
Solve puzzles by dominating horny girls in this erotic platformer. And watch out, if you fall weak, they'll teach you a lesson instead!
Modeled estimate, not a reported figure. How we estimate →
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About

Be prepared! Each girl has their own combat style, and they are willing to do anything they can to get a taste of that Dekamara!~
Enemies are not the only lewd girls though! Girls who want to assist Dekamara also want a taste! So its only fair you let them have their fill...

These girls are puzzle pieces in each level, carry them to pressure plates to open gates and fuck them on altars to clear the stage. Team work makes them cream squirt!
Impregnated girls become your allies and their fairies assist you in various ways on your journey! Each Fairy has different powers to help you overcome different obstacles!

Puzzle platformer with unique combat mechanics,
Fuck girls to solve puzzles and recruit pets to help you with your journey,
Several different female NPC's and enemies to fight or fuck,
Fun and engaging PLAPforming challenges,
15 stages that increase in difficulty and size as you beat each one
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
An okay fun erotic platformer! well worth the asking price.
[quote] 欢迎大家关注[url=https://store.steampowered.com/curator/45337284/]乌托邦鉴赏家[/url]&加入[url=https://steamcommunity.com/groups/yxwtb]游戏乌托邦[/url],我们评测各种类型的游戏,无论规模大小,无论题材风格! [/quote] [h1]Dekamara[/h1] [h3]游戏推荐指数:★★★★★★★★☆☆[/h3] [h2]【游戏简介】[/h2] [b] [olist] [*]游戏类型:Dekamara是由PsychoSeel制作PsychoSeel, Shady Corner Games联合发行的一款魔物娘题材的像素横板闯关ACT类黄油。 [*]游戏剧情简介:原本和谐的森林“德卡玛拉”因为女巫的咒语而使得其中的和谐的精灵,植物娘,兔娘等变得十分“饥渴”,而你则是森林之神邀请而来净化森林的勇士,最终究竟是你使用手上和胯下的“大宝剑”让森林内的女性折服,亦或者被这些森林内饥渴的家伙吞噬殆尽? [/olist] [/b] [h2]【游戏玩法】[/h2] [b] [olist] [*]游戏便捷功能: (1)在场内NPC处可以查询该地图内剩余的“祭坛”数量。 (2)游戏内有详细的操作按键讲解。 [*]主角三维: (1)血量值:游戏内的血条无法增加上限但是可以通过和友方NPC“精灵”进行sex来恢复。 (2)精液积累值:击败敌人就会增加,其数值的高低会影响主角在和NPC/小怪进行sex后获得的紫色“❤”数量和小怪的“晕眩”时间。 (3)欲望水晶积累值:在和小怪/NPC进行sex后搜集逸散在周围的紫色“❤”增加,每次积累满后获得一个“欲望水晶”,游戏内最多可积累三个水晶。 [*]关卡介绍:游戏内一共有十五个关卡,每关的地图皆有不同且地形随着关卡的推进地形也愈发的复杂和出现新的敌人/陷阱,每关内都需要玩家净化一定数目的“祭坛”才可通关,每个祭坛都需要找的其上标志的并小怪将其带到祭台处sex才可净化祭坛。 (1)敌人:游戏内一共有五种敌人,敌人种类一开始只有基础的战士和弓箭手,随着玩家推进关卡会逐渐遇到女巫,兔娘等新敌人。 (2)陷阱:游戏内的陷阱种类较少,仅有:地刺(使用闪避可以避开),旋转流星锤/尖刺,植物机枪(可以通过攻击花朵本体解决),催情霸王花,其中比较值得一说的陷阱类型是“催情霸王花”,这个陷阱表现为一个在平地上的巨型花朵,其会间歇性的喷出会使得主角触发就陷入“僵直”的粉红雾气,此时如果旁边有小怪那么主角会强制呗小怪“逆奸”。 [*]宠物系统:游戏内玩家在击败敌人后何其进行“sex”后会在周围出现大量的紫色“❤”,对其进行搜集可以让“欲望水晶”获得充能,每次充能满后会得到一个水晶且最多可获得三个,玩家可以花费一定数目的水晶召唤背击败的敌人或者友方NPC作为自己的跟随宠物(每次只能召唤一只宠物,每次新召唤的宠物都会顶替掉旧宠物),不同的宠物会有不同的技能,例如:弓箭手宠物会自动攻击主角周围小怪,蘑菇娘宠物可以让主角进行“三段跳”等。 [*]游戏H玩法介绍: (1)战胜/战败H:玩家在击败小怪或者被小怪击败后都可以触发“sex”。 (2)友方NPC赐福:游戏内玩家和友方的NPC进行“sex”后都可以获得一定的增益,例如:和精灵sex可以恢复血量,和法师sex可以记录当前游戏进度。 [/olist] [/b] [h2]【瑟瑟部分】[/h2] [b] [olist] [*]游戏HCG:游戏内有十四份战败/战胜HCG,全部剧情HCG均为动态的像素动画,CG演出时长适中。 [*]游戏配音:游戏HCG内有性爱音效(水声,交合声)和呻吟娇喘但没有女主剧情文本CV。 [*]角色立绘:本作内角色立绘风格为欧美风的像素立绘(由于像素立绘的原因所以游戏内角色立绘无过多细节表现)。 [*]游戏女角色:精灵,女巫,魔法师,人外娘,妖精,战士,弓箭手。 [*]游戏XP和玩法:XP种类:女上位,逆奸,像素图形,侧入式,背推式,舔阴,手交,人外娘(蘑菇娘,兔娘),口交,火车便当式。 [*]游戏画廊:画廊在游戏菜单页面的“Stage Select”内的“Gallery”内进入,其中玩家可以自由和游戏内的魔物娘们进行H。 [*]游戏CG是否有码:CG步兵无码。 [*]游戏是否需要补丁:不需要额外布丁。 [/olist] [/b] [h2]【游戏优点】[/h2] [b] [olist] [*]游戏的像素动画表现效果十分出彩。 [*]游戏的攻击动作和空中多段跳都十分流畅。 [*]游戏画廊直接全开,方便玩家不需要辛苦搜集就可以直接欣赏CG。 [*]游戏有详细的操作引导和任务提示。 [/olist] [/b] [h2]【游戏瑕疵】[/h2] [b] [olist] [*]游戏暂时没有中文,尽管剧情文本不多但是还是需要玩家有一定的英语基础或者使用翻译器进行游玩。 [*]游戏的怪物种类太少且地图到后期地形比较复杂,极大削减玩家游玩的积极性。 [/olist] [/b] [h2]【游戏总结】[/h2] [u] 【总结】一款操作手感十分不错的像素ACT黄油,游戏无论是攻击,跳跃亦或者是闪避手感都十分不错,但是游戏的敌人种类较少这就导致了游戏以“战败CG”为核心的H卖点十分贫瘠,综合来说喜欢ACT+人外娘的玩家可入手体验。 【主要XP】战败H,人外娘,像素图形。 【吐槽】真得找祭坛和踏板机关找的累到吐血。 【广告时间】欢迎关注鉴赏组“游戏乌托邦”感谢感谢! [/u]
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game answers the question: What if a puzzle platformer... but [i]everything[/i] was ♥♥♥♥♥♥♥ horny girls? Use a save point? ♥♥♥♥ a horny girl. Heal? ♥♥♥♥ a horny girl. Get a new ability? ♥♥♥♥ a horny girl. Activate a lift? ♥♥♥♥ a horny girl. Complete an objective? ♥♥♥♥ a horny girl. Push a button to open a door? ♥♥♥♥ a horny girl. The only thing that [i]isn't[/i] ♥♥♥♥♥♥♥ is the actual platforming and combat, and even then, the girls are only knocked unconscious and the way to keep them down longer is to ♥♥♥♥ them senseless. This (ridiculous) formula actually works surprisingly well. At first, the game is fun. But after a few levels you start to realize that the level design is really pretty uninspired, and there are only a few enemy types and abilities available to you, and there's no metroidvania feel where you can acquire more abilities over time and unlock things---you just get one at a time, and you almost always want triple-jump because everything's so damn high and far apart. It's also very buggy; several times I got locked into position or soft-locked for a level because something didn't trigger right. So while I actually do like the concept, I can't really recommend the game. I feel kinda bad pushing the review percentage below 69% though; that really felt right.
Dekamara, developed by PsychoSeel and published by PsychoSeel alongside Shady Corner Games, is a niche indie title that merges traditional 2D platforming with adult-themed mechanics and light environmental puzzles. It positions itself unapologetically within the mature category, but beneath its provocative framing lies a game that clearly aims to stand on its own as a functional and thoughtfully structured platformer rather than a purely novelty-driven experience. The result is a title that can feel surprising in how much effort has been put into its mechanical foundation, even as its themes firmly limit its audience. The game is set in a cursed forest where inhabitants have been twisted by a magical affliction that manifests as uncontrolled lust. Players take on the role of Dekamara, a lone outsider immune to the curse, tasked with navigating this forest and dealing with its corrupted denizens. Rather than presenting a heavily scripted narrative, the game delivers its premise through brief interactions, environmental context, and the recurring objective of “cleansing” each area. Storytelling is minimal and largely functional, existing mainly to justify the mechanics and structure of the stages rather than to deliver an emotionally driven plot. At its core, Dekamara plays like a classic 2D action-platformer. Movement is responsive and familiar, featuring running, jumping, double jumps, wall interactions, and dashes that allow players to traverse vertically layered environments. Levels are designed as compact mazes, with locked paths, hazards, and enemies placed to encourage exploration and backtracking. While the game does not reach the complexity of large-scale metroidvania design, it borrows enough from the genre to make navigation engaging, especially when players must figure out how to move NPCs or objects to specific locations to unlock new routes. Puzzle elements are woven directly into the platforming. Many stages require players to escort or carry characters to pressure plates, altars, or specific zones to progress. These puzzles are generally simple but effective, forcing players to consider enemy placement, timing, and traversal routes rather than relying solely on reflexes. This integration helps prevent the gameplay from becoming a repetitive sequence of jumps and attacks, even though the core objectives remain consistent across levels. Combat and adult mechanics are tightly linked. Enemies are typically hostile villagers or forest creatures affected by the curse, and defeating them often leads into optional adult interactions that function as a form of purification. Mechanically, these interactions temporarily neutralize characters or alter the environment in ways that enable puzzle progression. While the game frames these encounters within its fantasy context to avoid purely exploitative presentation, the content is explicit and central to the experience. Players uncomfortable with mature sexual themes will likely find this aspect off-putting, regardless of the underlying gameplay quality. Visually, Dekamara uses detailed pixel art that balances clarity with stylized sensuality. Character sprites are expressive and distinct, making it easy to read enemy behavior and environmental interactions. The forest environments, while cohesive in theme, feature varied layouts and hazards that help maintain interest across stages. That said, visual repetition can set in during longer sessions, as the environmental palette does not change dramatically over the course of the game. Animations are functional rather than flashy, but they support smooth gameplay and readable action. From a technical standpoint, the game shows both ambition and rough edges. Built using GameMaker, Dekamara occasionally suffers from minor bugs, such as UI inconsistencies, sprite behavior issues, or odd interactions with display resolutions. These problems rarely break progression but can interrupt immersion and highlight the game’s indie origins. Audio design is minimal, with basic sound effects and ambient cues supporting gameplay, and no voice acting present. Music and sound largely fade into the background, serving the action without drawing attention. Progression is relatively linear, with each area presenting a self-contained challenge that builds slightly on the last. There is limited mechanical escalation beyond more complex layouts and enemy placements, which can make the overall experience feel somewhat repetitive by the later stages. However, the game’s length is modest enough that it generally concludes before fatigue fully sets in. Additional features such as galleries and unlockables cater to players primarily interested in the adult artwork, providing optional incentives beyond replaying stages. Overall, Dekamara is a focused and surprisingly competent adult platformer that places genuine effort into its level design and mechanical consistency. While its explicit content ensures it will only appeal to a narrow audience, those willing to engage with its themes will find a game that offers more than surface-level shock value. It does not redefine the platforming genre, nor does it aim to, but within its niche it delivers a cohesive blend of movement, puzzles, and mature presentation that sets it apart from more superficial adult titles. Rating: 7/10
Dekamara is Kakashi if he was an Edgelord
[h1] DEKAMARA [/h1] 声に出して読みたいタイトルに惹かれて購入 先行して書かれている日本語レビューの通りゲームのジャンルは2Dパズルアクション ゲームパッドに対応 日本語には対応していないが文章は特に難しくなく会話中はポーズになるのでストーリーの把握は可能 このジャンルはほとんどプレイしない人間が4時間でクリアできたという難易度 敵味方キャラクターとのエッチがちゃんとパズル攻略のキー結びついているのはとても面白い 終盤に一部イラっとさせられる罠や敵の配置はあったが数度のチャレンジで突破可能で死にゲーやシビアなアクションを求められるゲームではない イライラするほどのゲーム性は求めてないけどある程度アクションのやりごたえは欲しいというエロゲプレイヤーにピッタリなゲームに仕上がっているという印象 不満点はジャンプとエッチ後にできる使い魔召喚のキー配置が同じなのでよく誤爆することとまだ若干だがバグがあること エッチ要素のドットアニメはストアページの動画の通りとてもよくできている。ドット絵ながらエッチ中の表情の変化なども細かくきちんと描かれているのも非常にgood。 いわゆるパートボイスだが汎用ボイスの使いまわしではなく声でどういう属性かと想像できる程度にキャラクターによってきちんと演じ分けられているのがとても好きな点 OKAZUになるかは人それぞれだがどのキャラクターもかわいらしいorセクシーという感じで尖った性癖のキャラクターやプレイはないのでそういう点に警戒している人は安心して大丈夫だと思う。 クリア後?にはギャラリーでゆっくり各キャラクターとのエッチ鑑賞が可能 PZLACT部分もかわいいドット絵部分もこの価格では十分満足できたクオリティと思えるので 前述の通り「エッチなドット絵ACTパズルしたいけどガチのACTみたいな難易度は嫌だなぁ…」というエロゲプレイヤーには特におすすめできる作品かと思います ちなみにDEKAMARA主人公のMaraがdekaいかどうかだが一部モーションで確認できる範囲ではエロゲ主人公としてはめちゃくちゃDekamaraでもないように思う(個人の感想です)
olha, o jogo mó da hora por ser +18 não tira seu brilho do pixelart, achei muito legal o game, da de reunir toda a família na sala para jogar ele, suave, ^^ fiz uma play de inicio dele passa lá da uma conferida já deixa um like se gosta mesmo se inscreve lá para mais vídeos assim XD. https://youtu.be/6kdc5RapsBE
[h2] 游戏玩法[/h2] Dekamara是一款平台跳跃类像素黄油。玩家将扮演一个戴着口罩的白毛男子,在这里用手上的宝剑与女角色们进行战斗,并用自己身上的“圣剑”净化她们。 [h2] 丰富的角色[/h2] 本作中的女角色有很多种类型——弓箭手,女战士,精灵,妖精,蘑菇妖,魔法师,女巫……虽然是像素风,但是可以看出来有明显的欧美风,即便是不太能接受欧美风的玩家也能感受到其魅力。 [h2] 丰富的体验[/h2] 每一个类型的角色和战胜战败都有其cg,并且都有其特殊的表现和sex的音效,瑟琴度拉满。 [h2]召唤系统[/h2] 当我们击败敌人后可以与其sex,sex完成后女角色会冒出很多紫色爱心,将其收集可以获得充满进度条,进度条满了会获得一个水晶。如果sex过后女角色还冒出一个“蛋”的图标,我们就可以召唤对应的角色了。 [h2] sex触发条件[/h2] sex的触发条件并不单一,个人觉得还是非常不错的。1.击败敌人。2.被敌人击败。3.被迷雾花喷到晕倒(此时附近的敌人会跑过来sex,不过和被击败不一样,此时的sex只会持续一次,并且游戏不会失败)。4.与友好单位(精灵,蘑菇妖……)对话,对话完再交互即可sex。 [h2] 缺点[/h2] 1.本作没有中文,如果英语不好的朋友可能会看不懂要做的事(虽然基本都是到处跑图就是)。 2.键鼠键位不太好用,可能是我游戏玩少了,这种键位我第一次见,这边比较建议用手柄游玩。 [h2] 总结[/h2] Dekamara的操作手感,动作系统,sex系统都很好,像素风做的很瑟,是一款很棒的平台跳跃黄油。 [quote]关注鉴赏组:[url=https://store.steampowered.com/curator/45134494]浮生评测[/url] ←"浮生若梦,一鉴倾心,邀您共赏人间烟火" 加入Steam组:[url=https://steamcommunity.com/groups/LLFLLFF]浮生评测[/url]←“一起追寻'浮生若梦'般的游戏体验” 开始“浮生若梦”鉴赏组的奇幻之旅![/quote]
Choppy gameplay
[quote]关注[url=https://store.steampowered.com/curator/36224058/]老实人鉴赏家 [/url] [url=https://steamcommunity.com/groups/laoshirenLSR]老实人评测[/url]:独立游戏爱好者聚集地,黄油绅士交流中心。 不错过游戏的亮点,不放过游戏的槽点,带给玩家最直观的测评感受。[/quote] [h1]《Dekamara》:有生之年的像素平台跳跃黄油[/h1] 众所周知,如果你喜欢像素色情小动画的话,有一种独特的黄油类型恰恰就是平台跳跃动作+战败动画。而《Dekamara》就是这样一款以男角色为主觉的平台跳跃像素黄油。 和同类作品一样,在本作中,玩家需要在布满怪物女孩的场景中进行解谜+平台跳跃,期间如果你不幸被女孩击杀,就会触发战败动画,而战斗成功你就可以选择主动与被击败的女孩发生关系。 除此之外,游戏里玩家与NPC的互动也是基于像素黄色动画的互动,比如回血、教程与存档等行为都需要玩家与特定的NPC做爱来触发。 当然,在故事设定上,本作中所谓的“女孩”敌人们其实都是正义的一方被蛊惑的手下,玩家在故事设定里需要击败并净化这些角色,时期恢复神志。虽然游戏具体玩法更加强调关卡本身的复杂性,并没有过多体现所谓的“净化”,但游戏整体依旧十分有趣。 作为大男主像素黄油来说,本作质量尚可,绝对值得入手游玩。
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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