
Deep Rock Galactic is a 1-4 player co-op FPS featuring dwarven space miners, procedurally-generated destructible environments, and endless hordes of alien monsters. Explore cave systems, mine for minerals, and work together to survive!
Most likely between $80.6M and $228.3M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $29.99 | 97% | approximately $134.3M |
| Xbox | $29.99 | 90% | — |
| PlayStation | $29.99 | 89% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $1.04 on Xbox · Türkiye (−97%). Compare 28 prices in 15 markets →
Reviews
Themes across 3223 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
ass fk clanky movement
жуки, пиво, мужики
凿!凿!凿!
One of THE BEST co-op games on Steam because your team is forced to cooperate. Game has only a handful of ways to communicate (save for the in-game chat) and it's all you'll need. Don't know what to do? Take out your marker and ping it. More than half the time your dwarf has a voice line hinting on how to deal with it. The build variety is extraordinary. All the guns can be altered in significant ways. From simply doing more damage to comboing off a different gun. The terrain is completely shapable. Don't like a hole being too narrow? Dig to make it wider. Want a hole to hide yourself in until enemies find you? Dig a hole! A wall in the way of a optimal objective route? BLOW IT UP! 9/10 Why haven't you bought this game yet?
анусный бурилщик в деле
体验很新的一款游戏,就是有点太肝和刚需3个哥们组队。后期内容有点重复,但是还是比较推荐。
游玩二十个小时,从满怀期待到彻底劝退,看似画风可爱的矮人挖矿,内里全是重复坐牢、平衡拉胯、联机环境糟糕、BUG常年不修,完全不值得长时间投入。 先说最窒息的重复度。整张星球翻来覆去就那几张地图模板,任务永远逃不开挖矿、采样本、打虫卵、护送钻机四件套,地形生成随机性极低,玩二十小时之后每一局流程几乎一模一样。为了刷武器超频词条、解锁饰品、升级天赋,只能机械反复刷相同关卡,漫长的刷刷乐没有任何剧情铺垫,没有主线故事支撑,全程就是空洞的搬砖,新鲜感几周直接耗尽,越玩越疲惫。 其次武器与职业平衡极其敷衍,大量枪械、模组沦为摆设,看似配件丰富,实则通关最优解永远固定那几套强势配装,冷门武器全程仓库存灰。枪手护盾、钻机喷枪、工程炮台常年存在恶性BUG,部分超频词条描述与实际效果不符,不少枪械穿透、连发BUG存在好几年,官方只会忙着做外观皮肤、出衍生DLC捞钱,本体功能性bug一拖再拖,热修效率低到离谱。怪物判定逻辑离谱,虫子可以穿透地形攻击高处玩家,地底异形凭空刷脸偷袭,没有任何预警,纯靠恶意堆怪制造难度,而非考验操作与配合 。 联机路人环境堪称灾难,新手容错率几乎为零,游戏学习曲线陡峭,新人不懂资源分配、不会修建防御工事,稍有失误倒地两次,大概率直接被房主踢出局。野队大佬优越感爆棚,只会指责队友拖后腿,不会提供任何教学,零包容度。更恶心的是没有拉黑恶意玩家、TK队友的功能,遇到搞人心态的队友,全程只能被动受气,毫无办法。 资源设计极度反人类,弹药补给、生命药剂数量严格受限,高难度下物资稀缺,一旦规划失误直接全员崩盘,超时之后无限刷新虫海,单局动辄三四十分钟,一旦翻车,所有搜集资源全部清零,几十分钟努力直接白费,挫败感拉满。 原本以为是主打合作休闲挖矿,到头来变成枯燥刷词条、被BUG折磨、被路人队友刁难的坐牢游戏。轻度玩家玩不明白,中度玩家陷入无尽重复,硬核玩家被平衡与BUG劝退,除非你有固定四人车队,否则单人+野队体验全线崩盘,不推荐入手。
Rock and Stone!
РОК ЭНД СТОУН БРАЗА!!!!