
Deep beneath the abandoned subway, an unknown threat awaits. Collect gold and find a way out.
Modeled estimate, not a reported figure. How we estimate →
Media

About
“Somewhere in the abandoned subway, gold is hidden.”
You stepped into the sealed underground, guided by nothing but that rumor.
But this place wasn’t just ruins.
Something is after you
There is something that follows you.
It moves through the darkness and never gives up.
Stay quiet. Move carefully.
Sometimes, you must fight back
You have the means to resist.
Running alone may not always be enough.
Opportunities are rare—but not impossible.
Deep Line is a tense first-person survival horror game set in an abandoned underground.
Your goal is simple: collect gold, find key items, and escape — but you're not alone down here.
Stay quiet. Sound attracts what's hunting you.
Run, hide, and survive.
First-Person Survival Horror
Face unbearable tension in a claustrophobic, underground environment.
This is a single-player only experience.
Clear Objectives
Collect gold and uncover escape routes by managing your resources wisely.
Multiple Escape Routes
Choose from several exit strategies — each with unique requirements and obstacles.
Your decisions shape your path.
Relentless Pursuer
An AI-controlled monster reacts dynamically to sound and movement.
Stay alert. One slip-up can be fatal.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Japanese, Simplified Chinese, Thai, Korean
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[b]化け物に追われながら廃坑から脱出するアクションホラーゲーム[/b] 難易度は少し難しい (シャドーコリドーのノーマル~ハードくらい) セーブなしで運要素が強めなので、運が悪いと一生クリアできないかも よくない点が多いが、難易度を高くするためのゲームデザインかもしれない。慣れてくると死にづらくなる(それでも事故死はある) [h2] GOOD [/h2] 操作性がよい 敵の威圧感がすごい まあまあ忙しい操作が楽しい [h2] BAD [/h2] 広すぎるマップ(マップがほしい) 見つけづらいアイテム(アイテムは大きく光ってほしい) 説明されないクリア条件 弱すぎる回避アイテム(おとりに使いづらい) [h2] 攻略 [/h2] [spoiler] ABCのいずれかの出口から脱出すればクリア 各出口ごとに脱出アイテムを3つ揃える必要がある 敵からの回避はロッカー退避がベスト。 画面が揺れなくなるまで我慢 走って逃げても足音でずっと追ってくる プレイ時間が長くなりがち。金は自然と30個手に入るはず [/spoiler]
할만한 게임임. 개인적으로 그림자복도랑 비슷하다고 느꼈고 다만 인내심이 좀 더 필요한 겜
après 22 heure de jeux et plusieurs tentative menant au différentes issues de fin possible deep line laisse une impression mitigé melant bonne idées et limite structurelles parlons du concept de basse . simple mais maitrisé . évoluer dans un environnement labyrinthique . une faiblesse selon moi un level design est trop vaste devient rapidement une faiblesse pour un jeux entièrement solo car on tourne vite en rond et on rèpète les mème trajets . mais on comprend ce que le jeux veut accomplir un style de amnesia the bunker que j ai pu teste et apprécier . point positif l intelligence artificiel du montre celui -ci ne triche pas pas de téléportation il ce déplace réellement dans la map en vous cherchant une approche honnete et proprement codée ce qui rend la corse poursuite crèdible et parfois réellement stressante . cote ambiance le jeux manque d élèments destinés a refonce la peur peu de sons d ambiance aucune bruits suspect pas de véritables monte de tension le montre met une pression correcte malgré tout sa il serais injuste d ignorer l une ses atouts majeurs un prix qui reflète bien la totalité du jeux 4 euro pour ma part je luis donne un 12 /20
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
각 탈출 루트별로 필요한 아이템을 찾아 나가는 게임입니다. 스페이스 누르면 찾은 탈출구 위치를 계속해서 파악할 수 있어서 맵이 너무 큼에도 불구하고 그렇게까지 불편하진 않았습니다. 괴물 ai도 그렇게 똑똑한 편은 아닌지라 걸리면 한 방 컷이지만 할만했다고 생각이 되었네요. 다만 괴물도 한마리고 탈출 루트가 세 가지임에도 맵이 똑같고 반복되는 단조로운 방식이라서 엔딩 한 번 보고 다시 할 생각은 안 드네요. 가격 대비 나름 만족스러운 게임이었습니다.
Heckin sick
简单粗暴,刚强有力!
It's very obviously inspired by Monstrum but doesn't nearly as much content so if you have the money go play that instead. There is only 1 of each item that you need to win on the map and the map is as large as a minecraft world. Every single time I find an escape item the monster shows up immediately as I try to round the next corner.
一款大型地牢逃生游戏,真要让我说,像是《Washout》与《Forest Mansion Incident》的结合体,前两作也是我玩过的小众经典好玩的游戏了,一个主打地牢逃生,一个主打躲避怪物追击,顺带多结局解谜,今天说的这款《Deep Line》也是如此,初期玩的时候可能有点难受,但是真的是越玩越上头。 游戏从一个主角被困地牢开始展开,主角为了淘金,听说地下黄金多,那就孤身一人来到了地下,本以为是一次舒舒服服躺着把钱赚的游戏,没成想这地下不只有金子,还有怪物!怪物一见到我们那是穷追不舍,被抓到游戏那也就结束了,只能重开,本来好好的捞金变富哥的旅途变成了大逃杀游戏,主角开局啥都没有,只有一个手电筒傍身,游戏玩法上就是寻找金子、寻找一切可利用的资源、躲避怪物追击,顺利逃生。游戏给出了三个不同的出口,一个是瓦砾堆、一个是电梯、还有一个是毒区,每个出口都需要三种不同的道具组合才能过关,瓦砾堆是锤子、铲子、斧子,电梯是两个保险丝和一桶汽油,毒区是一个防毒面具和两个过滤器,这些道具都被分散在偌大的地牢里,想找全那可需要不少时间,并且游戏为了为难我们,既没给出小地图,也没给出路标,开局全靠苟,只能慢慢发育,运气不错的话可以捡到一些手榴弹与地雷,这些可以在怪物来的时候引诱怪物为自己争取逃跑时间,如果你路过一个大空屋,你有几率捡到一把火焰喷射器,杀伤力很强,但是CD也很强,我有一次用火焰喷射器把怪物喷晕在门口,结果它把门堵住了,我出不去,等它醒来这CD还没好,我真的无语。 游戏途中有些屋子会爆出一些好装备,不过概率看脸,很可能你搜了好几个屋子都找不到几个好装备,有一些门需要C4才能开启,这些门后能找到好装备的概率很大,不过也有可能一无所获,过关需要的三件套也多半是在这些门后,要想找齐真的很靠运气,而且在找到出口准备用三件套逃生的时候,还要应对快速的QTE,也要防备怪物在身后的突袭,是挺麻烦的,个人推荐走毒区,这里没有QTE,怪物也不会跟来。 怪物听声辨位真的很强,所以每次用C4炸门的时候都建议先躲好,好在是每一个房间都基本有柜子供我们藏身,以便和怪物进行拉锯战。 游戏上头是真的,但是距离过关只剩一点好运气的时候,血压高也是真的,不过看在打折11块钱的份上,入手也算不亏了。 [quote] 欢迎加入:Entropy Review 熵增评测。 [url=https://steamcommunity.com/groups/erpcer]在这里关注熵增评测~[/url] 在无序的世界里,寻找有序的乐趣! [/quote]
Decent game killer doesint always know where you are but reacts to your actions
무서우...
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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