
This highly randomized action roguelike is all about strategic positioning and using powerups to their fullest extent. Look for frequent updates to this early access title.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
The graphics are simple yet convey the form of the creatures well. Combat is fun and there is a big variety of enemies to fight. However, there are improvements that could be made. For example, the lack of a titlescreen makes the game seem less polished. It is kind of jarring to be thrown straight into the game. Despite this, Deepsea Salvor is a decent little roguelike and I see a lot of potential.
The game is alright but it really seems like the enemies get buffed far more than the character does, while its definetly "beatable" i just personally want to see way more character buffing options. By the way, there is a bug where the game speed scales off of FPS so my first time playing i was so confused on why it was literally impossible and so fast paced being 240 FPS instead of 60.
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Modeled estimate over time.
免费 没中文 没成就 深海打捞者 这款高随机化动作肉鸽游戏,主打策略站位与极致活用强化道具。每次获得的升级都会彻底改变玩法风格,唯有顺势应变,方能绝境求生。 现有游戏特色: 超百种独特强化道具 技能随机生成的敌人 数千种随机战场地形布局 三个关卡,各含专属头目
So far so good, it's a good game, best indie game
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.