and suspense elements are probably the best part of the experience. The game creates an effective sense of danger and mystery, and when the story leans into its darker side, it becomes genuinely engaging. It feels like the developer had a real vision for the game, not just a checklist of adult content and romance routes. That said, the game has one serious weakness: the animation quality in intimate scenes. The developer clearly struggles with direct physical animation, and this was also noticeable in Cybernetic Seduction. Instead of showing those moments naturally, the game often hides the action behind awkward camera angles, cuts, or staging tricks. It becomes obvious after a while, and it hurts the impact of scenes that should be much stronger. Still, despite that flaw, Deliverance is a very good game. The story, atmosphere, suspense, relationships, and character variety are strong enough to carry the experience. If the developer improved the animation work, especially in the more physical scenes, this could be top tier. As it stands, it is still absolutely worth playing for anyone who wants an AVN with a darker story, strong love interests, and a genuinely compelling mystery.
Boring narritive, nsfw content lacks decent voice acting and animations.
+-
[h1][b]🎮 Reseña de Deliverance[/b][/h1] [h2]Resumen del Juego[/h2] Deliverance es ese experimento indie que mezcla “Acción” con vibra de novela visual para adultos: mucha decisión “importante”, investigación estilo detectivesca y un desfile de situaciones NSFW que gritan “NO lo abras en la oficina” más fuerte que tu jefe cuando ve tu historial. La propuesta: una historia con elecciones, rutas no lineales y finales múltiples, envuelta en un tono surrealista/atmosférico donde los demonios no siempre son lo peor que te puede pasar. La primera impresión es clara: el juego sabe exactamente a qué viene y no pretende ser “arte inocente”. Te da herramientas de accesibilidad (alternativas de color, controles de volumen personalizados, comodidad de cámara) y además te deja guardar cuando quieras, como diciendo: “tranqui, aquí el drama y el pecado vienen por capítulos”. Si buscas un “indie de acción” puro y duro, esto puede sentirse más como “elige tu propia aventura con momentos de acción” que como un festival de reflejos. Si buscas trama, romance subido de tono y decisiones que te hagan dudar de tu brújula moral… pues siéntate, detective. [h2]Lo Angelical y lo Demoníaco[/h2] Lo Bueno: ✅ Decisiones que sí se sienten relevantes: rutas no lineales y finales múltiples 🧭 ✅ Buen enfoque narrativo: investigación/detectives + tono surrealista y atmosférico 🕵️♂️🌫️ ✅ Contenido adulto sin hipocresía: va de frente y no lo disfraza de “solo lore” 🔥 ✅ Calidad de vida decente: guardar en cualquier momento y jugable sin eventos rápidos 💾 ✅ Detalles de accesibilidad útiles: alternativas de color y controles de volumen personalizados 🎛️ Lo No Tan Bueno: ❌ Comunidad miniatura: 3 jugadores actuales… básicamente una junta vecinal 👥🥲 ❌ Es un solo jugador sí o sí: si esperabas compartir el “caso” con alguien, te toca monólogo 🎮 ❌ 40 logros: algunos se sienten como lista de mandado para exprimir rutas 🏆😵 ❌ El enfoque adulto puede comerse el ritmo: a veces la “acción” se siente secundaria 🚧 [h2]Tabla de Evaluación[/h2] [table] [tr][th]Aspecto[/th][th]Puntuación (0-10)[/th][th]Comentario[/th][/tr] [tr][td]Jugabilidad[/td][td]6[/td][td]Funciona, pero el peso cae más en decisiones y lectura que en acción constante.[/td][/tr] [tr][td]Dificultad / IA[/td][td]5[/td][td]No se vende por retos: aquí el “enemigo final” es elegir mal.[/td][/tr] [tr][td]Contenido[/td][td]7[/td][td]Mucho material por rutas, romance y finales; además 40 logros para los completistas.[/td][/tr] [tr][td]Gráficos / Video[/td][td]6[/td][td]Indie cumplidor: más funcional/estilizado que espectacular.[/td][/tr] [tr][td]Historia[/td][td]7[/td][td]Trama con investigación y decisiones; el gancho está en cómo se ramifica.[/td][/tr] [tr][td]Ambientación[/td][td]7[/td][td]Surrealista y atmosférico: logra ese mood incómodo a propósito.[/td][/tr] [tr][td]Efectos (VFX)[/td][td]6[/td][td]Correctos: acompañan sin robarse el show.[/td][/tr] [tr][td]Música[/td][td]6[/td][td]Cumple y sostiene el tono, sin convertirse en protagonista.[/td][/tr] [tr][td]Voces[/td][td]5[/td][td]No es el punto fuerte percibido; se siente más “texto manda”.[/td][/tr] [tr][td]Diversidad[/td][td]5[/td][td]Hay variedad de rutas/elecciones, pero no destaca por representación en lo visible.[/td][/tr] [tr][td]Rendimiento[/td][td]7[/td][td]En general estable para un single player narrativo; sin señales de drama técnico.[/td][/tr] [tr][td]Rejugabilidad[/td][td]7[/td][td]Finales múltiples + elecciones que importan = volver es parte del paquete.[/td][/tr] [tr][td][b]Total Puntuaciones (Bueno)[/b][/td][td][b]6.2[/b][/td][td]Una experiencia sólida y específica: si te late el enfoque, cumple; si no, rebota.[/td][/tr] [/table] [h2]Conclusión (Bueno)[/h2] Deliverance es como ese “caso” que juras resolver por ética profesional… y terminas quedándote por el morbo narrativo y las ramificaciones. Tiene una base competente: decisiones con consecuencias, atmósfera rara (de la buena) y suficiente contenido como para justificar varias pasadas, especialmente si vas por todos los finales y logros. Pero no voy a fingir que es un fenómeno: con 3 jugadores actuales, esto se siente más como club clandestino que como tendencia. Aun así, 267 recomendaciones totales sugieren que su público existe y que, dentro de su nicho adulto-narrativo, está haciendo algo bien. [h3]Recomendación de Compra (Recomendado con reservas)[/h3] Puntuación Total: 6.2/10 Número de jugadores activos al momento de hacer esta review: 3 Descuento máximo registrado: -70% Veredicto: [i]Bueno: para fans de historias adultas con elecciones; para buscadores de acción pura, mejor sigan patrullando.[/i] Si te atrae un indie narrativo con investigación, decisiones que cambian rutas y un enfoque adulto sin filtro, Deliverance vale tu tiempo. Si lo tuyo es acción constante, comunidad activa y conversación alrededor del juego, aquí vas a estar más solo que detective en turno nocturno.
The character designs are generic and the sexual situations are largely irrelevant to the plot and vice versa. The plot is extremely boring. The 3D renders look like trash. Much sad.
Deliverance, developed and published by 1Thousand, is a narrative-driven visual novel that dives deep into the world of crime, morality, and consequence. It tells a story of a weary detective drawn into the corrupt heart of organized crime, where every decision threatens to unravel what little remains of his integrity. From the outset, the game positions itself as a noir-inspired thriller that prioritizes storytelling over spectacle. It’s an experience that thrives on mood and tension rather than action, immersing the player in a dark, slow-burning narrative that blurs the lines between justice and self-preservation. Despite its small scale and modest production, Deliverance manages to evoke the atmosphere of a gritty, morally ambiguous crime drama through its dialogue-driven storytelling and subtle worldbuilding. At its core, Deliverance functions as a choice-based visual novel that asks players to navigate difficult moral decisions. You play as a detective whose past is marked by guilt and compromise, and the story unfolds as a series of conversations, investigations, and confrontations that force you to choose between personal ethics and survival. Every decision carries emotional weight, and the game uses these choices to challenge your understanding of right and wrong. The writing often flirts with cynicism, painting a bleak picture of a city consumed by greed and violence, yet it still leaves room for flashes of humanity in its characters. The branching narrative encourages multiple playthroughs, with alternate paths and endings that reveal different facets of the protagonist’s story. Some of these choices subtly shift the tone of your relationships or outcomes, while others drastically alter the trajectory of the plot, giving a sense of consequence that enhances replayability. Visually, Deliverance adopts a minimalist aesthetic that suits its tone. The character art and backgrounds are understated, serving the story without drawing attention away from it. The subdued color palette and noir-inspired design create a consistent atmosphere that complements the writing’s introspective mood. Rather than relying on complex animation or flashy effects, the game uses static compositions and evocative dialogue to build tension. The soundtrack, too, leans on subtlety, mixing low, ambient tones with occasional bursts of intensity during climactic scenes. Together, these elements give Deliverance a sense of restraint and maturity, allowing its narrative and characters to take center stage. It’s a presentation that might feel bare to players accustomed to higher-budget visual novels, but it aligns well with the game’s themes of emptiness and isolation. While the game’s narrative ambition is clear, Deliverance also shows the growing pains of an indie developer finding its voice. The pacing can feel uneven, with some sections dragging while others rush key moments of emotional or narrative importance. The writing, though often compelling, occasionally slips into predictability or awkward phrasing, reflecting its limited editing resources. Certain dialogue exchanges, while aiming for realism, sometimes come across as stilted or overly direct, diluting the impact of the story’s more introspective passages. Despite these flaws, there’s a sincerity to the storytelling that carries it forward—the kind of raw honesty often found in indie projects that prioritize heart over polish. The developers clearly aimed to create a world that feels lived-in and morally complex, and even when the execution falters, the intention remains admirable. One of the most interesting aspects of Deliverance is its treatment of choice. Unlike many games that boast branching paths without meaningful variation, this title makes its choices feel personal. The differences between outcomes are not always monumental, but they often reshape how you perceive the protagonist and those around him. Some decisions haunt you long after the credits roll, not because of their direct consequences, but because of the way they challenge your own moral reasoning. The sense of agency is both empowering and unsettling, reinforcing the game’s central message: no decision comes without a cost. This focus on moral ambiguity elevates Deliverance above many other small-scale visual novels, offering a thoughtful exploration of consequence that rewards careful reflection rather than impulsive play. As a complete package, Deliverance is a small but compelling work that succeeds through atmosphere and intention. It doesn’t have the production value or narrative scope of larger visual novels, but what it lacks in polish it compensates for with heart and conviction. It’s the kind of story-driven game that invites quiet contemplation rather than adrenaline, appealing to players who value introspection and choice over action or spectacle. While it may not redefine the genre, it stands as a promising example of what an independent studio can achieve with focused vision and emotional sincerity. For those drawn to morally complex narratives and noir-inspired storytelling, Deliverance offers a somber, thought-provoking journey through the shadows of human conscience—one that lingers long after the final decision is made. Rating: 7/10
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| HeXen II | $72.7K | 613 | 78% | $4.99 |
| Trash of the Titans | $72.7K | 320 | 93% | $8.99 |
| Final Knight | $72.6K | 218 | 77% | $13.99 |
| Elengard: Ascension | $72.6K | 114 | 78% | $21.24 |
| Nakara | $72.7K | 286 | 93% | $9.99 |
| Solitaire Beach Season | $72.7K | 128 | 71% | $14.99 |