
The final entry of the Abime Series. Six intruders and six captives share a high-tech prison where their moral dilemmas may lead them to a fate worse than death. Can they overcome the wiles of Empathy Systems? What dark secrets lurk behind that institution? When does knowledge become a curse?
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About
Decide 4 God is the final entry of the Abime Series.

One hour.
The woman and her team of investigators had one hour to infiltrate a prison and cause a breakout. Her dearest hope was that, among the prisoners, there would be her brother who disappeared nearly twenty years ago.
She couldn't shake the feeling that something sinister was waiting for her team.
One hour.
The man had been up for one hour, contemplating his past. Everything changed when, one day, around noon, a box with clothing was slid through the opening in the cell door. He was told to put it on if he wanted to escape.
The prisoner obeyed, though something felt wrong. Why was someone breaking him out?

The final chapter in the Abime Series. Decide 4 God contains the entire truth behind the events of both Head AS Code and Birth ME Code. Familiar faces return and new faces emerge to complete the unfortunate cast suffering through over a dozen endings due to the misdeeds of Empathy Systems.
Two sides of the story. You will be able to follow multiple characters as they live out their terrible tale. Side A and Side B have wildly different events making up opposite parts of a whole story.
Interactions while exploring are choices. The companions you choose to explore with determine what you find, and what you find determines your fate. You can examine rooms alone or with others, and their involvement will change how the story unfolds.
Knowledge is a powerful curse. Everything you learn in your trip through Complex Twelve becomes a permanent part of your journey. The data transfers across playthroughs, but autosave means your information retention is permanent. Be careful of what you learn, as some of it may not be good for you...
Three kinds of story flowcharts. Side A and Side B have their own flowcharts, but that's not all: there's the global flowchart covering major parts of the information you learn and each exploration segment has its own solution flowchart to uncover too. Can you find your way out of this labyrinth of information and reach a Permanent Ending?
Note: Only 16:9 resolution ratio is fully supported.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The strongest of the series as both an escape room and multi track mystery
This game is amazing. An amazing video game, and a brilliant conclusion to the Abime story that started with Head AS Code and Birth ME Code. The time mechanic is one of the most brilliantly designed mechanics I've ever experienced that truly made me feel stressed over everything I did, in a good way. This game also manages to terrify in a way I've never seen any other game do, but that would be a spoiler. The characters, both new and old, are amazing and brilliantly written that bounce off each other very naturally, and the story is a wild ride that I'm glad I rode. If YOU is a fan of Ontological mysteries, or Zero Escape especially, then this game is definitely one YOU needs to check out.
Incredible artwork, such a well written story and an absolute joy to play - The escape rooms also have so much to explore. You can tell this game was made with so much love, will definitely be one of my top 5 games of 2025.
A person set out to develop their own Zero Escape. They succeeded. See results above.
The game was incredible. Play first "birth me code" and "head as code". Goooood
A lot of it good, however one big thing against the game is the amount of returning characters compared to new characters.
Amazing finale to the abime series, definitely worth checking out
Quite possibly one of my favorite visual novels of all time. It takes the themes from the first two games and delves into the whole world of the Abime series in a way that gives you those "aha!" moments! There were so many times where I paused to try to figure out just what was going on and I crafted so many theories as I played and it was so rewarding to see everything come together in a nice little bow. The gameplay itself is a vast improvement from the first two games (which I already enjoyed a lot!) and worked in tandem with the game's themes of repeating and trying again and utilizing learned knowledge to solve puzzles within the time frame that you're given. Overall, a 10/10 game and I'd be hard-pressed to offer substantial criticisms
I like it, there were definitely puzzles that I didn't like for a variety of reasons, but the game does its best to give you content to play even if your stuck. For the longest time I couldn't get past a section, but it didn't really matter until 15 hours in when I had covered every other bit of content I physically could, which stopped me from getting frustrated at the design of some puzzles because I could always come back latter with a fresher head to solve. Even then when I finally hit a brick-wall I couldn't pass, I could go to the discord and ask for help or collaborate on solving a puzzle. The story was good too, and it definitely re contextualizes the previous games a lot in retrospect.
Easily the best of the three Abime VNs, featuring actual escape room puzzles, and a much longer story that aims to tie everything up in a neat little bow. The new "timed" escape rooms took a while to grow on me, but eventually I came to not mind them. It certainly helps that the game is paced in such a way that you can swap between doing 'exploration' segments and the actual narrative segments so neither grow too tiring. I was quite worried about the infohazard thing upon my first scan of the achievement page before starting, but the game does a good job or letting you know exactly when you're about to lock your save (red warning text and an explicit choice to do it or not) so it ended up working out okay. While the overall story is good, I'd say the best part is the character writing. All of them feel unique, especially those on Side B (the better side, imo) and you end up with real attachment to them by the end. I'm sad this series is so niche, because I'd read some Abime fanfiction in a heartbeat. The Lore chart is also an excellent addition and incredibly useful for keeping track of all the bits and pieces of information that tie together the intricate story. Really my only criticisms are that it took a bit to really grip me (imo it doesn't truly hit its stride until after you've [spoiler] fully solved your first tower, whichever one you choose to focus on first [/spoiler]) and that a few of the parts of the tower puzzles were quite obscure (I don't think I ever would've figured out on my own that on 3B [spoiler] I needed to give Zach my hat for a light [/spoiler]). I'd warn anyone going for 100% exploration dialogue that the Steam guide isn't entirely accurate (or maybe the game is bugged idk) since I'm missing a single dialogue in a few segments that don't line up with the guide. Carrie is best girl.
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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