
An old fashioned RPG Horror Game. Venture into the mansion, investigate the truth behind the fire. The deeper you delve into the mistery, the more choices you will have when everything will unravel.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About
Nobody talks about the fire incident at Estmour mansion. As the new servant, you're bound to keep silence. Things take a strange turn when you find a message from your pyromaniac predecessor... deep inside, there's a truth to uncover.

• An old fashioned RPG horror game
• Three different endings depending on your choices
• Many investigation puzzles in the mansion
• Full Walkthrough available
• Full English Voice Acting
• Tearoom function to chat with the characters
• Unlockable bonus room

This is a remaster of Deep Inside, originally released in August 2020.
• Added English Voice Acting
• All the game CGs have been replaced with new artwork
• New music tracks were added
• Some of the puzzles were changed according to players' feedback
Genres
Stats
Languages: English*, Italian, Portuguese - Brazil, Russian, Spanish - Latin America*languages with full audio support
Engagement
Reviews
Great
Pretty good, I expected it to be worse.
fine they really didn't have to lock the post-credit room behind the "collect all silver coins" requirement</3 im sorry but the chase scene in the finale was atrociously executed you could get spawn-camped by Zakhari on the stairs some very janky mechanics, theres almost zero indication of which trigger, household object, or forgotten interaction you missed to advance the game. maybe this is just old RPG maker game culture. i dont know you can invite your fellow residents to a tea party and maybe return their lost belongings and i found it funny that some of these items appear so late into the game, while they are actively trying to hunt you down but you can still casually do all that anyway
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 23 reviews with recorded playtime.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.