
DEEP ROCK GALACTIC: ROGUE CORE is a 1-4 player co-op shooter with sci-fi dwarves, procedurally-generated caves and random roguelike upgrades. Explore maze-like mines and blast through hordes of alien abominations — no two runs are the same. Move quickly, work together and shoot first to survive.
Most likely between $6.4M and $18.1M. How we estimate →
Checked against 8 developer-reported games
Cheapest copy: ≈ $11.41 on Steam · Ukraine (−62%). Compare 15 prices in 15 markets →
Reviews
Themes across 1269 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
TL;DR: I like the game, it's worth the price and then some, it's not perfect but I can see it getting close to perfection through early access. Remember DRG started out super bare-bones. I started playing DRG back in the early days, a couple of weeks after it released into early access on Steam. It was extremely charming, if slightly bare-bones, and I managed to sink about 150 hours into the game across early access. Every time an update rolled out, the game got better and better, more complex and with all sorts of new mechanics. I have every faith that the same thing will happen with Rogue Core. There are things that could be improved - cave layouts can get repetitive, there are obviously bugs (although no Glyphids that I've seen), and once you've played several runs you generally know what to expect from the mission. But overall, the core of the game, if you'll excuse the pun, is very solid, especially after the first patch completely overhauled the way that upgrades work. It rewards teamwork and cooperation and it rewards learning the classes and various upgrade systems so that you can figure out useful builds. And even if you have to pivot your build mid-run because you took [i]one[/i] poison upgrade and now every round of upgrades is all poison-based, generally speaking, it's still [i]fun[/i] to work around it. All of the classes have a unique feeling to them that makes it feel worthwhile to at least learn the basics, and if you want to be a better teammate, it's useful to familiarize yourself with their strengths and weaknesses. There is genuinely an impressive amount of depth to the bio-booster decks being mixed and matched across classes after promotion that lets you broaden your horizons or focus on something more specific. My current problems with the game lie mostly in the overall lack of variety, which is to be expected from an early access game where they're busy making sure the core mechanics work before branching out to new things. There is the aforementioned issue of taking an elemental upgrade and now having half your future upgrades based around that element. The cosmetic tree is somewhat lacking in interesting choices. And I do get tired of seeing the one cave generation that's got a tube of rock right through the middle of a big hollow space, with one easy-to-miss room tucked to the right of the cave entrance. But these are all things that will be ironed out over time as GSG adds more content in general. As of right now, I think the game is in a solid state, completely playable and enjoyable solo or co-op, for more than enough time to justify the price.
I have no clue how they managed it but the turning in this game feels horrendous, i can move my mouse the same distance but somehow i end up turning different distances. how difficult is it to import the turning from DRG, i cannot reccomend this game while they manage to mess up something as simple as turning your camera
I love DRG, but I can't recommend this game. Main problems: 1. The randomization of weapons: yeah, switching up loadouts can be fun once in awhile, but not when it's a mandatory feature. A lot of guns don't feel great, so you have a good chance of just having a bad time through a run. 2. The classes don't feel that different, you're just the same dwarf but now with a sword instead of a bird. The random weapons further hinder that. 3. This game doesn't encourage working together. Plenty of runs people will nab any powerup they want even with teammates saying they want it. People charge ahead and activate events before the rest of the team even catches up. The timer in the game fosters this. 4. The Power-up Pausing. Everytime you get a powerup, the entire game freezes while we spend 30-120 seconds picking a power. Not a big deal, but breaks momentum a lot. 5. It lacks a soul. It feels like a generic roguelike that they put a DRG coating on. It's missing the whole feel of DRG, goofy blue collar dwarves hanging out at their work before/after shifts. I want to like this game and I've definitely tried to, but the core mechanics themself are what hold it back, so I can't recommend it to anyone.
When Rogue Core is firing on all cylinders it's a very pleasant experience but it's a coin flip on if it's actually going to function, some rounds you just get awful gear from start to finish and it's a genuinely unfun slog because your starting weapon is bad, the bio booster upgrades you're offered are both dead weight talents that exist only to clog up the pool, and you can't get any expenite upgrades that do anything. Finally you get to the end of a run and have to deal with the atrocious bosses which randomly become invulnerable and spend 30 seconds doing some attack while you just sit there with nothing to do and if you're caught out of position they just instantly down you because a single projectile does the entirety of your base armor and health bar. Maybe in another 6-9 months they'll redesign these mechanics and rebalance the weapons enough that with enough skill you can make do with subpar upgrades and equipment but right now you're going to have a better time leaving and finding a new lobby if your starting weapons and first floor upgrades are bad.
Massively disappointing as DRG is one of my favorite games of all time.
whatever team was in charge of the balancing for this game may genuinely be a bunch of braindead lunatics
i love rogue like/lite. i don't much like this. its alright but its not as good as base DRG. the time could have been used to give their active player base content but we got this. Level design feels off. the new weapons are cool, new characters are interesting, and the new ship is fun to get lost in, but i would have been happier if this content was just not in rg.
Needs a lot of work and way better progression
딥락갤이랑 다른 게임이라며 근데 왜 게임 타이틀에 딥락갤이 들어가느냐 게임사야 기싸움 그만 두고 편의성 업데이트 및 컨텐츠 좀 내놔라 도저히 즐길 게 없어서 못 하겠다...
Gotta love playing with people on the server list with a connection from 2001 #Romania so all of my progress is gone thanks to their 2001 pc or internet