
Deep Rock Galactic is a 1-4 player co-op FPS featuring dwarven space miners, procedurally-generated destructible environments, and endless hordes of alien monsters. Explore cave systems, mine for minerals, and work together to survive!
Most likely between $80.6M and $228.3M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $29.99 | 97% | approximately $134.3M |
| Xbox | $29.99 | 90% | — |
| PlayStation | $29.99 | 89% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $1.04 on Xbox · Türkiye (−97%). Compare 28 prices in 15 markets →
Reviews
Themes across 3223 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
角色设计太丑了 为什么不设计一些帅哥正太角色呢 实在不行你搞一个机器人角色也行,而且矮人原来只有一种性别吗 不好玩 但是是朋友送的 所以才给好评
If you're wondering why so many more people are in regular DRG instead of Rogue Core, it's because this is the fun one.
ROCK.......AND......STONE!!!! recomendo jogar com escavador porque dá pra matar os amigos com a bomba
Probably the best designed game I've ever played. The developers know what makes the game fun, and stayed true to that. There are some minor nitpicks I'll mention below, but for the most part, every moment spent in the game will be enjoyable, with only rare cases of grind or frustration. [h2]Awesome Design[/h2] The game wants you to have fun. The classes are clear roles you can fill and you just know how to be effective because that's what those classes are good at. The engineer is good at single target and taking out stragglers, the driller is insane at crowd control, the scout is fast and good at taking out high value targets, and the gunner can singlehandedly bring the team back to life or prevent them going down, as well as having high sustained single target damage and even some burst damage. You know what role of the team to fill because your tools work well for that thing. You don't need to even communicate. I mean, probably 70% of my games, the only communication we've had is "look at this" and "rock and stone" and "ready". That's how good the teamwork is, and it's all automatic. You don't need to be someone who is good at teamwork. It's so well designed, that someone who played nothing but sniper in battlefield and camped would be a good teammate in this game. [h2]Genius Design Choices[/h2] If you die, you still get some of the rewards you got through the mission, and can be revived in most cases. There is no punishing the player like in many games. You just about never think "that was unfair" even when 3 bulk detonators show up while in uplink. Plus, difficulty is optional, you can just choose a lower difficulty and it only marginally affects rewards. Each weapon feels good (apart from the minigun and smart gun which are garbage) and satisfying to use. The world immerses you with atmosphere and giving you a near-sandbox level of freedom to do random stuff. You could for example just dig straight through the wall instead of going through the normal passages, or draw the enemy back into a more open area or a chokepoint. You could stay together, or have people split for some objectives like finding resonance crystals, and the game doesn't punish you for it. Overall, the game's design is not "opinionated". There is no "correct" way to have fun. They give you the field and the toys to play with, they don't say "nuh uh you're not allowed to do that". It's a breath of fresh air from all the "hey you failed so I'm going to take all the things you like about the game and everything you find enjoyable about it and destroy it" that you see in e.g. games that add "roguelike" mechanics despite having no damn clue what makes them work. [h2]Criticisms[/h2] There is a ton of RNG and grind you have to do if you want specific (or all) weapon overclocks. It took me around 450 hours to unlock every weapon overclock I wanted to use, and that's working somewhat "efficiently" and minmaxing. In fact, the last one I considered "good" was one of the last 5 or so I got, so I really did have to unlock absolutely everything in order to get the ones I wanted. This doesn't [i]feel[/i] like that much of a grind because the game itself is fun and you don't absolutely need it, but bear in mind that if you want to experience everything, it will take ~400 hours. It's somewhat fun singleplayer, but really it's a multiplayer game. The community and cooperaction is about 70% of the game. That's not the fault of the game really so much as just "it's that type of game", much like Insurgency is just that type of game. It does have a bit of that disease of "you're going to play every day... right? Right..?" in that there are weekly mission objectives (mostly for cores for overclocks) and limits to what you can achieve daily. Along with that, it has some time locked things. For example, I'd love to get the horse mask, but can't until a specific time of year, and I'm not even sure if I can then. This is good and bad. It gives a reason to keep playing aside from just the fun of playing, but why do you need that? And it's also just kind of FOMO. The amount of actually useful weapon builds is low. For the most part people won't care if you use non-meta builds, but it's pretty obvious there's like, one, maybe two builds per class that are actually "canon" and the rest are just for the sake of variety. For example, no one is going to use flamer + face melter with wave cooker + gamma contamination. That's just not a viable build. Basically, there are good builds, and only a few of them, and then there are tons of useless things no one has a reason to use. Those builds are still really fun, but it is obvious the other overclocks and perks are just to pad it out.
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I have not had this much fun with an FPS since Killzone. Gameplay loop revolves around doing missions with varied objectives where you fight bugs/robots and gather a wide array of minerals for ammo/health replenishment and reward currency. The missions are always procedurally generated so each one feels different and fresh. Positives: - Very replayable missions with big enemy, layout and objective variety - Good gunplay and mostly well balanced - Fantastic weapon customisation systems, especially with overclocks that can completely change how a weapon functions - Strong class identity, great for us RPG lovers - Space dwarf vibes are done really well, with each biome and enemy having its flavour - Excellent sound design - Many visual customisation options and rewards to earn - Very generous pricing and no microtransactions (only several dev supporter packs), entirety of post-launch content was added for free - Plethora of difficulty options and modifiers that allow you to have fun regardless of your skill/experience with FPS games - Although it's namely a co-op game it can still be enjoyed solo with a helper bot that assists you in various ways Negatives: - There is jank (especially with player collision and some achievements) but nothing too annoying - Bad reconnect feature that does not work most of the time - Perk system is poorly designed; many are useless, Dash should have been a baseline ability and Iron Will is so much better than everything else - Some bosses are pretty meh/annoying - Cosmetics should be unlocked for every class at the same time, no reason for having to unlock the same reward four times Overall strong recommend. It's also often on sale and for that price a real steal.
Игра интересная на 100+ часов, а дальше идет полная нудятина. Особенно когда делаешь все достижения.
Of course I have to recommend this. This is the definitive gem of Co-Op. It's not in any way competitive and promotes teamwork because this game will give you nam flashbacks on higher difficulties with the homies. Although all my progress is on Xbox. There's no cross progression. It was nice to restart. Haven't played in some time and am always pleased with my easily entertained monkey brain to find new things after all that time. This is one of the few games I would buy at full price. The devs deserve all of it. Almost all of the in cosmetics are grinded for, found at random, and purchased within the game's economy itself. DLCs? Oh yeah that's all just cosmetics, too. Really cool ones might I add. The game's procedural generation is done incredibly well. The biomes are all distinct. The little details and the soundtrack slap. I listen to it sometimes. It is satisfying to decimate the Glyphids. Whether you're looking for a nice solo game that's very pretty and the perfect mix of chaotic and calm. Maybe you want to drag some company with you. It's a pleasant and very well thought out game. There's always something new to find in the spacerig or even out on Hoxxes. 10/10 would recommend.
It's been a long time since I have played this game, but since I want to now go and review the games I have played, I'll try to keep this brief. [h2]Gameplay[/h2] There are four classes to choose from, and I only ever played scout, as I loved his range of motion with the grappler and the gun he had was fairly good. Plus his flare gun was extremely useful to use as it was so much better than the regular flares everyone throws out. Can't say anything on the other classes, but it overall was fun trying to get as much ore as possible and killing bugs. It was also funny with all the dwarf voices and them interacting with one another(rock and stone, baby!). [h2]Performance & Polish[/h2] Not only is the game extremely optimized in terms of storage(I forgot how much it is, maybe 4GB total), but it also is optimized performance wise. I was able to run the game on high settings in 1080p and get a solid 240fps with occasional frame drops in environments with [i]more stuff[/i]. I believe I did use FSR for this but I feel like this game isn't too hard to run, except on a potato PC. I played this on my old custom desktop so I can't link specs here, but basically it was on a 9th gen Intel i9, an AMD RX6600, and 16GB DDR4. [h2]Value[/h2] For $30 there is a lot of replay value for a game like this. You can progress each class and of course there is the season passes for gear, cosmetics, and such. I didn't go over a whole lot but even though I don't play this much anymore, I feel I got my money's worth out of this game. I did play a lot with friends, so it really comes down to preference if you and your friends will consistently play, or if you're good going on your own(at least from time to time). If the game is on sale, all the better. [h2]Verdict: Would recommend.[/h2]
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