
DEEP ROCK GALACTIC: ROGUE CORE is a 1-4 player co-op shooter with sci-fi dwarves, procedurally-generated caves and random roguelike upgrades. Explore maze-like mines and blast through hordes of alien abominations — no two runs are the same. Move quickly, work together and shoot first to survive.
Most likely between $6.4M and $18.1M. How we estimate →
Checked against 8 developer-reported games
Cheapest copy: ≈ $11.41 on Steam · Ukraine (−62%). Compare 15 prices in 15 markets →
Reviews
Themes across 1269 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
20/10
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Искренне не понимаю множества негативных отзывов в второну этой игры. Даже находясь на раннем этапе развития, она не только не показывает никаких проблем с производительностью, в том числе не вылетая и не вызывая каких-либо ошибок, но к тому же, и что важнее - дарит драйвовый и реиграбельный геймплей даже с тем небольшим количеством контента, что есть у неё на старте. Если игру будут поддерживать так же активно, как оригинальный DRG (в чём сомнений мало) - её ждёт блестящее будущее, а вас - ещё больше увлекательных часов с вашими друзьями.
Эта игра ровно то, чего я так давно хотел от первой части. Видно, что разработчики старались уйти от основной концепции ДРГ с постоянным оружием и модами и придумать что-то новое, и мне нравится, как это у них получилось сделать. Для себя вижу всего один минус: в первой части мы гриндили моды, чтобы получить уникальный геймплей с оружием, и это стоило того. Здесь же гринда как такового нет, скины мне не нужны, звания тоже, контент весь потрогал за 40 часов и больше нет желания заходить в игру.
Перемудрили и убрали большинство того, за что первая часть была идеальна.
that's it lads, ROCK AND STONE!
Hey Devs, first of all I love the game so far. I’ve only got a few hours in it but they have been lots of fun, being said here are some of my favourite parts and some parts I want to see be made better. 1) Melee combat, Melee combat feels nearly impossible. I built a run with slicer where I ran only melee boosting upgrades and the drills. I always felt like I couldn’t do enough damage before I got hit down. The main way I would fix this is to have some melee primary weapons that might now do as much damage to start but could be upgraded like any gun, the pickaxe works as a start but falls behind in the later levels. I love melee combat in games like helldivers and would love to see a better system for this game. 2) Charge weapons, Charge weapons feel very underpowered. I tried both the trident and the M1000 classic. Both felt strong while I was shooting but they felt very underpowered compared to weapons with constant uptime, I admit that I don’t have a lot of experience yet and these weapons may become easier to use once I learn more. However, as a beginner I felt like I didn’t have time to react to attacks because I needed to charge for a half second first, with any other weapon I could just shoot a quick burst and carry on but with these weapons I just felt helpless. The way I would want to see this be fixed is to add a held charge like the Minecraft crossbow to avoid sneak attacks. 3) my final request, Please add some healing weapons or a class that heals. I love playing support in most shooter games and would love to do the same here, health and armour feel like a luxury. I often find myself using resupplies just for the armour, but I think a class that does passive slow recovery would be great. I’ve been playing lots of Gaurdian and really enjoying his armour regeneration ability, but I wish it there would be a way to do more. Maybe something similar to ultron’s drones in marvel rivals. That you could switch between your teammates based on who is on the lowest health, or who is gonna pick a fight but still lets you shoot. This would even work as a temporary ability if it had a cooldown. Just having something to give you a better regeneration rather than stealing all the ammo from my team. Thank you so much devs for working on making this game the best it can be, I hope that you find this review of any use. Have a great day :)
Rogue Core started off in a bumpy spot with pacing issues and group mechanics at launch which were all rightfully groaned about by the community for some time. That being said it was still plenty of fun and worth the purchase in my opinion even then. Sure there were/are bugs and crashes and matchmaking that sticks you with leaf loving idle brained greenbeards who can wreck some of the first runs you try, but that's just how these types of games operate, especially seeing as this one is still early access. Update 1.1 proved the devs are actively responding to player feedback. They added more upgrades, gave more diversity, removed the drone huddle requirement for upgrades, and even gave the cleaning bot on the Ramrod a nice makeover (the most important thing obviously). Update 1.2 was all about balance and maintaining the purpose of the game. After 1.1 meta-ish builds were much easier to come by, and if you were lucky or had access to google, you could find a way to nuke the boss with ease for which at that point, what is the purpose of even playing? On the subject of reaperworms, they whole point of them is to be your deadline for the elevator. There was a massive surge after 1.1 of players who figured they could just linger around after the reaperworms appeared to get that biobooster a mile away or get that one expenite event done as long as they pop em in the head a few times here or there. There is a method to the madness for Rogue Core. Its not a DRG ripoff where you can try to break the game mechanics being a guns blazing idiot in place of using mods. The bosses shouldn't be nuked and the reaperworms mean its time to go, hence update 1.2. If you haven't played the game yet, most of the above commentary is against what others have negatively said. Rogue Core was clearly advertised as a rogue-like with a strict timer which it has very successfully delivered. All the complaints of bugs, lack of content, game mechanics, and boss buffing is akin to whining that an under construction house doesn't have an unapproved indoor pool yet. If you want a fast paced rouge-like that's still being aged like wine -> recommend purchase If you want DRG 2 -> watch the game trailer (or at least some clips) and come back If you don't know if you like what you see -> wallet decides if worth the risk. nobody's making you spend a dime If don't like where the gave is now -> don't buy, just keep tabs on it. It's early access after all
saucy
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