
DEEP ROCK GALACTIC: ROGUE CORE is a 1-4 player co-op shooter with sci-fi dwarves, procedurally-generated caves and random roguelike upgrades. Explore maze-like mines and blast through hordes of alien abominations — no two runs are the same. Move quickly, work together and shoot first to survive.
Most likely between $6.4M and $18.1M. How we estimate →
Checked against 8 developer-reported games
Cheapest copy: ≈ $11.41 on Steam · Ukraine (−62%). Compare 15 prices in 15 markets →
Reviews
Themes across 1269 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
+ Good performance - 42,000 to 700 players in 2.5 months says everything, - Massive downgrade from the first game, and not because it is a roguelike shooter, I've played a lot of them, Roboquest is amazing, RC though is just terrible, & they still haven't fixed the issues in DRG 1 and want to keep making more games with the same issues. - THEY REALLY SKIPPED THE FLAME THROWER FROM DRG 1, "LETS INCLUDE ALL GUNS FROM DRG 1 EXCEPT THE FLAMER.". Following in the footsteps of Helldivers 2 & Arrowhead where they nerfed the flamer along with everything else to make it all completely useless and unfun to use, GS games has taken it to the next level & straight up didn't include it at all because it is overpowered. SO WHERE IS THE FUN? FUN IS TOO OP? And following suit, just like HD2, they're letting the Community Managers take over with mass censorship - GAME'S PREVIOUS CHARM & SOUL? GONE. RC is so bland - MASSIVE BUGS IGNORED 2 MONTHS ON, simple bugs too, DRG & Ghost Ship Games really has gone straight down the drain, devs know and claim they will get around to it someday. Running Blades(run fast perk) doesn't add bonus movespeed and vids are on YT showing it does nothing, people are stacking up multiples this of perk since going fast is what this game is about, not knowing it does nothing. Not to mention Technical Reload actually gives Born Ready(auto reload perk) which fails to state it in description so many people would've skipped it. I'm sure they'll bring a tonne of nerfs before fixing bugs. - The game isn't going to improve, they are just mass banning & censoring all feedback about the game while constantly asking for feedback in game. THIS IS WHAT HAPPENS WHEN THE COMMUNITY MANAGERS SHOW UP TO RUN THE STUDIO. I would refund this game if I could, it clearly has no future GS Games neither. A lot of money to waste on slop being sold on the reputation of the original DRG. - Other Roguelike shooters feature interesting perks or upgrades, in RC they are moslty just stat slop(eg. increase dmg by 10%), not many unique or interesting effects like headshots ricochet. What happened to the fun, creativity & quality that went into the Overclocks in DRG 1? The perks & upgrades could've been great, why not take some inspiration from your own game? Take some inspiration from what your IP, DRG used to be. - Lack of chances to get new guns or equipment, so boring. Only modifier that really makes the game fun is Jumble, you can roll perks or equipment from anywhere giving plenty of chances but is only available to play randomly, missions only cycle every 30 mins. Other Roguelikes feature lots of guns and also a lot of chances at getting random guns, enemies might even drop one, this one has not only very few chances at guns & equipment but also no rerolls? Most entire runs will barely even get over 5 guns to choose from(3 at the start & once chance per level at either a weapon or equipment, runs are only 4-6 levels). With lack of chances to get guns, if you pick a sniper, you hardly have any chances to get a second gun for horde clear. But if against all odds you manage to roll AoE effects that work with the sniper great, if not it is underpowered. - Weapons are mostly awful, rubbish balancing, like the Hammercaster 58mm is the ultimate sniper, had me excited, shooting massive rocket propelled AP Tungsten rounds , game description: "shoots bullets the size of your fist", but the bullets travel so damn slow, can barely hit the fast flying elite enemies, the perfect job for a sniper. And it needs to hit precise weakpoints to deal its massive damage. Oh and you can roll this heavy sniper with extremely limited ammo pool with burst fire, so now you can hit your first shot on the weak point and miss all the rest, draining limited ammo so fast, making it useless. M1 Garand? Still awful, bad accuracy unless standing completely still, needs to charge up the shot to deal more dmg but still makes it consume double ammo, 8 round mag only can shoot 4 shots. Who has time to stand still & charge up shots for pathetic dps, when you have to run & gun with hardly enough time to even check your map. Just like DRG 1 the best snipers are still full auto but accurate, low recoil guns, like in DRG 1 the Deepcore GK2 AR with 100% accuracy & 100% recoil reduction overclock was the ultimate sniper far out performing the M1 Garand. The only good sniperlike semi auto weapon is the Bulldog Revolver just like the 1st game. - THE GRIND, a massive slog, not a fun grind like some other games, without the perks you are very slow and it takes forever to interact without the nimble perk. Being so slow in a game that you were expected to finish yesterday with extremely limited time isn't fun, and it will take ages of suffering before you unlock all the best perks. - Hardly anytime for anything, even just to check the damn map, just on the normal difficulty, with normal timer, sometimes the time is enough but usually not. Rubbish map generation, the exit elevator can spawn near the start of the map, and you have to keep going all the way down to the back of the map for the loot and then come all the way back to the beginning to leave. Claustraphobic mazes can spawn, extremely dangerous to go through during a wave, it wastes so much time to navigate and if a wave is about to start it is safer to wait to clear it before going through the maze. You kill 1 wave, but you barely cleared the wave and in 1 min the next wave is already coming. The suicide explosive spiders instantly explode with MASSIVE damage, no delay like in DRG 1 & also always flank you as well while clipping through edges of terrain. They also can walk VERY FAR from the spawner & I was spamming my scanner in every direction to find the spawner, couldn't find it, they really expect us to go so far to look for the spawner, then come back? When we needed to have completed our tasks by yesterday already? It is ridiculous that the scanner has a massive 35m range and the spiders are still coming from a spawner further than that. - No way to keep map zoomed out by default, have to use the scroll wheel everytime I open the map, EVERY SINGLE TIME, No settings for this, why, we have no time for anything and I have to scroll out countless times every time I check the damn map in a single level. Shows that the devs really don't play their own game or care anymore. - Bad OST, they copy pasted most of the game from the first game, why not copy paste the OST too? They only copied a few tracks, not all. Compare the trailer music for DRG 1 and RC, RCs new music doesn't come close to the original tracks. - They replaced mission control with 'Omega', a ball robot that is EXTREMELY ANNOYING to constantly listen to, every 10 seconds, his voice has a robotic voice filter, made even worse with the constant glitching & stuttering sound effects, it is like audio sandpaper, the original DRG mission control's voice was pleasant to listen to, even after over 350 hrs in DRG 1 I didn't get annoyed with his voice, and he had soul and character. Luckily the devs are aware of how sh*t Omega is, they added his very own volume slider. - Bartender has been replaced with 'Omega' as well, no charm or soul like the bartender from the 1st game, why is Mission Control & the Bartender the same guy? - Base/lobby is bland compared to the 1st DRG - You can see how woke this game is going, icing on the cake to top it all off. The 'female' dwarves look like trans men, these 'women' now feature prominently as the main characters, the main picture on Steam & main menu in-game, the pic is centered on the "women" even though most players are guys, and in any media, not just DRG, like Lord of the Rings, dwarves they show are usually guys too, so why are these 'women' becoming the center focus? No problem with women in games, but this is just straight up woke.
Я смотрю половина негативных отзывов это люди которые не закончили среднее образование,и не могут понять что дип рог галактик рог кор это не дип рок галактик 2.Для вас написано рог кор,не понятно не?Разработчики писали что это отдельная игра во вселенной дрг со своим геймплеем. А то что вы намечтали что рог кор это дрг 2.Ваши проблемы. А по сути что.Это игра вов селенной дрг,со своими приколами и особеностями.Игре нужно обрости мясцом так сказать.Мне лично не нравится что оружия нужно делить на всех а не выбирать. Лучше пусть у каждого будет своя выборка. А так неплохая игра во вселенной дрг,как выйдет с раннего доступа будет заебись.
They alienated the only good parts of DRG 1, no way to get heals or ammo in when you need it because no nitra or ability to call down ammo/heals, no ability to have even one reliable standard weapon, a run can be a waste with the first weapon choices are pistols with 8 bullets in them. Kept giving it a shot and after 4 sessions the nostalgia of DRG has fully worn off.
Эта игра - огромный кусок говна. Понятия не имею, что разработчики делали 3 года. Учитывая, что игра тупо пустая и наполовину сделана из ассетов первого DRG, я буквально увидел абсолютно весь контент за 20 часов. Пик онлайна щас это 800 человек, днём меньше 400, найти людей поиграть - просто анрил, можно по 15 минут стоять в лобби, так и не дождавшись ни единого человека. Просто напоминаю, ради этого кала разрабы бросили оригинальный DRG. После выхода первого патча разрабы на месяц ушли в летний отпуск... Вся игра является прогревом фанатов на бабки, не более.
Just get DRG instead!
Ghost Ship Games have FORGOTTEN about Quality Assurance.
не этого я ждал несколько лет
Drg has been one of my favorite games since its beta and I knew this would be different since its a roguelike which is great I love roguelikes. But man does this drop the ball for all the time it was in development, just for it to ignore any lessons learned during drg's lifetime. To get to the point none of the build choices really matter cause how danm bullet spongy the bosses are. It honestly feels terrible to fight them since no matter how strong you are you deal basically piss all damage. Compounded by the dumbass choice to make resupply pods give no health makes the final stage awful and how to fix this. THEY BUFF THE BOSSES HEALTH. As if they didn't have enough already. This should have been a sidemode in drg nothing more
Roguelikes, at their core, are made by gamers who just want to have their own dopamine boost. For those who want as much silly dopamine rushes as possible, even if perhaps at the cost of allowing the game to rng-fight you away from it. That's why whenever you *do* get an insane build in a roguelike it feels so vindicating - you *won* against the game. You managed to break it's rules, it feels like. So it's baffling why this game almost goes out of it's way to *not* give you this feeling. If you've played base DRG game, you will very quickly recognize the game gives you a gun, and 5 rng upgrades for it (that aren't typically *that* interesting even compared to the base game). Sounds *kinda* like a roguelike setup, but...... Isn't that just... Base game? You also just get your gun right away there to, and even get to *choose* it, and the much more interesting gun-specific upgrades there too? So is this not literally just... The base game, but with a needless rng element slapped on top of it? And in this game, it doesn't even let you go *PAST* that power level??? I understand the expenite upgrades are also supposed to serve as a backup power to add to it, but with how minimally the power increases from them, how far between they will be (a "high amount" of these upgrades in an entire mission would be 20ish), and how harsh the journey getting there will be, it feels less like you're actually gaining any progress and more like the game is making you "stronger" by just starting you with absolutely no power at all so you feel special when you get *anything*. Another example of this is the trait upgrades, being your out-of-run progression system - these are similarly extremely minimal. It takes a long, LONG time to get all of them, takes money to even have the slots for them, and even when you do have a perfect build for them, you just kinda feel like you're as strong as any good overclock in the base game would be. I genuinely just don't know who this game is for, honestly. It absolutely cannot be for DRG fans of the base game, because you are just *better* there, even without """""infinite""""" upgrades via expenite. It's significantly harder, you have way less stuff to collect and not necessarily any varying objectives makes all maps and biomes still feel same-y, and even when you start to feel like you're doing something epic with a build you finally landed, the run will likely be over within the next 5-10 minutes. Genuinely, just go play the base game. And don't play this one.
Game is dead now after a rocky and ultimately failboat launch and subsequent damage control update (1.2). Just play DRG, it has 10x the players and is actually fun. The Devs here stand in their own way rather than listen to the community. It's just a bad idea and they need to get over themselves and convert this to DRG 2 and move forward in a positive way (maybe keep some core elements of RC as side missions/activities). They keep trying to spin this idea that eventually the game will be fun. It won't be and the community has spoken since before launch in the private play tests - whether the devs choose to listen will ultimately determine whether the game remains a dead failboat or finally finds its legs. Avoid this until they figure out what they are going to do with the game.