
Build robots, devise a battle plan and fight alongside them!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Languages: English, French, Italian, German, Spanish - Spain, Arabic, Dutch, Japanese, Korean, Portuguese - Portugal, Russian, Simplified Chinese +2 more
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Decoherence is a strategy game that mixes tactical combat with deckbuilding and autonomous robot units. Instead of directly controlling every action during a battle, I build a team of robots, give them abilities and then try to outthink my opponent through positioning and preparation. That unusual combination makes it feel quite different from a standard strategy game. The biggest strength for me is the planning. Before a battle begins, I have to decide which robots to bring, how they should work together and which upgrades or abilities will give me the best chance of winning. Because the units can act on their own, preparing the right strategy is often more important than simply reacting quickly during the fight. The robot designs also give the game plenty of variety. Different units have different roles, strengths and weaknesses, so I can experiment with combinations to create a team that fits my preferred strategy. Finding a combination that works particularly well against a difficult opponent can be very satisfying. The deckbuilding elements add another layer of decision-making. I have to think about which cards and abilities are worth including rather than simply collecting everything available. This makes progression feel more strategic because every improvement can potentially change how my team performs. The biggest weakness is that the autonomous combat can sometimes make me feel less involved. I can influence the battle through commands and decisions, but I am not directly controlling every attack. When my strategy works, that is satisfying, but when the AI behaves unexpectedly, it can also feel like I have less control over the outcome. The learning curve can also be fairly steep. There are a lot of interactions between robots, abilities, positioning and cards, and understanding which combinations are actually effective takes time. New players may need several matches before the different systems begin to make sense. The presentation is clean and functional, with the futuristic robot theme giving the game a clear identity. The visuals are not the main reason I would play it, but they do a good job of making the different units and abilities easy to distinguish during a battle. The strategic systems are clearly intended to be the focus. Overall, Decoherence is an interesting strategy game that rewards planning and experimentation. I like the combination of autonomous robots, deckbuilding and tactical preparation, and building a team that works well together can be very satisfying. The learning curve and occasional lack of direct control can be frustrating, but the unusual mechanics give it enough depth to stand out. Rating: 7.3/10
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Hours played at review time, across 33 reviews with recorded playtime.
👍
Me gusta mucho este juego, tiene una mecánica interesante
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 10 | 90% | Free | |
| $0 | 0 | — | Free | |
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| $0 | 0 | — | Free | |
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| $0 | 0 | — | $3.99 |