
DEEP ROCK GALACTIC: ROGUE CORE is a 1-4 player co-op shooter with sci-fi dwarves, procedurally-generated caves and random roguelike upgrades. Explore maze-like mines and blast through hordes of alien abominations — no two runs are the same. Move quickly, work together and shoot first to survive.
Most likely between $6.4M and $18.1M. How we estimate →
Checked against 8 developer-reported games
Cheapest copy: ≈ $11.41 on Steam · Ukraine (−62%). Compare 15 prices in 15 markets →
Reviews
Themes across 1269 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
i love rogue like/lite. i don't much like this. its alright but its not as good as base DRG. the time could have been used to give their active player base content but we got this. Level design feels off. the new weapons are cool, new characters are interesting, and the new ship is fun to get lost in, but i would have been happier if this content was just not in rg.
Needs a lot of work and way better progression
Even as someone who loves roguelikes, and have put hundreds of hours into games like risk of rain, and dead cells it just is not nearly as fun as the original, so far the devs have failed to listen to player feedback and have developed an insanely punishing game that is just not rewarding to play.
Original designers did not work on this project, this feels like a boring woke version of Deep Rock, this is a return game.
the early game is FAR too difficult, ESPECIALLY for solo players. You should at least be able to complete 1/5 missions even with mediocre gear. The face Ive done solo runs and had GREAT gear and still fail in the end is crazy to me. how do you expect to retain a player base when all you do is rail them over and over and over again in the early game?????
basically its standard deep rock galactic except its only a long 4 part 40-60 minute deep dive mission with an additional boss at the end but its a rogue lite with mid game perks and upgrades and theres mutant core spawn creatures instead of alien bugs. it has made some decent progress since the alpha playtests earlier this year and now its in early access but it feels like they still dont know what exactly they are gonna do to expand upon the base idea or just do next with it. I mean its fine to play but for the current price, lack of content or polish and tons of bugs its not in any way worth it unless you care about it and trust ghostship games to cook. you can go play the main game in the mean time or something
A roguelike, combat-focused spinoff of the DRG formula that works pretty well and it's a lot of fun. Currently Rogue Core is in Early Access, this review was made after Update 02. I have spent quite a bit in the game and so far I'm loving it, the gameplay loop and combat are satisfying and the classes are very fun to play with. Visually it looks great and I love the entire vibe this game has with the more linear caves full of DRG structures and facilities.Additionally, recent updates have started making biomes look more "corrupted", which really adds to the entire corespawn situation. And as usual, paired with a FANTASTIC soundtrack that's full of bangers. There's a great amount of weapons and upgrades to choose from during a run, so you always have something different every time. The "permanent" progression needs a bit of work though, bio-booster decks are great overall (but would love more intricate customization), while the enhancements need more work due to most of them not being that impactful. Run options are plentyful difficulty-wise thanks to the now-implemented threat level (aka DRG's hazard) which works great so far. This paired with the assault pace option, it let's you tweak things to your liking. Also now that depth is solely for progression, it let's you choose any gatekeeper and allow more mission combinations to appear. Same goes for modifiers, more have been recently added and they're a nice way of mixing up things every now and then (just needs more combinations instead of the currently locked ones). Not related to gameplay and very low on any priorities list, but I hope they rework the way of obtaining cosmetics because the current method of cosmetic crates is downright terrible. That aside, the game is shaping up nicely and I'm looking forward to the upcoming updates. I personally have been enjoying it since release and I'm pretty happy with the updates and seeing the feedback being addressed. Game needs work of course, but I think so far it's heading to a good direction and I trust that GSG will do great. I'll say that the price tag is one of the big "negatives" of this game before you actually play it. It's quite steep for an Early Access game but for me it has been worth the price. I would still recommend giving it a shot whenever it's on sale and make your own judgement.
i loved Deep Rock Galactic but rogue core is just totally missing the mark for me. It feels like you spend most of your time running to somewhere and selecting lame upgrades. There is not nearly enough mining and bugs. I'm very disappointed. I just want DRG 2.
딥락갤이랑 다른 게임이라며 근데 왜 게임 타이틀에 딥락갤이 들어가느냐 게임사야 기싸움 그만 두고 편의성 업데이트 및 컨텐츠 좀 내놔라 도저히 즐길 게 없어서 못 하겠다...
This game was ok at launch. But recently it is just not fun to play. Between the time constraint, no ammo, and difficulty it's just ridiculous. You run out of ammo so fast and are swarmed with enemies forcing you to run in circles waiting for skills to go off cooldown. While you're doing that the clock is ticking, and when you run out of time you are stuck against an endless swarm. This isn't even a Roguelite. You get permanent loadouts unlocked that never improve after a certain point. So there's no account progression at all to get you past the difficulty. I'm done with this game, don't buy it.