
DEEP ROCK GALACTIC: ROGUE CORE is a 1-4 player co-op shooter with sci-fi dwarves, procedurally-generated caves and random roguelike upgrades. Explore maze-like mines and blast through hordes of alien abominations — no two runs are the same. Move quickly, work together and shoot first to survive.
Most likely between $6.4M and $18.1M. How we estimate →
Checked against 8 developer-reported games
Cheapest copy: ≈ $11.41 on Steam · Ukraine (−62%). Compare 15 prices in 15 markets →
Reviews
Themes across 1269 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
They took a lot of the cool and fun mechanics from the first one... then threw them away. All the classes feel the same and the random shared loot really sucks.
This game has been nothing but disappointing. They took everything that was fun in DRG and did the opposite. Missions = Way too long Ammo = randomly placed into Narnia. 0 scaling for player count, forcing you to play with a team of 4. If anything you are punished for playing with less than 4 people by removing potential ammo slots.
I'd rather play Deep Rock
Macht mir derzeit leider keinen Spaß. Die Missionen und Leveldesign wirken auf mich sehr eintönig. Man kann den Schwierigkeitsgrad nicht anpassen. Ich habe nur allein gespielt und finde es teilweise zu schwer ohne Teammates. Ich werde es erst wieder spielen, wenn es komplett fertig ist.
Do you like the ape crystal event in Deep Rock Galactic? Then this is the game for you!
Не вижу причин так яро хейтить игру, надеюсь весь этот поток необоснованного поливания неплохого рогалика прекратится. Да, игра не без изъянов, но на то это и ранний доступ, для которого в игре контента предостаточно. Если вам понравилась оригинальная дрг, эта игра скорее всего зайдет, если же с творением гост шипов до сели не ознакомились, то некоторые вещи могут показаться непонятными, но игру хуже они не делают. Надеюсь все эти отрицательные рецензии на этот проект не отпугнут игроков, ведь пощупать данное произведение я все-таки рекомендую. Если хотите нормальный обзор на игру, посмотрите его на ютубе, а не в отзывах стим
لعبة رديئة., очень всем لا рекомендую, я уверен, что игра لا исправится и всё будет с ней, и إنه أمر مقزز؛ تباً للمطورين—اذهبوا واضربوا رؤوسكم في الحائط لبيعكم هذه القمامة بهذا السعر.
Cool game, but i dont understand why it has time limits? Ok in DRG:Survival mobs are endless, and you gain EXP from them, i understand time limits there, but tell me at least 1 reason why its in this game? You can explore everything in time, you just need to rush. Oh see that cool structure we added here without any loot, wanna check it out? NO TIME for that, its useless. Game already has limited ammo supplies, you cant stay forever, just like in original DRG, but there was to time limits! Remove it pls.
Game needs a LOT of work, check back in a few years.
Last edited on July 27, 2026 I rate it 5/10 in its current state. It needs way more content, class-specific progression, dwarfy cosmetics, mission types, etc... What's the main issue? The game's identity is confused. It doesn't know how much it wants to cling or be different to its older sibling, DRG. And on the other hand, it fails to be a good roguelite. So, what we get is a hybrid that does not do well either of these things. Below is a detailed list of all pros and cons. CONS - mission variety is almost nonexistent.. I'm already tired of killing bosses. Roguelite does not equal "run ends in boss fight". Given the theme and gameplay of base DRG, this is simply bad. - the missions are really long. We need host migration. The option of missions under 45 minutes of avg length is also much needed. - meta progression sucks: it's limited to generic perks. There are no class-specific upgrades. - cave exploration and mining are almost entirely gone. Yes, again: this isn't DRG, we know that, but I don't see where's the benefit of not enjoying the scenery of a big cave as you traverse it? Do roguelites shun admiring a landscape? Or prevent you from scavenging for resources, exploration etc? We're still dwarves ffs. - speaking of which, the biomes have had their textures changed, somehow. they're much less vibrant. - class abilities need some fun upgrades, like the guardian's shots turning into a single single-target bullet that does huge damage but no stun... or the slicer sword cutting vertically and doing huge single-target damage.. and stuff like that. - you get no starting gear whatsoever (in DRG guns are very personal; roguelites sometimes have starting equipment).. I think having a weapon of your choice at the start would be MUCH preferrable. - in-run upgrades are often meh. weapons have few unique upgrades, making builds often repetitive or bland. - classes are gender-locked.. I don't have a personal issue with this so far, but many players only enjoy playing males and if a class I enjoy playing is later released as a female, it'll be a bummer tbh - the cosmetics SUCK. Where are the beards? There are just two and they're not even classic dwarven beards! - the enemy's sound design is seriously lacking, there is no way to gauge when or where a creeper is coming from when it leaps, and in general few enemies emit sounds that alert the player of their presence and incoming attack... - bring back minerals; without them the caves feel dead tbh. And bring back beers and cosmetics bought with money PROS - the classes are not as defining as in DRG and I enjoy that because I can be a tank and use an assault rifle if I want to. Something so basic isn't doable in DRG. - speaking of which, deck swapping is great - new guns are mostly great aesthetically and functionally - gym area (but paying drinks with heat is dumb) - the soundtrack - the ascension cutscene; for those who really care for the lore and immersion, this is a huge one How can this game improve? (ordered by priority) 1. Give us more mission types SOON. Facility defence with endless horde waves for example. Or something with a bigger degree of mining or repairing stuff. 2. Give us way more meta progression and class-specific upgrades both permanent and in-run. 3. Loadout should include starting weapon. Also add way more specific weapon upgrades. 4. everything else I wrote