
DEEP ROCK GALACTIC: ROGUE CORE is a 1-4 player co-op shooter with sci-fi dwarves, procedurally-generated caves and random roguelike upgrades. Explore maze-like mines and blast through hordes of alien abominations — no two runs are the same. Move quickly, work together and shoot first to survive.
Most likely between $6.4M and $18.1M. How we estimate →
Checked against 8 developer-reported games
Cheapest copy: ≈ $11.41 on Steam · Ukraine (−62%). Compare 15 prices in 15 markets →
Reviews
Themes across 1269 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Doing bonus objectives gets you killed because you run out of ammo for the elevator fight and death wyrms exist. Bonus objectives and getting super strong with upgrades is usually what makes roguelikes fun but this timer is so punishing that it's unironically better to just skip 90% of bonus objectives because they take too long and just get you killed. Please change this.
傻逼鬼船你家超时刷十几只蠕虫?真几把傻逼,不玩游戏一拍脑门改的什么垃圾。狗屎中的狗屎
This game is really good, and it's sad to see how most people can't see that after it's rocky start. Ghostship games has fixed most of the main Issues I've seen people having at launch, they just don't seem to give it a second chance. Yes it requires you to work with others to get upgrades, but it isn't too much of a hassle any more. From my experience almost all of my lobbies have had people being cooperative with the upgrade system. While there have been standout lobbies, they are few and far between. Even if you hate playing with people, there is a singleplayer mode which still allows progression and is balanced for solo runs. People should honestly come back and give this game a second chance!
Yeah I don't recommend this game at it's current state. The gist of it being already laid out by other reviewers. [list] [*]The meta-progression is super boring and doesn't feel good to grind for. The bio booster decks is not a fun mechanic to play around since the build choice and only being given two options in a run gets repetitive quick. The enhancements feels awful to spend on, especially since every character have the same ones but you need to grind for each of them separately. [*]The weapon upgrades are lackluster and you get so few of them and the you never feel like you scale unless you get exceptionally lucky. [*]Some character upgrades in runs are fun, but many of them are so underbaked or niche it would never be good to pick them. [*]Extra objectives only being cameras and terminals is dumb and it doesn't give you anything except credit boosts. [*]Both weapon and character cosmetics being either non-existent or dull. [*]Rarely get a feeling of clutching a victory, dopamine from a busted run and more often feeling powerless because you got shafted by lame upgrades. The foundation is there (largely because it's has the original DRG as it's base, but I digress) but multiple core systems needs to be overhauled, redesigned or improved for it to have any legs worth standing in the long term. Even reading to Update 2, I didn't feel any excitement going back in (with the exception being that they finally removed the movement speed penalty from heavy attack kills, why it even had one to begin with for that long is insanity to me)
Underwhelming and forgettable. You need to do more than have a quirky art style. It's like when corporate adds a ping pong table for culture. You added a bar and a wreck room but didn't listen to the staff looking for meaningful improvements.
I have no clue how they managed it but the turning in this game feels horrendous, i can move my mouse the same distance but somehow i end up turning different distances. how difficult is it to import the turning from DRG, i cannot reccomend this game while they manage to mess up something as simple as turning your camera
When Rogue Core is firing on all cylinders it's a very pleasant experience but it's a coin flip on if it's actually going to function, some rounds you just get awful gear from start to finish and it's a genuinely unfun slog because your starting weapon is bad, the bio booster upgrades you're offered are both dead weight talents that exist only to clog up the pool, and you can't get any expenite upgrades that do anything. Finally you get to the end of a run and have to deal with the atrocious bosses which randomly become invulnerable and spend 30 seconds doing some attack while you just sit there with nothing to do and if you're caught out of position they just instantly down you because a single projectile does the entirety of your base armor and health bar. Maybe in another 6-9 months they'll redesign these mechanics and rebalance the weapons enough that with enough skill you can make do with subpar upgrades and equipment but right now you're going to have a better time leaving and finding a new lobby if your starting weapons and first floor upgrades are bad.
Massively disappointing as DRG is one of my favorite games of all time.
почему я должен быть женщиной если хочу играть за определённый класс?
Needs a lot of work and way better progression